crosspoint-reader/src/activities/util/KeyboardEntryActivity.h

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Add connect to Wifi and File Manager Webserver (#41) ## Summary - **What is the goal of this PR?** Implements wireless EPUB file management via a built-in web server, enabling users to upload, browse, organize, and delete EPUB files from any device on the same WiFi network without needing a computer cable connection. - **What changes are included?** - **New Web Server** ([`CrossPointWebServer.cpp`](src/CrossPointWebServer.cpp), [`CrossPointWebServer.h`](src/CrossPointWebServer.h)): - HTTP server on port 80 with a responsive HTML/CSS interface - Home page showing device status (version, IP, free memory) - File Manager with folder navigation and breadcrumb support - EPUB file upload with progress tracking - Folder creation and file/folder deletion - XSS protection via HTML escaping - Hidden system folders (`.` prefixed, "System Volume Information", "XTCache") - **WiFi Screen** ([`WifiScreen.cpp`](src/screens/WifiScreen.cpp), [`WifiScreen.h`](src/screens/WifiScreen.h)): - Network scanning with signal strength indicators - Visual indicators for encrypted (`*`) and saved (`+`) networks - State machine managing: scanning, network selection, password entry, connecting, save/forget prompts - 15-second connection timeout handling - Integration with web server (starts on connect, stops on exit) - **WiFi Credential Storage** ([`WifiCredentialStore.cpp`](src/WifiCredentialStore.cpp), [`WifiCredentialStore.h`](src/WifiCredentialStore.h)): - Persistent storage in `/sd/.crosspoint/wifi.bin` - XOR obfuscation for stored passwords (basic protection against casual reading) - Up to 8 saved networks with add/remove/update operations - **On-Screen Keyboard** ([`OnScreenKeyboard.cpp`](src/screens/OnScreenKeyboard.cpp), [`OnScreenKeyboard.h`](src/screens/OnScreenKeyboard.h)): - Reusable QWERTY keyboard component with shift support - Special keys: Shift, Space, Backspace, Done - Support for password masking mode - **Settings Screen Integration** ([`SettingsScreen.h`](src/screens/SettingsScreen.h)): - Added WiFi action to navigate to the new WiFi screen - **Documentation** ([`docs/webserver.md`](docs/webserver.md)): - Comprehensive user guide covering WiFi setup, web interface usage, file management, troubleshooting, and security notes - See this for more screenshots! - Working "displays the right way in GitHub" on my repo: https://github.com/olearycrew/crosspoint-reader/blob/feature/connect-to-wifi/docs/webserver.md **Video demo** https://github.com/user-attachments/assets/283e32dc-2d9f-4ae2-848e-01f41166a731 ## Additional Context - **Security considerations**: The web server has no authentication—anyone on the same WiFi network can access files. This is documented as a limitation, recommending use only on trusted private networks. Password obfuscation in the credential store is XOR-based, not cryptographically secure. - **Memory implications**: The web server and WiFi stack consume significant memory. The implementation properly cleans up (stops server, disconnects WiFi, sets `WIFI_OFF` mode) when exiting the WiFi screen to free resources. - **Async operations**: Network scanning and connection use async patterns with FreeRTOS tasks to prevent blocking the UI. The display task handles rendering on a dedicated thread with mutex protection. - **Browser compatibility**: The web interface uses standard HTML5/CSS3/JavaScript and is tested to work with all modern browsers on desktop and mobile. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
2025-12-19 09:05:43 -05:00
#pragma once
#include <GfxRenderer.h>
#include <InputManager.h>
#include <functional>
#include <string>
#include "../Activity.h"
/**
* Reusable keyboard entry activity for text input.
* Can be started from any activity that needs text entry.
*
* Usage:
* 1. Create a KeyboardEntryActivity instance
* 2. Set callbacks with setOnComplete() and setOnCancel()
* 3. Call onEnter() to start the activity
* 4. Call loop() in your main loop
* 5. When complete or cancelled, callbacks will be invoked
*/
class KeyboardEntryActivity : public Activity {
public:
// Callback types
using OnCompleteCallback = std::function<void(const std::string&)>;
using OnCancelCallback = std::function<void()>;
/**
* Constructor
* @param renderer Reference to the GfxRenderer for drawing
* @param inputManager Reference to InputManager for handling input
* @param title Title to display above the keyboard
* @param initialText Initial text to show in the input field
* @param maxLength Maximum length of input text (0 for unlimited)
* @param isPassword If true, display asterisks instead of actual characters
*/
KeyboardEntryActivity(GfxRenderer& renderer, InputManager& inputManager, const std::string& title = "Enter Text",
const std::string& initialText = "", size_t maxLength = 0, bool isPassword = false);
/**
* Handle button input. Call this in your main loop.
* @return true if input was handled, false otherwise
*/
bool handleInput();
/**
* Render the keyboard at the specified Y position.
* @param startY Y-coordinate where keyboard rendering starts (default 10)
*/
void render(int startY = 10) const;
/**
* Get the current text entered by the user.
*/
const std::string& getText() const { return text; }
/**
* Set the current text.
*/
void setText(const std::string& newText);
/**
* Check if the user has completed text entry (pressed OK on Done).
*/
bool isComplete() const { return complete; }
/**
* Check if the user has cancelled text entry.
*/
bool isCancelled() const { return cancelled; }
/**
* Reset the keyboard state for reuse.
*/
void reset(const std::string& newTitle = "", const std::string& newInitialText = "");
/**
* Set callback for when input is complete.
*/
void setOnComplete(OnCompleteCallback callback) { onComplete = callback; }
/**
* Set callback for when input is cancelled.
*/
void setOnCancel(OnCancelCallback callback) { onCancel = callback; }
// Activity overrides
void onEnter() override;
void onExit() override;
void loop() override;
private:
std::string title;
std::string text;
size_t maxLength;
bool isPassword;
// Keyboard state
int selectedRow = 0;
int selectedCol = 0;
bool shiftActive = false;
bool complete = false;
bool cancelled = false;
// Callbacks
OnCompleteCallback onComplete;
OnCancelCallback onCancel;
// Keyboard layout
static constexpr int NUM_ROWS = 5;
static constexpr int KEYS_PER_ROW = 13; // Max keys per row (rows 0 and 1 have 13 keys)
static const char* const keyboard[NUM_ROWS];
static const char* const keyboardShift[NUM_ROWS];
// Special key positions (bottom row)
static constexpr int SHIFT_ROW = 4;
static constexpr int SHIFT_COL = 0;
static constexpr int SPACE_ROW = 4;
static constexpr int SPACE_COL = 2;
static constexpr int BACKSPACE_ROW = 4;
static constexpr int BACKSPACE_COL = 7;
static constexpr int DONE_ROW = 4;
static constexpr int DONE_COL = 9;
char getSelectedChar() const;
void handleKeyPress();
int getRowLength(int row) const;
};