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#pragma once
#include <EpdFontFamily.h>
#include <functional>
#include <list>
#include <memory>
#include <string>
#include <vector>
#include "blocks/TextBlock.h"
class GfxRenderer;
class ParsedText {
std::list<std::string> words;
std::list<EpdFontStyle> wordStyles;
TextBlock::BLOCK_STYLE style;
bool extraParagraphSpacing;
std::vector<size_t> computeLineBreaks(int pageWidth, int spaceWidth, const std::vector<uint16_t>& wordWidths) const;
void extractLine(size_t breakIndex, int pageWidth, int spaceWidth, const std::vector<uint16_t>& wordWidths,
const std::vector<size_t>& lineBreakIndices,
const std::function<void(std::shared_ptr<TextBlock>)>& processLine);
std::vector<uint16_t> calculateWordWidths(const GfxRenderer& renderer, int fontId);
public:
explicit ParsedText(const TextBlock::BLOCK_STYLE style, const bool extraParagraphSpacing)
: style(style), extraParagraphSpacing(extraParagraphSpacing) {}
~ParsedText() = default;
void addWord(std::string word, EpdFontStyle fontStyle);
void setStyle(const TextBlock::BLOCK_STYLE style) { this->style = style; }
TextBlock::BLOCK_STYLE getStyle() const { return style; }
size_t size() const { return words.size(); }
bool isEmpty() const { return words.empty(); }
Rotation Support (#77) • What is the goal of this PR? Implement a horizontal EPUB reading mode so books can be read in landscape orientation (both 90° and 270°), while keeping the rest of the UI in portrait. • What changes are included? ◦ Rendering / Display ▪ Added an orientation model to GfxRenderer (Portrait, LandscapeNormal, LandscapeFlipped) and made: ▪ drawPixel, drawImage, displayWindow map logical coordinates differently depending on orientation. ▪ getScreenWidth() / getScreenHeight() return orientation‑aware logical dimensions (480×800 in portrait, 800×480 in landscape). ◦ Settings / Configuration ▪ Extended CrossPointSettings with: ▪ landscapeReading (toggle for portrait vs. landscape EPUB reading). ▪ landscapeFlipped (toggle to flip landscape 180° so both horizontal holding directions are supported). ▪ Updated settings serialization/deserialization to persist these fields while remaining backward‑compatible with existing settings files. ▪ Updated SettingsActivity to expose two new toggles: ▪ “Landscape Reading” ▪ “Flip Landscape (swap top/bottom)” ◦ EPUB Reader ▪ In EpubReaderActivity: ▪ On onEnter, set GfxRenderer orientation based on the new settings (Portrait, LandscapeNormal, or LandscapeFlipped). ▪ On onExit, reset orientation back to Portrait so Home, WiFi, Settings, etc. continue to render as before. ▪ Adjusted renderStatusBar to position the status bar and battery indicator relative to GfxRenderer::getScreenHeight() instead of hard‑coded Y coordinates, so it stays correctly at the bottom in both portrait and landscape. ◦ EPUB Caching / Layout ▪ Extended Section cache metadata (section.bin) to include the logical screenWidth and screenHeight used when pages were generated; bumped SECTION_FILE_VERSION. ▪ Updated loadCacheMetadata to compare: ▪ font/margins/line compression/extraParagraphSpacing and screen dimensions; mismatches now invalidate and clear the cache. ▪ Updated persistPageDataToSD and all call sites in EpubReaderActivity to pass the current GfxRenderer::getScreenWidth() / getScreenHeight() so portrait and landscape caches are kept separate and correctly sized. Additional Context • Cache behavior / migration ◦ Existing section.bin files (old SECTION_FILE_VERSION) will be detected as incompatible and their caches cleared and rebuilt once per chapter when first opened after this change. ◦ Within a given orientation, caches will be reused as before. Switching orientation (portrait ↔ landscape) will cause a one‑time re‑index of each chapter in the new orientation. • Scope and risks ◦ Orientation changes are scoped to the EPUB reader; the Home screen, Settings, WiFi selection, sleep screens, and web server UI continue to assume portrait orientation. ◦ The renderer’s orientation is a static/global setting; if future code uses GfxRenderer outside the reader while a reader instance is active, it should be aware that orientation is no longer implicitly fixed. ◦ All drawing primitives now go through orientation‑aware coordinate transforms; any code that previously relied on edge‑case behavior or out‑of‑bounds writes might surface as logged “Outside range” warnings instead. • Testing suggestions / areas to focus on ◦ Verify in hardware: ▪ Portrait mode still renders correctly (boot, home, settings, WiFi, reader). ▪ Landscape reading in both directions: ▪ Landscape Reading = ON, Flip Landscape = OFF. ▪ Landscape Reading = ON, Flip Landscape = ON. ▪ Status bar (page X/Y, % progress, battery icon) is fully visible and aligned at the bottom in all three combinations. ◦ Open the same book: ▪ In portrait first, then switch to landscape and reopen it. ▪ Confirm that: ▪ Old portrait caches are rebuilt once for landscape (you should see the “Indexing…” page). ▪ Progress save/restore still works (resume opens to the correct page in the current orientation). ◦ Ensure grayscale rendering (the secondary pass in EpubReaderActivity::renderContents) still looks correct in both orientations. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2025-12-28 05:33:20 -05:00
void layoutAndExtractLines(const GfxRenderer& renderer, int fontId, int viewportWidth,
const std::function<void(std::shared_ptr<TextBlock>)>& processLine,
bool includeLastLine = true);
};