## Summary * **What is the goal of this PR?** Implements QR text of the current page * **What changes are included?** ## Additional Context I saw this feature request at #982 It made sense to me so I implemented. But if the team thinks it is not necessary please let me know and we can close the PR. | Page | Menu | QR | |------|-------|----| |  |  |  | --- ### AI Usage Did you use AI tools to help write this code? _** YES --------- Co-authored-by: Eliz Kilic <elizk@google.com>
73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
#pragma once
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#include <Epub.h>
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#include <I18n.h>
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#include <functional>
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#include <string>
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#include <vector>
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#include "../ActivityWithSubactivity.h"
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#include "util/ButtonNavigator.h"
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class EpubReaderMenuActivity final : public ActivityWithSubactivity {
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public:
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// Menu actions available from the reader menu.
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enum class MenuAction {
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SELECT_CHAPTER,
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GO_TO_PERCENT,
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ROTATE_SCREEN,
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SCREENSHOT,
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DISPLAY_QR,
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GO_HOME,
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SYNC,
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DELETE_CACHE
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};
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explicit EpubReaderMenuActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const std::string& title,
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const int currentPage, const int totalPages, const int bookProgressPercent,
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const uint8_t currentOrientation, const std::function<void(uint8_t)>& onBack,
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const std::function<void(MenuAction)>& onAction)
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: ActivityWithSubactivity("EpubReaderMenu", renderer, mappedInput),
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title(title),
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pendingOrientation(currentOrientation),
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currentPage(currentPage),
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totalPages(totalPages),
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bookProgressPercent(bookProgressPercent),
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onBack(onBack),
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onAction(onAction) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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void render(Activity::RenderLock&&) override;
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private:
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struct MenuItem {
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MenuAction action;
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StrId labelId;
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};
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// Fixed menu layout (order matters for up/down navigation).
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const std::vector<MenuItem> menuItems = {{MenuAction::SELECT_CHAPTER, StrId::STR_SELECT_CHAPTER},
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{MenuAction::ROTATE_SCREEN, StrId::STR_ORIENTATION},
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{MenuAction::GO_TO_PERCENT, StrId::STR_GO_TO_PERCENT},
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{MenuAction::SCREENSHOT, StrId::STR_SCREENSHOT_BUTTON},
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{MenuAction::DISPLAY_QR, StrId::STR_DISPLAY_QR},
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{MenuAction::GO_HOME, StrId::STR_GO_HOME_BUTTON},
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{MenuAction::SYNC, StrId::STR_SYNC_PROGRESS},
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{MenuAction::DELETE_CACHE, StrId::STR_DELETE_CACHE}};
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int selectedIndex = 0;
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ButtonNavigator buttonNavigator;
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std::string title = "Reader Menu";
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uint8_t pendingOrientation = 0;
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const std::vector<StrId> orientationLabels = {StrId::STR_PORTRAIT, StrId::STR_LANDSCAPE_CW, StrId::STR_INVERTED,
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StrId::STR_LANDSCAPE_CCW};
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int currentPage = 0;
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int totalPages = 0;
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int bookProgressPercent = 0;
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const std::function<void(uint8_t)> onBack;
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const std::function<void(MenuAction)> onAction;
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};
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