## Summary This is an updated version of @itsthisjustin's #346 that builds on current master and also deduplicates the settings list so we don't have two copies of the settings. In the Web UI, it should organize the settings a little closer to what you see on device. ## Additional Context I tested this live on device and it seems to play nicely for me. It's re-based on master since master's settings stuff has moved somewhat since the original PR and addresses the sole review comment #346 - it also means that I don't need to manually key in the URL for my OPDS server. :) --- ### AI Usage My changes were implemented with Claude Opus 4.5 and Claude Code 2.1.25. I don't know if @itsthisjustin's original work used AI assistance. Co-authored-by: Dave Allie <dave@daveallie.com>
109 lines
2.8 KiB
C++
109 lines
2.8 KiB
C++
#pragma once
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#include <HalStorage.h>
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#include <WebServer.h>
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#include <WebSocketsServer.h>
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#include <WiFiUdp.h>
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#include <memory>
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#include <string>
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#include <vector>
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// Structure to hold file information
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struct FileInfo {
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String name;
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size_t size;
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bool isEpub;
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bool isDirectory;
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};
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class CrossPointWebServer {
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public:
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struct WsUploadStatus {
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bool inProgress = false;
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size_t received = 0;
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size_t total = 0;
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std::string filename;
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std::string lastCompleteName;
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size_t lastCompleteSize = 0;
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unsigned long lastCompleteAt = 0;
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};
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// Used by POST upload handler
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struct UploadState {
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FsFile file;
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String fileName;
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String path = "/";
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size_t size = 0;
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bool success = false;
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String error = "";
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// Upload write buffer - batches small writes into larger SD card operations
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// 4KB is a good balance: large enough to reduce syscall overhead, small enough
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// to keep individual write times short and avoid watchdog issues
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static constexpr size_t UPLOAD_BUFFER_SIZE = 4096; // 4KB buffer
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std::vector<uint8_t> buffer;
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size_t bufferPos = 0;
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UploadState() { buffer.resize(UPLOAD_BUFFER_SIZE); }
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} upload;
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CrossPointWebServer();
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~CrossPointWebServer();
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// Start the web server (call after WiFi is connected)
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void begin();
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// Stop the web server
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void stop();
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// Call this periodically to handle client requests
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void handleClient();
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// Check if server is running
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bool isRunning() const { return running; }
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WsUploadStatus getWsUploadStatus() const;
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// Get the port number
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uint16_t getPort() const { return port; }
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private:
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std::unique_ptr<WebServer> server = nullptr;
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std::unique_ptr<WebSocketsServer> wsServer = nullptr;
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bool running = false;
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bool apMode = false; // true when running in AP mode, false for STA mode
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uint16_t port = 80;
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uint16_t wsPort = 81; // WebSocket port
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WiFiUDP udp;
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bool udpActive = false;
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// WebSocket upload state
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void onWebSocketEvent(uint8_t num, WStype_t type, uint8_t* payload, size_t length);
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static void wsEventCallback(uint8_t num, WStype_t type, uint8_t* payload, size_t length);
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// File scanning
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void scanFiles(const char* path, const std::function<void(FileInfo)>& callback) const;
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String formatFileSize(size_t bytes) const;
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bool isEpubFile(const String& filename) const;
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// Request handlers
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void handleRoot() const;
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void handleNotFound() const;
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void handleStatus() const;
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void handleFileList() const;
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void handleFileListData() const;
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void handleDownload() const;
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void handleUpload(UploadState& state) const;
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void handleUploadPost(UploadState& state) const;
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void handleCreateFolder() const;
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void handleRename() const;
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void handleMove() const;
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void handleDelete() const;
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// Settings handlers
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void handleSettingsPage() const;
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void handleGetSettings() const;
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void handlePostSettings();
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};
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