Refactor image rendering and add Bluetooth setting
- Added logic to render images only in BW mode in Page.cpp. - Implemented getRenderMode() in GfxRenderer.h. - Increased SETTINGS_COUNT and added bluetoothEnabled field in CrossPointSettings. - Updated saveToFile and loadFromFile methods to handle the new Bluetooth setting. - Added Bluetooth toggle in SettingsActivity.
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@@ -12,7 +12,7 @@ CrossPointSettings CrossPointSettings::instance;
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namespace {
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constexpr uint8_t SETTINGS_FILE_VERSION = 1;
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// Increment this when adding new persisted settings fields
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constexpr uint8_t SETTINGS_COUNT = 10;
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constexpr uint8_t SETTINGS_COUNT = 11;
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constexpr char SETTINGS_FILE[] = "/.crosspoint/settings.bin";
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} // namespace
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@@ -37,6 +37,7 @@ bool CrossPointSettings::saveToFile() const {
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serialization::writePod(outputFile, fontFamily);
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serialization::writePod(outputFile, fontSize);
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serialization::writePod(outputFile, lineSpacing);
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serialization::writePod(outputFile, bluetoothEnabled);
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outputFile.close();
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Serial.printf("[%lu] [CPS] Settings saved to file\n", millis());
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@@ -83,6 +84,8 @@ bool CrossPointSettings::loadFromFile() {
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if (++settingsRead >= fileSettingsCount) break;
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serialization::readPod(inputFile, lineSpacing);
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if (++settingsRead >= fileSettingsCount) break;
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serialization::readPod(inputFile, bluetoothEnabled);
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if (++settingsRead >= fileSettingsCount) break;
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} while (false);
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inputFile.close();
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