Prevent the device from dropping to 10MHz CPU during first-time chapter indexing, cover prerendering, and other CPU-intensive reader operations. Three issues addressed: - ActivityWithSubactivity now delegates preventAutoSleep() and skipLoopDelay() to the active subactivity, so EpubReaderActivity's signal is visible through the ReaderActivity wrapper - Added post-loop() re-check of preventAutoSleep() in main.cpp to catch activity transitions that happen mid-loop - EpubReaderActivity uses both !section and a loadingSection flag to cover the full duration from activity entry through section file creation; TxtReaderActivity uses !initialized similarly Also syncs HalPowerManager.cpp log messages with upstream PR #852. Co-authored-by: Cursor <cursoragent@cursor.com>
66 lines
3.1 KiB
C++
66 lines
3.1 KiB
C++
#pragma once
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#include <Epub.h>
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#include <Epub/Section.h>
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include "DictionaryWordSelectActivity.h"
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#include "EpubReaderMenuActivity.h"
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#include "LookedUpWordsActivity.h"
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#include "activities/ActivityWithSubactivity.h"
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class EpubReaderActivity final : public ActivityWithSubactivity {
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std::shared_ptr<Epub> epub;
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std::unique_ptr<Section> section = nullptr;
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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int currentSpineIndex = 0;
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int nextPageNumber = 0;
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int pagesUntilFullRefresh = 0;
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int cachedSpineIndex = 0;
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int cachedChapterTotalPageCount = 0;
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// Signals that the next render should reposition within the newly loaded section
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// based on a cross-book percentage jump.
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bool pendingPercentJump = false;
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// Normalized 0.0-1.0 progress within the target spine item, computed from book percentage.
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float pendingSpineProgress = 0.0f;
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bool updateRequired = false;
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bool pendingSubactivityExit = false; // Defer subactivity exit to avoid use-after-free
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bool pendingGoHome = false; // Defer go home to avoid race condition with display task
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bool skipNextButtonCheck = false; // Skip button processing for one frame after subactivity exit
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volatile bool loadingSection = false; // True during the entire !section block (read from main loop)
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const std::function<void()> onGoBack;
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const std::function<void()> onGoHome;
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void renderScreen();
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void renderContents(std::unique_ptr<Page> page, int orientedMarginTop, int orientedMarginRight,
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int orientedMarginBottom, int orientedMarginLeft);
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void renderStatusBar(int orientedMarginRight, int orientedMarginBottom, int orientedMarginLeft) const;
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void saveProgress(int spineIndex, int currentPage, int pageCount);
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// Jump to a percentage of the book (0-100), mapping it to spine and page.
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void jumpToPercent(int percent);
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void onReaderMenuBack(uint8_t orientation);
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void onReaderMenuConfirm(EpubReaderMenuActivity::MenuAction action);
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void applyOrientation(uint8_t orientation);
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public:
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explicit EpubReaderActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, std::unique_ptr<Epub> epub,
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const std::function<void()>& onGoBack, const std::function<void()>& onGoHome)
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: ActivityWithSubactivity("EpubReader", renderer, mappedInput),
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epub(std::move(epub)),
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onGoBack(onGoBack),
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onGoHome(onGoHome) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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// Defer low-power mode and auto-sleep while a section is loading/building.
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// !section covers the period before the Section object is created (including
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// cover prerendering in onEnter). loadingSection covers the full !section block
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// in renderScreen (including createSectionFile), during which section is non-null
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// but the section file is still being built.
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bool preventAutoSleep() override { return !section || loadingSection; }
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};
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