Randomly load Sleep Screen from /sleep/*bmp (if exists).
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d86b3fe134
commit
4fe467ca3c
@ -2,18 +2,66 @@
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#include <GfxRenderer.h>
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#include <vector>
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#include "CrossPointSettings.h"
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#include "SD.h"
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#include "config.h"
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#include "images/CrossLarge.h"
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void SleepActivity::onEnter() {
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// Check if we have a /sleep directory
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auto dir = SD.open("/sleep");
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if (dir && dir.isDirectory()) {
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std::vector<std::string> files;
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// collect all valid BMP files
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for (File file = dir.openNextFile(); file; file = dir.openNextFile()) {
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if (file.isDirectory()) {
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file.close();
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continue;
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}
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auto filename = std::string(file.name());
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if (filename.substr(filename.length() - 4) != ".bmp") {
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Serial.printf("[%lu] [Slp] Skipping non-.bmp file name: %s\n", millis(), file.name());
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file.close();
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continue;
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}
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() != BmpReaderError::Ok) {
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Serial.printf("[%lu] [Slp] Skipping invalid BMP file: %s\n", millis(), file.name());
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file.close();
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continue;
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}
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files.emplace_back(filename);
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file.close();
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}
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int numFiles = files.size();
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if (numFiles > 0) {
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// Generate a random number between 1 and numFiles
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int randomFileIndex = random(numFiles);
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auto filename = "/sleep/" + files[randomFileIndex];
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auto file = SD.open(filename.c_str());
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if (file) {
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Serial.printf("[%lu] [Slp] Randomly loading: /sleep/%s\n", millis(), files[randomFileIndex].c_str());
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delay(100);
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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renderCustomSleepScreen(bitmap);
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dir.close();
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return;
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}
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}
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}
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}
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if (dir) dir.close();
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// Look for sleep.bmp on the root of the sd card to determine if we should
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// render a custom sleep screen instead of the default.
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auto file = SD.open("/sleep.bmp");
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if (file) {
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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Serial.printf("[%lu] [Slp] Loading: /sleep.bmp\n", millis());
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renderCustomSleepScreen(bitmap);
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return;
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}
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