refactor: simplify PopupLayout by removing unused progress bar attributes
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@ -54,27 +54,27 @@ ScreenComponents::PopupLayout ScreenComponents::drawPopup(const GfxRenderer& ren
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renderer.fillRect(x - 2, y - 2, w + 4, h + 4, true);
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renderer.fillRect(x + 2, y + 2, w - 4, h - 4, false);
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const int barWidth = POPUP_DEFAULT_MIN_WIDTH;
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const int barHeight = POPUP_DEFAULT_BAR_HEIGHT;
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const int barX = x + (w - barWidth) / 2;
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const int barY = y + renderer.getLineHeight(UI_12_FONT_ID) + margin * 2 - 6;
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const int textX = x + margin + (contentWidth - textWidth) / 2;
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renderer.drawText(UI_12_FONT_ID, textX, y + margin, message, true, EpdFontFamily::BOLD);
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renderer.displayBuffer();
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return {x, y, w, h, barX, barY, barWidth, barHeight};
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return {x, y, w, h};
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}
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void ScreenComponents::fillPopupProgress(const GfxRenderer& renderer, const PopupLayout& layout, const int progress) {
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int fillWidth = layout.barWidth * progress / 100;
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const int barWidth = POPUP_DEFAULT_MIN_WIDTH;
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const int barHeight = POPUP_DEFAULT_BAR_HEIGHT;
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const int barX = layout.x + (layout.width - barWidth) / 2;
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const int barY = layout.y + layout.height - 16; // 16 pixels above bottom of popup
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int fillWidth = barWidth * progress / 100;
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if (fillWidth < 0) {
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fillWidth = 0;
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} else if (fillWidth > layout.barWidth) {
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fillWidth = layout.barWidth;
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} else if (fillWidth > barWidth) {
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fillWidth = barWidth;
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}
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if (fillWidth > 2) {
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renderer.fillRect(layout.barX + 1, layout.barY + 1, fillWidth - 2, layout.barHeight - 2, true);
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renderer.fillRect(barX + 1, barY + 1, fillWidth - 2, barHeight - 2, true);
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}
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renderer.displayBuffer(EInkDisplay::FAST_REFRESH);
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}
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@ -16,11 +16,6 @@ class ScreenComponents {
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int y;
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int width;
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int height;
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int barX;
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int barY;
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int barWidth;
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int barHeight;
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};
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static void drawBattery(const GfxRenderer& renderer, int left, int top, bool showPercentage = true);
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