This PR unifies navigation handling & adds system-wide support for continuous navigation. ## Summary Holding down a navigation button now continuously advances through items until the button is released. This removes the need for repeated press-and-release actions and makes navigation faster and smoother, especially in long menus or documents. When page-based navigation is available, it will navigate through pages. If not, it will progress through menu items or similar list-based UI elements. Additionally, this PR fixes inconsistencies in wrap-around behavior and navigation index calculations. Places where the navigation system was updated: - Home Page - Settings Pages - My Library Page - WiFi Selection Page - OPDS Browser Page - Keyboard - File Transfer Page - XTC Chapter Selector Page - EPUB Chapter Selector Page I’ve tested this on the device as much as possible and tried to match the existing behavior. Please let me know if I missed anything. Thanks 🙏  --- Following the request from @osteotek and @daveallie for system-wide support, the old PR (#379) has been closed in favor of this consolidated, system-wide implementation. --- ### AI Usage Did you use AI tools to help write this code? _**PARTIALLY**_ --------- Co-authored-by: Dave Allie <dave@daveallie.com>
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#pragma once
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include <functional>
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#include <string>
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#include <vector>
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#include "../Activity.h"
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#include "RecentBooksStore.h"
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#include "util/ButtonNavigator.h"
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class MyLibraryActivity final : public Activity {
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private:
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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ButtonNavigator buttonNavigator;
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size_t selectorIndex = 0;
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bool updateRequired = false;
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// Files state
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std::string basepath = "/";
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std::vector<std::string> files;
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// Callbacks
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const std::function<void(const std::string& path)> onSelectBook;
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const std::function<void()> onGoHome;
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render() const;
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// Data loading
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void loadFiles();
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size_t findEntry(const std::string& name) const;
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public:
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explicit MyLibraryActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
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const std::function<void()>& onGoHome,
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const std::function<void(const std::string& path)>& onSelectBook,
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std::string initialPath = "/")
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: Activity("MyLibrary", renderer, mappedInput),
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basepath(initialPath.empty() ? "/" : std::move(initialPath)),
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onSelectBook(onSelectBook),
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onGoHome(onGoHome) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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};
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