Files
crosspoint-reader-mod/src/activities/home/MyLibraryActivity.h
Istiak Tridip 64d161e88b feat: unify navigation handling with system-wide continuous navigation (#600)
This PR unifies navigation handling & adds system-wide support for
continuous navigation.

## Summary
Holding down a navigation button now continuously advances through items
until the button is released. This removes the need for repeated
press-and-release actions and makes navigation faster and smoother,
especially in long menus or documents.

When page-based navigation is available, it will navigate through pages.
If not, it will progress through menu items or similar list-based UI
elements.

Additionally, this PR fixes inconsistencies in wrap-around behavior and
navigation index calculations.

Places where the navigation system was updated:
- Home Page
- Settings Pages
- My Library Page
- WiFi Selection Page
- OPDS Browser Page
- Keyboard
- File Transfer Page
- XTC Chapter Selector Page
- EPUB Chapter Selector Page

I’ve tested this on the device as much as possible and tried to match
the existing behavior. Please let me know if I missed anything. Thanks 🙏


![crosspoint](https://github.com/user-attachments/assets/6a3c7482-f45e-4a77-b156-721bb3b679e6)

---

Following the request from @osteotek and @daveallie for system-wide
support, the old PR (#379) has been closed in favor of this
consolidated, system-wide implementation.

---

### AI Usage

Did you use AI tools to help write this code? _**PARTIALLY**_

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Co-authored-by: Dave Allie <dave@daveallie.com>
2026-02-09 20:19:34 +11:00

52 lines
1.4 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <functional>
#include <string>
#include <vector>
#include "../Activity.h"
#include "RecentBooksStore.h"
#include "util/ButtonNavigator.h"
class MyLibraryActivity final : public Activity {
private:
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
ButtonNavigator buttonNavigator;
size_t selectorIndex = 0;
bool updateRequired = false;
// Files state
std::string basepath = "/";
std::vector<std::string> files;
// Callbacks
const std::function<void(const std::string& path)> onSelectBook;
const std::function<void()> onGoHome;
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
// Data loading
void loadFiles();
size_t findEntry(const std::string& name) const;
public:
explicit MyLibraryActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
const std::function<void()>& onGoHome,
const std::function<void(const std::string& path)>& onSelectBook,
std::string initialPath = "/")
: Activity("MyLibrary", renderer, mappedInput),
basepath(initialPath.empty() ? "/" : std::move(initialPath)),
onSelectBook(onSelectBook),
onGoHome(onGoHome) {}
void onEnter() override;
void onExit() override;
void loop() override;
};