Added inverted cover sleeps screen
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935b2e4c12
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86d681e571
@ -40,6 +40,18 @@ void SleepActivity::onEnter() {
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return renderCoverSleepScreen();
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}
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if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::COVER_INV) {
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return renderCoverSleepScreen();
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}
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if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::LIGHT_PAGE) {
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return renderCoverSleepScreen();
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}
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if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::DARK_PAGE) {
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return renderCoverSleepScreen();
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}
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renderDefaultSleepScreen();
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}
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@ -135,7 +147,7 @@ void SleepActivity::renderDefaultSleepScreen() const {
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
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// Make sleep screen dark unless light is selected in settings
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if (SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::LIGHT) {
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if (SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::LIGHT_LOGO) {
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renderer.invertScreen();
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}
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@ -186,6 +198,9 @@ void SleepActivity::renderBitmapSleepScreen(const Bitmap& bitmap) const {
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Serial.printf("[%lu] [SLP] drawing to %d x %d\n", millis(), x, y);
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renderer.clearScreen();
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight, cropX, cropY);
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if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::COVER_INV) {
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renderer.invertScreen();
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}
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renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
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if (bitmap.hasGreyscale()) {
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