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#include "SleepActivity.h"
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#include <GfxRenderer.h>
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#include <vector>
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#include "CrossPointSettings.h"
#include "SD.h"
#include "config.h"
#include "images/CrossLarge.h"
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void SleepActivity::onEnter() {
renderPopup("Entering Sleep...");
// Check if we have a /sleep directory
auto dir = SD.open("/sleep");
if (dir && dir.isDirectory()) {
std::vector<std::string> files;
// collect all valid BMP files
for (File file = dir.openNextFile(); file; file = dir.openNextFile()) {
if (file.isDirectory()) {
file.close();
continue;
}
auto filename = std::string(file.name());
if (filename[0] == '.') {
file.close();
continue;
}
if (filename.substr(filename.length() - 4) != ".bmp") {
Serial.printf("[%lu] [Slp] Skipping non-.bmp file name: %s\n", millis(), file.name());
file.close();
continue;
}
Bitmap bitmap(file);
if (bitmap.parseHeaders() != BmpReaderError::Ok) {
Serial.printf("[%lu] [Slp] Skipping invalid BMP file: %s\n", millis(), file.name());
file.close();
continue;
}
files.emplace_back(filename);
file.close();
}
int numFiles = files.size();
if (numFiles > 0) {
// Generate a random number between 1 and numFiles
int randomFileIndex = random(numFiles);
auto filename = "/sleep/" + files[randomFileIndex];
auto file = SD.open(filename.c_str());
if (file) {
Serial.printf("[%lu] [Slp] Randomly loading: /sleep/%s\n", millis(), files[randomFileIndex].c_str());
delay(100);
Bitmap bitmap(file);
if (bitmap.parseHeaders() == BmpReaderError::Ok) {
renderCustomSleepScreen(bitmap);
dir.close();
return;
}
}
}
}
if (dir) dir.close();
// Look for sleep.bmp on the root of the sd card to determine if we should
// render a custom sleep screen instead of the default.
auto file = SD.open("/sleep.bmp");
if (file) {
Bitmap bitmap(file);
if (bitmap.parseHeaders() == BmpReaderError::Ok) {
Serial.printf("[%lu] [Slp] Loading: /sleep.bmp\n", millis());
renderCustomSleepScreen(bitmap);
return;
}
}
renderDefaultSleepScreen();
}
void SleepActivity::renderPopup(const char* message) const {
const int textWidth = renderer.getTextWidth(READER_FONT_ID, message);
constexpr int margin = 20;
const int x = (GfxRenderer::getScreenWidth() - textWidth - margin * 2) / 2;
constexpr int y = 117;
const int w = textWidth + margin * 2;
const int h = renderer.getLineHeight(READER_FONT_ID) + margin * 2;
// renderer.clearScreen();
renderer.fillRect(x + 5, y + 5, w - 10, h - 10, false);
renderer.drawText(READER_FONT_ID, x + margin, y + margin, message);
renderer.drawRect(x + 5, y + 5, w - 10, h - 10);
renderer.displayBuffer();
}
void SleepActivity::renderDefaultSleepScreen() const {
const auto pageWidth = GfxRenderer::getScreenWidth();
const auto pageHeight = GfxRenderer::getScreenHeight();
renderer.clearScreen();
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renderer.drawImage(CrossLarge, (pageWidth - 128) / 2, (pageHeight - 128) / 2, 128, 128);
renderer.drawCenteredText(UI_FONT_ID, pageHeight / 2 + 70, "CrossPoint", true, BOLD);
renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
// Apply white screen if enabled in settings
if (!SETTINGS.whiteSleepScreen) {
renderer.invertScreen();
}
renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
}
void SleepActivity::renderCustomSleepScreen(const Bitmap& bitmap) const {
int x, y;
const auto pageWidth = GfxRenderer::getScreenWidth();
const auto pageHeight = GfxRenderer::getScreenHeight();
if (bitmap.getWidth() > pageWidth || bitmap.getHeight() > pageHeight) {
// image will scale, make sure placement is right
const float ratio = static_cast<float>(bitmap.getWidth()) / static_cast<float>(bitmap.getHeight());
const float screenRatio = static_cast<float>(pageWidth) / static_cast<float>(pageHeight);
if (ratio > screenRatio) {
// image wider than viewport ratio, scaled down image needs to be centered vertically
x = 0;
y = (pageHeight - pageWidth / ratio) / 2;
} else {
// image taller than viewport ratio, scaled down image needs to be centered horizontally
x = (pageWidth - pageHeight * ratio) / 2;
y = 0;
}
} else {
// center the image
x = (pageWidth - bitmap.getWidth()) / 2;
y = (pageHeight - bitmap.getHeight()) / 2;
}
renderer.clearScreen();
renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight);
renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
if (bitmap.hasGreyscale()) {
bitmap.rewindToData();
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_LSB);
renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight);
renderer.copyGrayscaleLsbBuffers();
bitmap.rewindToData();
renderer.clearScreen(0x00);
renderer.setRenderMode(GfxRenderer::GRAYSCALE_MSB);
renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight);
renderer.copyGrayscaleMsbBuffers();
renderer.displayGrayBuffer();
renderer.setRenderMode(GfxRenderer::BW);
}
}