Files
crosspoint-reader-mod/src/activities/reader/EndOfBookMenuActivity.h
cottongin dfbc931c14 mod: Phase 1 - bring forward mod-exclusive files with ActivityManager migration
Brings ~55 mod-exclusive files to the upstream-based mod/master-resync branch:

Activities (migrated to new ActivityManager pattern):
- Clock/Time: SetTimeActivity, SetTimezoneOffsetActivity, NtpSyncActivity
- Dictionary: DictionaryDefinitionActivity, DictionarySuggestionsActivity,
  DictionaryWordSelectActivity, LookedUpWordsActivity
- Bookmark: EpubReaderBookmarkSelectionActivity
- Book management: BookManageMenuActivity, EndOfBookMenuActivity
- OPDS: OpdsServerListActivity, OpdsSettingsActivity
- Utility: DirectoryPickerActivity, NumericStepperActivity

Utilities (unchanged):
- BookManager, BookSettings, BookmarkStore, BootNtpSync
- Dictionary, LookupHistory, TimeSync, OpdsServerStore

Libraries: PlaceholderCover, TableData, ChapterXPathIndexer
Scripts: inject_mod_version, generate_book_icon, preview_placeholder_cover
Docs: KOReader sync XPath mapping

Migration changes:
- ActivityWithSubactivity -> Activity base class
- Callback constructors -> finish()/setResult() pattern
- enterNewActivity() -> startActivityForResult()
- Activity::RenderLock&& -> RenderLock&&

These files won't compile yet - they reference mod settings and I18n
strings that will be added in subsequent phases.

Made-with: Cursor
2026-03-07 15:10:00 -05:00

45 lines
886 B
C++

#pragma once
#include <I18n.h>
#include <string>
#include <vector>
#include "../Activity.h"
#include "util/ButtonNavigator.h"
class EndOfBookMenuActivity final : public Activity {
public:
enum class Action {
ARCHIVE,
DELETE,
TABLE_OF_CONTENTS,
BACK_TO_BEGINNING,
CLOSE_BOOK,
CLOSE_MENU,
};
explicit EndOfBookMenuActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const std::string& bookPath)
: Activity("EndOfBookMenu", renderer, mappedInput), bookPath(bookPath) {
buildMenuItems();
}
void onEnter() override;
void onExit() override;
void loop() override;
void render(RenderLock&&) override;
private:
struct MenuItem {
Action action;
StrId labelId;
};
std::string bookPath;
std::vector<MenuItem> menuItems;
int selectedIndex = 0;
ButtonNavigator buttonNavigator;
void buildMenuItems();
};