## Summary * **What is the goal of this PR?** (e.g., Implements the new feature for file uploading.) Currently we are displaying the languages in the order they were added (as in the `Language` enum). However, as new languages are coming in, this will quickly be confusing to the users. But we can't just change the ordering of the enum if we want to respect bakwards compatibility. So my proposal is to add a mapping of the alphabetical order of the languages. I've made it so that it's generated by the `gen_i18n.py` script, which will be used when a new language is added. * **What changes are included?** Added the array from the python script and changed `LanguageSelectActivity` to use the indices from there. Also commited the generated `I18nKeys.h` ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). I was wondering if there is a better way to sort it. Currently, it's by unicode value and Czech and Russian are last, which I don't know it it's the most intuitive. The current order is: `Català, Deutsch, English, Español, Français, Português (Brasil), Română, Svenska, Čeština, Русский` --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? _**< PARTIALLY >**_
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
#include "I18n.h"
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#include <HalStorage.h>
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#include <HardwareSerial.h>
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#include <Serialization.h>
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#include "I18nStrings.h"
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using namespace i18n_strings;
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// Settings file path
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static constexpr const char* SETTINGS_FILE = "/.crosspoint/language.bin";
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static constexpr uint8_t SETTINGS_VERSION = 1;
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I18n& I18n::getInstance() {
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static I18n instance;
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return instance;
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}
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const char* I18n::get(StrId id) const {
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const auto index = static_cast<size_t>(id);
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if (index >= static_cast<size_t>(StrId::_COUNT)) {
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return "???";
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}
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// Use generated helper function - no hardcoded switch needed!
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const char* const* strings = getStringArray(_language);
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return strings[index];
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}
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void I18n::setLanguage(Language lang) {
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if (lang >= Language::_COUNT) {
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return;
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}
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_language = lang;
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saveSettings();
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}
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const char* I18n::getLanguageName(Language lang) const {
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const auto index = static_cast<size_t>(lang);
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if (index >= static_cast<size_t>(Language::_COUNT)) {
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return "???";
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}
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return LANGUAGE_NAMES[index];
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}
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void I18n::saveSettings() {
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Storage.mkdir("/.crosspoint");
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FsFile file;
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if (!Storage.openFileForWrite("I18N", SETTINGS_FILE, file)) {
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Serial.printf("[I18N] Failed to save settings\n");
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return;
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}
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serialization::writePod(file, SETTINGS_VERSION);
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serialization::writePod(file, static_cast<uint8_t>(_language));
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file.close();
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Serial.printf("[I18N] Settings saved: language=%d\n", static_cast<int>(_language));
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}
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void I18n::loadSettings() {
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FsFile file;
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if (!Storage.openFileForRead("I18N", SETTINGS_FILE, file)) {
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Serial.printf("[I18N] No settings file, using default (English)\n");
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return;
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}
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uint8_t version;
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serialization::readPod(file, version);
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if (version != SETTINGS_VERSION) {
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Serial.printf("[I18N] Settings version mismatch\n");
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file.close();
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return;
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}
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uint8_t lang;
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serialization::readPod(file, lang);
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if (lang < static_cast<size_t>(Language::_COUNT)) {
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_language = static_cast<Language>(lang);
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Serial.printf("[I18N] Loaded language: %d\n", static_cast<int>(_language));
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}
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file.close();
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}
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// Generate character set for a specific language
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const char* I18n::getCharacterSet(Language lang) {
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const auto langIndex = static_cast<size_t>(lang);
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if (langIndex >= static_cast<size_t>(Language::_COUNT)) {
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lang = Language::EN; // Fallback to first language
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}
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return CHARACTER_SETS[static_cast<size_t>(lang)];
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}
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