## Summary Continue my changes to introduce the HAL infrastructure from https://github.com/crosspoint-reader/crosspoint-reader/pull/522 This PR touches quite a lot of files, but most of them are just name changing. It should not have any impacts to the end behavior. ## Additional Context My plan is to firstly add this small shim layer, which sounds useless at first, but then I'll implement an emulated driver which can be helpful for testing and for development. Currently, on my fork, I'm using a FS driver that allow "mounting" a local directory from my computer to the device, much like the `-v` mount option on docker. This allows me to quickly reset `.crosspoint` directory if anything goes wrong. I plan to upstream this feature when this PR get merged. --- ### AI Usage While CrossPoint doesn't have restrictions on AI tools in contributing, please be transparent about their usage as it helps set the right context for reviewers. Did you use AI tools to help write this code? NO
281 lines
10 KiB
C++
281 lines
10 KiB
C++
#include "SleepActivity.h"
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#include <Epub.h>
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#include <GfxRenderer.h>
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#include <HalStorage.h>
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#include <Txt.h>
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#include <Xtc.h>
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#include "CrossPointSettings.h"
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#include "CrossPointState.h"
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#include "components/UITheme.h"
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#include "fontIds.h"
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#include "images/Logo120.h"
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#include "util/StringUtils.h"
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void SleepActivity::onEnter() {
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Activity::onEnter();
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GUI.drawPopup(renderer, "Entering Sleep...");
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switch (SETTINGS.sleepScreen) {
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case (CrossPointSettings::SLEEP_SCREEN_MODE::BLANK):
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return renderBlankSleepScreen();
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case (CrossPointSettings::SLEEP_SCREEN_MODE::CUSTOM):
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return renderCustomSleepScreen();
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case (CrossPointSettings::SLEEP_SCREEN_MODE::COVER):
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case (CrossPointSettings::SLEEP_SCREEN_MODE::COVER_CUSTOM):
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return renderCoverSleepScreen();
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default:
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return renderDefaultSleepScreen();
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}
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}
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void SleepActivity::renderCustomSleepScreen() const {
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// Check if we have a /sleep directory
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auto dir = Storage.open("/sleep");
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if (dir && dir.isDirectory()) {
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std::vector<std::string> files;
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char name[500];
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// collect all valid BMP files
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for (auto file = dir.openNextFile(); file; file = dir.openNextFile()) {
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if (file.isDirectory()) {
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file.close();
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continue;
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}
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file.getName(name, sizeof(name));
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auto filename = std::string(name);
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if (filename[0] == '.') {
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file.close();
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continue;
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}
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if (filename.substr(filename.length() - 4) != ".bmp") {
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Serial.printf("[%lu] [SLP] Skipping non-.bmp file name: %s\n", millis(), name);
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file.close();
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continue;
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}
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() != BmpReaderError::Ok) {
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Serial.printf("[%lu] [SLP] Skipping invalid BMP file: %s\n", millis(), name);
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file.close();
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continue;
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}
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files.emplace_back(filename);
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file.close();
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}
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const auto numFiles = files.size();
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if (numFiles > 0) {
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// Generate a random number between 1 and numFiles
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auto randomFileIndex = random(numFiles);
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// If we picked the same image as last time, reroll
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while (numFiles > 1 && randomFileIndex == APP_STATE.lastSleepImage) {
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randomFileIndex = random(numFiles);
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}
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APP_STATE.lastSleepImage = randomFileIndex;
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APP_STATE.saveToFile();
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const auto filename = "/sleep/" + files[randomFileIndex];
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FsFile file;
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if (Storage.openFileForRead("SLP", filename, file)) {
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Serial.printf("[%lu] [SLP] Randomly loading: /sleep/%s\n", millis(), files[randomFileIndex].c_str());
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delay(100);
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Bitmap bitmap(file, true);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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renderBitmapSleepScreen(bitmap);
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dir.close();
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return;
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}
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}
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}
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}
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if (dir) dir.close();
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// Look for sleep.bmp on the root of the sd card to determine if we should
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// render a custom sleep screen instead of the default.
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FsFile file;
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if (Storage.openFileForRead("SLP", "/sleep.bmp", file)) {
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Bitmap bitmap(file, true);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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Serial.printf("[%lu] [SLP] Loading: /sleep.bmp\n", millis());
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renderBitmapSleepScreen(bitmap);
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return;
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}
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}
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renderDefaultSleepScreen();
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}
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void SleepActivity::renderDefaultSleepScreen() const {
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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renderer.clearScreen();
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renderer.drawImage(Logo120, (pageWidth - 120) / 2, (pageHeight - 120) / 2, 120, 120);
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renderer.drawCenteredText(UI_10_FONT_ID, pageHeight / 2 + 70, "CrossPoint", true, EpdFontFamily::BOLD);
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
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// Make sleep screen dark unless light is selected in settings
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if (SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::LIGHT) {
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renderer.invertScreen();
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}
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renderer.displayBuffer(HalDisplay::HALF_REFRESH);
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}
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void SleepActivity::renderBitmapSleepScreen(const Bitmap& bitmap) const {
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int x, y;
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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float cropX = 0, cropY = 0;
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Serial.printf("[%lu] [SLP] bitmap %d x %d, screen %d x %d\n", millis(), bitmap.getWidth(), bitmap.getHeight(),
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pageWidth, pageHeight);
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if (bitmap.getWidth() > pageWidth || bitmap.getHeight() > pageHeight) {
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// image will scale, make sure placement is right
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float ratio = static_cast<float>(bitmap.getWidth()) / static_cast<float>(bitmap.getHeight());
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const float screenRatio = static_cast<float>(pageWidth) / static_cast<float>(pageHeight);
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Serial.printf("[%lu] [SLP] bitmap ratio: %f, screen ratio: %f\n", millis(), ratio, screenRatio);
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if (ratio > screenRatio) {
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// image wider than viewport ratio, scaled down image needs to be centered vertically
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if (SETTINGS.sleepScreenCoverMode == CrossPointSettings::SLEEP_SCREEN_COVER_MODE::CROP) {
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cropX = 1.0f - (screenRatio / ratio);
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Serial.printf("[%lu] [SLP] Cropping bitmap x: %f\n", millis(), cropX);
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ratio = (1.0f - cropX) * static_cast<float>(bitmap.getWidth()) / static_cast<float>(bitmap.getHeight());
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}
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x = 0;
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y = std::round((static_cast<float>(pageHeight) - static_cast<float>(pageWidth) / ratio) / 2);
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Serial.printf("[%lu] [SLP] Centering with ratio %f to y=%d\n", millis(), ratio, y);
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} else {
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// image taller than viewport ratio, scaled down image needs to be centered horizontally
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if (SETTINGS.sleepScreenCoverMode == CrossPointSettings::SLEEP_SCREEN_COVER_MODE::CROP) {
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cropY = 1.0f - (ratio / screenRatio);
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Serial.printf("[%lu] [SLP] Cropping bitmap y: %f\n", millis(), cropY);
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ratio = static_cast<float>(bitmap.getWidth()) / ((1.0f - cropY) * static_cast<float>(bitmap.getHeight()));
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}
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x = std::round((static_cast<float>(pageWidth) - static_cast<float>(pageHeight) * ratio) / 2);
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y = 0;
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Serial.printf("[%lu] [SLP] Centering with ratio %f to x=%d\n", millis(), ratio, x);
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}
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} else {
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// center the image
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x = (pageWidth - bitmap.getWidth()) / 2;
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y = (pageHeight - bitmap.getHeight()) / 2;
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}
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Serial.printf("[%lu] [SLP] drawing to %d x %d\n", millis(), x, y);
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renderer.clearScreen();
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const bool hasGreyscale = bitmap.hasGreyscale() &&
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SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::NO_FILTER;
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
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if (SETTINGS.sleepScreenCoverFilter == CrossPointSettings::SLEEP_SCREEN_COVER_FILTER::INVERTED_BLACK_AND_WHITE) {
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renderer.invertScreen();
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}
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renderer.displayBuffer(HalDisplay::HALF_REFRESH);
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if (hasGreyscale) {
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bitmap.rewindToData();
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renderer.clearScreen(0x00);
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renderer.setRenderMode(GfxRenderer::GRAYSCALE_LSB);
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
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renderer.copyGrayscaleLsbBuffers();
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bitmap.rewindToData();
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renderer.clearScreen(0x00);
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renderer.setRenderMode(GfxRenderer::GRAYSCALE_MSB);
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
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renderer.copyGrayscaleMsbBuffers();
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renderer.displayGrayBuffer();
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renderer.setRenderMode(GfxRenderer::BW);
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}
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}
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void SleepActivity::renderCoverSleepScreen() const {
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void (SleepActivity::*renderNoCoverSleepScreen)() const;
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switch (SETTINGS.sleepScreen) {
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case (CrossPointSettings::SLEEP_SCREEN_MODE::COVER_CUSTOM):
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renderNoCoverSleepScreen = &SleepActivity::renderCustomSleepScreen;
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break;
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default:
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renderNoCoverSleepScreen = &SleepActivity::renderDefaultSleepScreen;
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break;
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}
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if (APP_STATE.openEpubPath.empty()) {
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return (this->*renderNoCoverSleepScreen)();
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}
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std::string coverBmpPath;
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bool cropped = SETTINGS.sleepScreenCoverMode == CrossPointSettings::SLEEP_SCREEN_COVER_MODE::CROP;
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// Check if the current book is XTC, TXT, or EPUB
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if (StringUtils::checkFileExtension(APP_STATE.openEpubPath, ".xtc") ||
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StringUtils::checkFileExtension(APP_STATE.openEpubPath, ".xtch")) {
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// Handle XTC file
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Xtc lastXtc(APP_STATE.openEpubPath, "/.crosspoint");
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if (!lastXtc.load()) {
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Serial.println("[SLP] Failed to load last XTC");
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return (this->*renderNoCoverSleepScreen)();
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}
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if (!lastXtc.generateCoverBmp()) {
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Serial.println("[SLP] Failed to generate XTC cover bmp");
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return (this->*renderNoCoverSleepScreen)();
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}
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coverBmpPath = lastXtc.getCoverBmpPath();
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} else if (StringUtils::checkFileExtension(APP_STATE.openEpubPath, ".txt")) {
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// Handle TXT file - looks for cover image in the same folder
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Txt lastTxt(APP_STATE.openEpubPath, "/.crosspoint");
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if (!lastTxt.load()) {
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Serial.println("[SLP] Failed to load last TXT");
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return (this->*renderNoCoverSleepScreen)();
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}
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if (!lastTxt.generateCoverBmp()) {
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Serial.println("[SLP] No cover image found for TXT file");
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return (this->*renderNoCoverSleepScreen)();
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}
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coverBmpPath = lastTxt.getCoverBmpPath();
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} else if (StringUtils::checkFileExtension(APP_STATE.openEpubPath, ".epub")) {
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// Handle EPUB file
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Epub lastEpub(APP_STATE.openEpubPath, "/.crosspoint");
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// Skip loading css since we only need metadata here
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if (!lastEpub.load(true, true)) {
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Serial.println("[SLP] Failed to load last epub");
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return (this->*renderNoCoverSleepScreen)();
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}
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if (!lastEpub.generateCoverBmp(cropped)) {
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Serial.println("[SLP] Failed to generate cover bmp");
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return (this->*renderNoCoverSleepScreen)();
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}
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coverBmpPath = lastEpub.getCoverBmpPath(cropped);
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} else {
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return (this->*renderNoCoverSleepScreen)();
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}
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FsFile file;
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if (Storage.openFileForRead("SLP", coverBmpPath, file)) {
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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Serial.printf("[SLP] Rendering sleep cover: %s\n", coverBmpPath.c_str());
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renderBitmapSleepScreen(bitmap);
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return;
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}
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}
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return (this->*renderNoCoverSleepScreen)();
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}
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void SleepActivity::renderBlankSleepScreen() const {
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renderer.clearScreen();
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renderer.displayBuffer(HalDisplay::HALF_REFRESH);
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}
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