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crosspoint-reader-mod/src/activities/reader/EpubReaderActivity.cpp
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fix: align battery icon based on context (UI / Reader) (#796)
Issues solved: #729 and #739

## Summary

* **What is the goal of this PR?**
Currently, the battery icon and charge percentage were aligned to the
left even for the UI, where they were positioned on the right side of
the screen. This meant that when changing values of different numbers of
digits, the battery would shift, creating a block of icons and text that
was illegible.

* **What changes are included?**
- Add drawBatteryUi() method for right-aligned battery display in UI
headers
- Keep drawBattery() for left-aligned display in reader mode
- Extract drawBatteryIcon() helper to reduce code duplication
- Battery icon now stays fixed at right edge regardless of percentage
digits
- Text adjusts to left of icon in UI mode, to right of icon in reader
mode

## Additional Context

* Add any other information that might be helpful for the reviewer 
* This fix applies to both themes (Base and Lyra).

---

### AI Usage

While CrossPoint doesn't have restrictions on AI tools in contributing,
please be transparent about their usage as it
helps set the right context for reviewers.

Did you use AI tools to help write this code? _**< YES >**_
2026-02-17 00:36:36 +11:00

788 lines
31 KiB
C++

#include "EpubReaderActivity.h"
#include <Epub/Page.h>
#include <FsHelpers.h>
#include <GfxRenderer.h>
#include <HalStorage.h>
#include <I18n.h>
#include <Logging.h>
#include "CrossPointSettings.h"
#include "CrossPointState.h"
#include "EpubReaderChapterSelectionActivity.h"
#include "EpubReaderPercentSelectionActivity.h"
#include "KOReaderCredentialStore.h"
#include "KOReaderSyncActivity.h"
#include "MappedInputManager.h"
#include "RecentBooksStore.h"
#include "components/UITheme.h"
#include "fontIds.h"
namespace {
// pagesPerRefresh now comes from SETTINGS.getRefreshFrequency()
constexpr unsigned long skipChapterMs = 700;
constexpr unsigned long goHomeMs = 1000;
constexpr int statusBarMargin = 19;
constexpr int progressBarMarginTop = 1;
int clampPercent(int percent) {
if (percent < 0) {
return 0;
}
if (percent > 100) {
return 100;
}
return percent;
}
// Apply the logical reader orientation to the renderer.
// This centralizes orientation mapping so we don't duplicate switch logic elsewhere.
void applyReaderOrientation(GfxRenderer& renderer, const uint8_t orientation) {
switch (orientation) {
case CrossPointSettings::ORIENTATION::PORTRAIT:
renderer.setOrientation(GfxRenderer::Orientation::Portrait);
break;
case CrossPointSettings::ORIENTATION::LANDSCAPE_CW:
renderer.setOrientation(GfxRenderer::Orientation::LandscapeClockwise);
break;
case CrossPointSettings::ORIENTATION::INVERTED:
renderer.setOrientation(GfxRenderer::Orientation::PortraitInverted);
break;
case CrossPointSettings::ORIENTATION::LANDSCAPE_CCW:
renderer.setOrientation(GfxRenderer::Orientation::LandscapeCounterClockwise);
break;
default:
break;
}
}
} // namespace
void EpubReaderActivity::onEnter() {
ActivityWithSubactivity::onEnter();
if (!epub) {
return;
}
// Configure screen orientation based on settings
// NOTE: This affects layout math and must be applied before any render calls.
applyReaderOrientation(renderer, SETTINGS.orientation);
epub->setupCacheDir();
FsFile f;
if (Storage.openFileForRead("ERS", epub->getCachePath() + "/progress.bin", f)) {
uint8_t data[6];
int dataSize = f.read(data, 6);
if (dataSize == 4 || dataSize == 6) {
currentSpineIndex = data[0] + (data[1] << 8);
nextPageNumber = data[2] + (data[3] << 8);
cachedSpineIndex = currentSpineIndex;
LOG_DBG("ERS", "Loaded cache: %d, %d", currentSpineIndex, nextPageNumber);
}
if (dataSize == 6) {
cachedChapterTotalPageCount = data[4] + (data[5] << 8);
}
f.close();
}
// We may want a better condition to detect if we are opening for the first time.
// This will trigger if the book is re-opened at Chapter 0.
if (currentSpineIndex == 0) {
int textSpineIndex = epub->getSpineIndexForTextReference();
if (textSpineIndex != 0) {
currentSpineIndex = textSpineIndex;
LOG_DBG("ERS", "Opened for first time, navigating to text reference at index %d", textSpineIndex);
}
}
// Save current epub as last opened epub and add to recent books
APP_STATE.openEpubPath = epub->getPath();
APP_STATE.saveToFile();
RECENT_BOOKS.addBook(epub->getPath(), epub->getTitle(), epub->getAuthor(), epub->getThumbBmpPath());
// Trigger first update
requestUpdate();
}
void EpubReaderActivity::onExit() {
ActivityWithSubactivity::onExit();
// Reset orientation back to portrait for the rest of the UI
renderer.setOrientation(GfxRenderer::Orientation::Portrait);
APP_STATE.readerActivityLoadCount = 0;
APP_STATE.saveToFile();
section.reset();
epub.reset();
}
void EpubReaderActivity::loop() {
// Pass input responsibility to sub activity if exists
if (subActivity) {
subActivity->loop();
// Deferred exit: process after subActivity->loop() returns to avoid use-after-free
if (pendingSubactivityExit) {
pendingSubactivityExit = false;
exitActivity();
requestUpdate();
skipNextButtonCheck = true; // Skip button processing to ignore stale events
}
// Deferred go home: process after subActivity->loop() returns to avoid race condition
if (pendingGoHome) {
pendingGoHome = false;
exitActivity();
if (onGoHome) {
onGoHome();
}
return; // Don't access 'this' after callback
}
return;
}
// Handle pending go home when no subactivity (e.g., from long press back)
if (pendingGoHome) {
pendingGoHome = false;
if (onGoHome) {
onGoHome();
}
return; // Don't access 'this' after callback
}
// Skip button processing after returning from subactivity
// This prevents stale button release events from triggering actions
// We wait until: (1) all relevant buttons are released, AND (2) wasReleased events have been cleared
if (skipNextButtonCheck) {
const bool confirmCleared = !mappedInput.isPressed(MappedInputManager::Button::Confirm) &&
!mappedInput.wasReleased(MappedInputManager::Button::Confirm);
const bool backCleared = !mappedInput.isPressed(MappedInputManager::Button::Back) &&
!mappedInput.wasReleased(MappedInputManager::Button::Back);
if (confirmCleared && backCleared) {
skipNextButtonCheck = false;
}
return;
}
// Enter reader menu activity.
if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
const int currentPage = section ? section->currentPage + 1 : 0;
const int totalPages = section ? section->pageCount : 0;
float bookProgress = 0.0f;
if (epub && epub->getBookSize() > 0 && section && section->pageCount > 0) {
const float chapterProgress = static_cast<float>(section->currentPage) / static_cast<float>(section->pageCount);
bookProgress = epub->calculateProgress(currentSpineIndex, chapterProgress) * 100.0f;
}
const int bookProgressPercent = clampPercent(static_cast<int>(bookProgress + 0.5f));
exitActivity();
enterNewActivity(new EpubReaderMenuActivity(
this->renderer, this->mappedInput, epub->getTitle(), currentPage, totalPages, bookProgressPercent,
SETTINGS.orientation, [this](const uint8_t orientation) { onReaderMenuBack(orientation); },
[this](EpubReaderMenuActivity::MenuAction action) { onReaderMenuConfirm(action); }));
}
// Long press BACK (1s+) goes to file selection
if (mappedInput.isPressed(MappedInputManager::Button::Back) && mappedInput.getHeldTime() >= goHomeMs) {
onGoBack();
return;
}
// Short press BACK goes directly to home
if (mappedInput.wasReleased(MappedInputManager::Button::Back) && mappedInput.getHeldTime() < goHomeMs) {
onGoHome();
return;
}
// When long-press chapter skip is disabled, turn pages on press instead of release.
const bool usePressForPageTurn = !SETTINGS.longPressChapterSkip;
const bool prevTriggered = usePressForPageTurn ? (mappedInput.wasPressed(MappedInputManager::Button::PageBack) ||
mappedInput.wasPressed(MappedInputManager::Button::Left))
: (mappedInput.wasReleased(MappedInputManager::Button::PageBack) ||
mappedInput.wasReleased(MappedInputManager::Button::Left));
const bool powerPageTurn = SETTINGS.shortPwrBtn == CrossPointSettings::SHORT_PWRBTN::PAGE_TURN &&
mappedInput.wasReleased(MappedInputManager::Button::Power);
const bool nextTriggered = usePressForPageTurn
? (mappedInput.wasPressed(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasPressed(MappedInputManager::Button::Right))
: (mappedInput.wasReleased(MappedInputManager::Button::PageForward) || powerPageTurn ||
mappedInput.wasReleased(MappedInputManager::Button::Right));
if (!prevTriggered && !nextTriggered) {
return;
}
// any botton press when at end of the book goes back to the last page
if (currentSpineIndex > 0 && currentSpineIndex >= epub->getSpineItemsCount()) {
currentSpineIndex = epub->getSpineItemsCount() - 1;
nextPageNumber = UINT16_MAX;
requestUpdate();
return;
}
const bool skipChapter = SETTINGS.longPressChapterSkip && mappedInput.getHeldTime() > skipChapterMs;
if (skipChapter) {
// We don't want to delete the section mid-render, so grab the semaphore
{
RenderLock lock(*this);
nextPageNumber = 0;
currentSpineIndex = nextTriggered ? currentSpineIndex + 1 : currentSpineIndex - 1;
section.reset();
}
requestUpdate();
return;
}
// No current section, attempt to rerender the book
if (!section) {
requestUpdate();
return;
}
if (prevTriggered) {
if (section->currentPage > 0) {
section->currentPage--;
} else {
// We don't want to delete the section mid-render, so grab the semaphore
{
RenderLock lock(*this);
nextPageNumber = UINT16_MAX;
currentSpineIndex--;
section.reset();
}
}
requestUpdate();
} else {
if (section->currentPage < section->pageCount - 1) {
section->currentPage++;
} else {
// We don't want to delete the section mid-render, so grab the semaphore
{
RenderLock lock(*this);
nextPageNumber = 0;
currentSpineIndex++;
section.reset();
}
}
requestUpdate();
}
}
void EpubReaderActivity::onReaderMenuBack(const uint8_t orientation) {
exitActivity();
// Apply the user-selected orientation when the menu is dismissed.
// This ensures the menu can be navigated without immediately rotating the screen.
applyOrientation(orientation);
requestUpdate();
}
// Translate an absolute percent into a spine index plus a normalized position
// within that spine so we can jump after the section is loaded.
void EpubReaderActivity::jumpToPercent(int percent) {
if (!epub) {
return;
}
const size_t bookSize = epub->getBookSize();
if (bookSize == 0) {
return;
}
// Normalize input to 0-100 to avoid invalid jumps.
percent = clampPercent(percent);
// Convert percent into a byte-like absolute position across the spine sizes.
// Use an overflow-safe computation: (bookSize / 100) * percent + (bookSize % 100) * percent / 100
size_t targetSize =
(bookSize / 100) * static_cast<size_t>(percent) + (bookSize % 100) * static_cast<size_t>(percent) / 100;
if (percent >= 100) {
// Ensure the final percent lands inside the last spine item.
targetSize = bookSize - 1;
}
const int spineCount = epub->getSpineItemsCount();
if (spineCount == 0) {
return;
}
int targetSpineIndex = spineCount - 1;
size_t prevCumulative = 0;
for (int i = 0; i < spineCount; i++) {
const size_t cumulative = epub->getCumulativeSpineItemSize(i);
if (targetSize <= cumulative) {
// Found the spine item containing the absolute position.
targetSpineIndex = i;
prevCumulative = (i > 0) ? epub->getCumulativeSpineItemSize(i - 1) : 0;
break;
}
}
const size_t cumulative = epub->getCumulativeSpineItemSize(targetSpineIndex);
const size_t spineSize = (cumulative > prevCumulative) ? (cumulative - prevCumulative) : 0;
// Store a normalized position within the spine so it can be applied once loaded.
pendingSpineProgress =
(spineSize == 0) ? 0.0f : static_cast<float>(targetSize - prevCumulative) / static_cast<float>(spineSize);
if (pendingSpineProgress < 0.0f) {
pendingSpineProgress = 0.0f;
} else if (pendingSpineProgress > 1.0f) {
pendingSpineProgress = 1.0f;
}
// Reset state so render() reloads and repositions on the target spine.
{
RenderLock lock(*this);
currentSpineIndex = targetSpineIndex;
nextPageNumber = 0;
pendingPercentJump = true;
section.reset();
}
}
void EpubReaderActivity::onReaderMenuConfirm(EpubReaderMenuActivity::MenuAction action) {
switch (action) {
case EpubReaderMenuActivity::MenuAction::SELECT_CHAPTER: {
// Calculate values BEFORE we start destroying things
const int currentP = section ? section->currentPage : 0;
const int totalP = section ? section->pageCount : 0;
const int spineIdx = currentSpineIndex;
const std::string path = epub->getPath();
// 1. Close the menu
exitActivity();
// 2. Open the Chapter Selector
enterNewActivity(new EpubReaderChapterSelectionActivity(
this->renderer, this->mappedInput, epub, path, spineIdx, currentP, totalP,
[this] {
exitActivity();
requestUpdate();
},
[this](const int newSpineIndex) {
if (currentSpineIndex != newSpineIndex) {
currentSpineIndex = newSpineIndex;
nextPageNumber = 0;
section.reset();
}
exitActivity();
requestUpdate();
},
[this](const int newSpineIndex, const int newPage) {
if (currentSpineIndex != newSpineIndex || (section && section->currentPage != newPage)) {
currentSpineIndex = newSpineIndex;
nextPageNumber = newPage;
section.reset();
}
exitActivity();
requestUpdate();
}));
break;
}
case EpubReaderMenuActivity::MenuAction::GO_TO_PERCENT: {
// Launch the slider-based percent selector and return here on confirm/cancel.
float bookProgress = 0.0f;
if (epub && epub->getBookSize() > 0 && section && section->pageCount > 0) {
const float chapterProgress = static_cast<float>(section->currentPage) / static_cast<float>(section->pageCount);
bookProgress = epub->calculateProgress(currentSpineIndex, chapterProgress) * 100.0f;
}
const int initialPercent = clampPercent(static_cast<int>(bookProgress + 0.5f));
exitActivity();
enterNewActivity(new EpubReaderPercentSelectionActivity(
renderer, mappedInput, initialPercent,
[this](const int percent) {
// Apply the new position and exit back to the reader.
jumpToPercent(percent);
exitActivity();
requestUpdate();
},
[this]() {
// Cancel selection and return to the reader.
exitActivity();
requestUpdate();
}));
break;
}
case EpubReaderMenuActivity::MenuAction::GO_HOME: {
// Defer go home to avoid race condition with display task
pendingGoHome = true;
break;
}
case EpubReaderMenuActivity::MenuAction::DELETE_CACHE: {
{
RenderLock lock(*this);
if (epub) {
// 2. BACKUP: Read current progress
// We use the current variables that track our position
uint16_t backupSpine = currentSpineIndex;
uint16_t backupPage = section->currentPage;
uint16_t backupPageCount = section->pageCount;
section.reset();
// 3. WIPE: Clear the cache directory
epub->clearCache();
// 4. RESTORE: Re-setup the directory and rewrite the progress file
epub->setupCacheDir();
saveProgress(backupSpine, backupPage, backupPageCount);
}
}
// Defer go home to avoid race condition with display task
pendingGoHome = true;
break;
}
case EpubReaderMenuActivity::MenuAction::SYNC: {
if (KOREADER_STORE.hasCredentials()) {
const int currentPage = section ? section->currentPage : 0;
const int totalPages = section ? section->pageCount : 0;
exitActivity();
enterNewActivity(new KOReaderSyncActivity(
renderer, mappedInput, epub, epub->getPath(), currentSpineIndex, currentPage, totalPages,
[this]() {
// On cancel - defer exit to avoid use-after-free
pendingSubactivityExit = true;
},
[this](int newSpineIndex, int newPage) {
// On sync complete - update position and defer exit
if (currentSpineIndex != newSpineIndex || (section && section->currentPage != newPage)) {
currentSpineIndex = newSpineIndex;
nextPageNumber = newPage;
section.reset();
}
pendingSubactivityExit = true;
}));
}
break;
}
}
}
void EpubReaderActivity::applyOrientation(const uint8_t orientation) {
// No-op if the selected orientation matches current settings.
if (SETTINGS.orientation == orientation) {
return;
}
// Preserve current reading position so we can restore after reflow.
{
RenderLock lock(*this);
if (section) {
cachedSpineIndex = currentSpineIndex;
cachedChapterTotalPageCount = section->pageCount;
nextPageNumber = section->currentPage;
}
// Persist the selection so the reader keeps the new orientation on next launch.
SETTINGS.orientation = orientation;
SETTINGS.saveToFile();
// Update renderer orientation to match the new logical coordinate system.
applyReaderOrientation(renderer, SETTINGS.orientation);
// Reset section to force re-layout in the new orientation.
section.reset();
}
}
// TODO: Failure handling
void EpubReaderActivity::render(Activity::RenderLock&& lock) {
if (!epub) {
return;
}
// edge case handling for sub-zero spine index
if (currentSpineIndex < 0) {
currentSpineIndex = 0;
}
// based bounds of book, show end of book screen
if (currentSpineIndex > epub->getSpineItemsCount()) {
currentSpineIndex = epub->getSpineItemsCount();
}
// Show end of book screen
if (currentSpineIndex == epub->getSpineItemsCount()) {
renderer.clearScreen();
renderer.drawCenteredText(UI_12_FONT_ID, 300, tr(STR_END_OF_BOOK), true, EpdFontFamily::BOLD);
renderer.displayBuffer();
return;
}
// Apply screen viewable areas and additional padding
int orientedMarginTop, orientedMarginRight, orientedMarginBottom, orientedMarginLeft;
renderer.getOrientedViewableTRBL(&orientedMarginTop, &orientedMarginRight, &orientedMarginBottom,
&orientedMarginLeft);
orientedMarginTop += SETTINGS.screenMargin;
orientedMarginLeft += SETTINGS.screenMargin;
orientedMarginRight += SETTINGS.screenMargin;
orientedMarginBottom += SETTINGS.screenMargin;
auto metrics = UITheme::getInstance().getMetrics();
// Add status bar margin
if (SETTINGS.statusBar != CrossPointSettings::STATUS_BAR_MODE::NONE) {
// Add additional margin for status bar if progress bar is shown
const bool showProgressBar = SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::BOOK_PROGRESS_BAR ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::ONLY_BOOK_PROGRESS_BAR ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::CHAPTER_PROGRESS_BAR;
orientedMarginBottom += statusBarMargin - SETTINGS.screenMargin +
(showProgressBar ? (metrics.bookProgressBarHeight + progressBarMarginTop) : 0);
}
if (!section) {
const auto filepath = epub->getSpineItem(currentSpineIndex).href;
LOG_DBG("ERS", "Loading file: %s, index: %d", filepath.c_str(), currentSpineIndex);
section = std::unique_ptr<Section>(new Section(epub, currentSpineIndex, renderer));
const uint16_t viewportWidth = renderer.getScreenWidth() - orientedMarginLeft - orientedMarginRight;
const uint16_t viewportHeight = renderer.getScreenHeight() - orientedMarginTop - orientedMarginBottom;
if (!section->loadSectionFile(SETTINGS.getReaderFontId(), SETTINGS.getReaderLineCompression(),
SETTINGS.extraParagraphSpacing, SETTINGS.paragraphAlignment, viewportWidth,
viewportHeight, SETTINGS.hyphenationEnabled, SETTINGS.embeddedStyle)) {
LOG_DBG("ERS", "Cache not found, building...");
const auto popupFn = [this]() { GUI.drawPopup(renderer, tr(STR_INDEXING)); };
if (!section->createSectionFile(SETTINGS.getReaderFontId(), SETTINGS.getReaderLineCompression(),
SETTINGS.extraParagraphSpacing, SETTINGS.paragraphAlignment, viewportWidth,
viewportHeight, SETTINGS.hyphenationEnabled, SETTINGS.embeddedStyle, popupFn)) {
LOG_ERR("ERS", "Failed to persist page data to SD");
section.reset();
return;
}
} else {
LOG_DBG("ERS", "Cache found, skipping build...");
}
if (nextPageNumber == UINT16_MAX) {
section->currentPage = section->pageCount - 1;
} else {
section->currentPage = nextPageNumber;
}
// handles changes in reader settings and reset to approximate position based on cached progress
if (cachedChapterTotalPageCount > 0) {
// only goes to relative position if spine index matches cached value
if (currentSpineIndex == cachedSpineIndex && section->pageCount != cachedChapterTotalPageCount) {
float progress = static_cast<float>(section->currentPage) / static_cast<float>(cachedChapterTotalPageCount);
int newPage = static_cast<int>(progress * section->pageCount);
section->currentPage = newPage;
}
cachedChapterTotalPageCount = 0; // resets to 0 to prevent reading cached progress again
}
if (pendingPercentJump && section->pageCount > 0) {
// Apply the pending percent jump now that we know the new section's page count.
int newPage = static_cast<int>(pendingSpineProgress * static_cast<float>(section->pageCount));
if (newPage >= section->pageCount) {
newPage = section->pageCount - 1;
}
section->currentPage = newPage;
pendingPercentJump = false;
}
}
renderer.clearScreen();
if (section->pageCount == 0) {
LOG_DBG("ERS", "No pages to render");
renderer.drawCenteredText(UI_12_FONT_ID, 300, tr(STR_EMPTY_CHAPTER), true, EpdFontFamily::BOLD);
renderStatusBar(orientedMarginRight, orientedMarginBottom, orientedMarginLeft);
renderer.displayBuffer();
return;
}
if (section->currentPage < 0 || section->currentPage >= section->pageCount) {
LOG_DBG("ERS", "Page out of bounds: %d (max %d)", section->currentPage, section->pageCount);
renderer.drawCenteredText(UI_12_FONT_ID, 300, tr(STR_OUT_OF_BOUNDS), true, EpdFontFamily::BOLD);
renderStatusBar(orientedMarginRight, orientedMarginBottom, orientedMarginLeft);
renderer.displayBuffer();
return;
}
{
auto p = section->loadPageFromSectionFile();
if (!p) {
LOG_ERR("ERS", "Failed to load page from SD - clearing section cache");
section->clearCache();
section.reset();
requestUpdate(); // Try again after clearing cache
// TODO: prevent infinite loop if the page keeps failing to load for some reason
return;
}
const auto start = millis();
renderContents(std::move(p), orientedMarginTop, orientedMarginRight, orientedMarginBottom, orientedMarginLeft);
LOG_DBG("ERS", "Rendered page in %dms", millis() - start);
}
saveProgress(currentSpineIndex, section->currentPage, section->pageCount);
}
void EpubReaderActivity::saveProgress(int spineIndex, int currentPage, int pageCount) {
FsFile f;
if (Storage.openFileForWrite("ERS", epub->getCachePath() + "/progress.bin", f)) {
uint8_t data[6];
data[0] = currentSpineIndex & 0xFF;
data[1] = (currentSpineIndex >> 8) & 0xFF;
data[2] = currentPage & 0xFF;
data[3] = (currentPage >> 8) & 0xFF;
data[4] = pageCount & 0xFF;
data[5] = (pageCount >> 8) & 0xFF;
f.write(data, 6);
f.close();
LOG_DBG("ERS", "Progress saved: Chapter %d, Page %d", spineIndex, currentPage);
} else {
LOG_ERR("ERS", "Could not save progress!");
}
}
void EpubReaderActivity::renderContents(std::unique_ptr<Page> page, const int orientedMarginTop,
const int orientedMarginRight, const int orientedMarginBottom,
const int orientedMarginLeft) {
// Force full refresh for pages with images when anti-aliasing is on,
// as grayscale tones require half refresh to display correctly
bool forceFullRefresh = page->hasImages() && SETTINGS.textAntiAliasing;
page->render(renderer, SETTINGS.getReaderFontId(), orientedMarginLeft, orientedMarginTop);
renderStatusBar(orientedMarginRight, orientedMarginBottom, orientedMarginLeft);
if (forceFullRefresh || pagesUntilFullRefresh <= 1) {
renderer.displayBuffer(HalDisplay::HALF_REFRESH);
pagesUntilFullRefresh = SETTINGS.getRefreshFrequency();
} else {
renderer.displayBuffer();
pagesUntilFullRefresh--;
}
// Save bw buffer to reset buffer state after grayscale data sync
renderer.storeBwBuffer();
// grayscale rendering
// TODO: Only do this if font supports it
if (SETTINGS.textAntiAliasing) {
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_LSB);
page->render(renderer, SETTINGS.getReaderFontId(), orientedMarginLeft, orientedMarginTop);
renderer.copyGrayscaleLsbBuffers();
// Render and copy to MSB buffer
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_MSB);
page->render(renderer, SETTINGS.getReaderFontId(), orientedMarginLeft, orientedMarginTop);
renderer.copyGrayscaleMsbBuffers();
// display grayscale part
renderer.displayGrayBuffer();
renderer.setRenderMode(GfxRenderer::BW);
}
// restore the bw data
renderer.restoreBwBuffer();
}
void EpubReaderActivity::renderStatusBar(const int orientedMarginRight, const int orientedMarginBottom,
const int orientedMarginLeft) const {
auto metrics = UITheme::getInstance().getMetrics();
// determine visible status bar elements
const bool showProgressPercentage = SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::FULL;
const bool showBookProgressBar = SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::BOOK_PROGRESS_BAR ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::ONLY_BOOK_PROGRESS_BAR;
const bool showChapterProgressBar = SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::CHAPTER_PROGRESS_BAR;
const bool showProgressText = SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::FULL ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::BOOK_PROGRESS_BAR;
const bool showBookPercentage = SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::CHAPTER_PROGRESS_BAR;
const bool showBattery = SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::NO_PROGRESS ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::FULL ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::BOOK_PROGRESS_BAR ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::CHAPTER_PROGRESS_BAR;
const bool showChapterTitle = SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::NO_PROGRESS ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::FULL ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::BOOK_PROGRESS_BAR ||
SETTINGS.statusBar == CrossPointSettings::STATUS_BAR_MODE::CHAPTER_PROGRESS_BAR;
const bool showBatteryPercentage =
SETTINGS.hideBatteryPercentage == CrossPointSettings::HIDE_BATTERY_PERCENTAGE::HIDE_NEVER;
// Position status bar near the bottom of the logical screen, regardless of orientation
const auto screenHeight = renderer.getScreenHeight();
const auto textY = screenHeight - orientedMarginBottom - 4;
int progressTextWidth = 0;
// Calculate progress in book
const float sectionChapterProg = static_cast<float>(section->currentPage) / section->pageCount;
const float bookProgress = epub->calculateProgress(currentSpineIndex, sectionChapterProg) * 100;
if (showProgressText || showProgressPercentage || showBookPercentage) {
// Right aligned text for progress counter
char progressStr[32];
// Hide percentage when progress bar is shown to reduce clutter
if (showProgressPercentage) {
snprintf(progressStr, sizeof(progressStr), "%d/%d %.0f%%", section->currentPage + 1, section->pageCount,
bookProgress);
} else if (showBookPercentage) {
snprintf(progressStr, sizeof(progressStr), "%.0f%%", bookProgress);
} else {
snprintf(progressStr, sizeof(progressStr), "%d/%d", section->currentPage + 1, section->pageCount);
}
progressTextWidth = renderer.getTextWidth(SMALL_FONT_ID, progressStr);
renderer.drawText(SMALL_FONT_ID, renderer.getScreenWidth() - orientedMarginRight - progressTextWidth, textY,
progressStr);
}
if (showBookProgressBar) {
// Draw progress bar at the very bottom of the screen, from edge to edge of viewable area
GUI.drawReadingProgressBar(renderer, static_cast<size_t>(bookProgress));
}
if (showChapterProgressBar) {
// Draw chapter progress bar at the very bottom of the screen, from edge to edge of viewable area
const float chapterProgress =
(section->pageCount > 0) ? (static_cast<float>(section->currentPage + 1) / section->pageCount) * 100 : 0;
GUI.drawReadingProgressBar(renderer, static_cast<size_t>(chapterProgress));
}
if (showBattery) {
GUI.drawBatteryLeft(renderer, Rect{orientedMarginLeft + 1, textY, metrics.batteryWidth, metrics.batteryHeight},
showBatteryPercentage);
}
if (showChapterTitle) {
// Centered chatper title text
// Page width minus existing content with 30px padding on each side
const int rendererableScreenWidth = renderer.getScreenWidth() - orientedMarginLeft - orientedMarginRight;
const int batterySize = showBattery ? (showBatteryPercentage ? 50 : 20) : 0;
const int titleMarginLeft = batterySize + 30;
const int titleMarginRight = progressTextWidth + 30;
// Attempt to center title on the screen, but if title is too wide then later we will center it within the
// available space.
int titleMarginLeftAdjusted = std::max(titleMarginLeft, titleMarginRight);
int availableTitleSpace = rendererableScreenWidth - 2 * titleMarginLeftAdjusted;
const int tocIndex = epub->getTocIndexForSpineIndex(currentSpineIndex);
std::string title;
int titleWidth;
if (tocIndex == -1) {
title = tr(STR_UNNAMED);
titleWidth = renderer.getTextWidth(SMALL_FONT_ID, title.c_str());
} else {
const auto tocItem = epub->getTocItem(tocIndex);
title = tocItem.title;
titleWidth = renderer.getTextWidth(SMALL_FONT_ID, title.c_str());
if (titleWidth > availableTitleSpace) {
// Not enough space to center on the screen, center it within the remaining space instead
availableTitleSpace = rendererableScreenWidth - titleMarginLeft - titleMarginRight;
titleMarginLeftAdjusted = titleMarginLeft;
}
if (titleWidth > availableTitleSpace) {
title = renderer.truncatedText(SMALL_FONT_ID, title.c_str(), availableTitleSpace);
titleWidth = renderer.getTextWidth(SMALL_FONT_ID, title.c_str());
}
}
renderer.drawText(SMALL_FONT_ID,
titleMarginLeftAdjusted + orientedMarginLeft + (availableTitleSpace - titleWidth) / 2, textY,
title.c_str());
}
}