Render normal, not darker.
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075324948e
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@ -236,8 +236,8 @@ void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, con
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int extendY = 20;
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int drawExtY = 0;
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// don't draw MSB for darker extended area
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if (extend && renderMode != GRAYSCALE_MSB) {
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// if (extend) {
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// if (extend && renderMode != GRAYSCALE_MSB) {
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if (extend) {
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if (screenY - y < extendY) {
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for (int ny = 0; ny < y / extendY / 2; ny++) {
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// TODO: handle when extendY > y
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