Refactor image rendering and add Bluetooth setting
- Added logic to render images only in BW mode in Page.cpp. - Implemented getRenderMode() in GfxRenderer.h. - Increased SETTINGS_COUNT and added bluetoothEnabled field in CrossPointSettings. - Updated saveToFile and loadFromFile methods to handle the new Bluetooth setting. - Added Bluetooth toggle in SettingsActivity.
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@@ -83,6 +83,7 @@ class GfxRenderer {
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// Grayscale functions
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void setRenderMode(const RenderMode mode) { this->renderMode = mode; }
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RenderMode getRenderMode() const { return renderMode; }
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void copyGrayscaleLsbBuffers() const;
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void copyGrayscaleMsbBuffers() const;
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void displayGrayBuffer() const;
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