Made crop mode an option.
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@@ -187,10 +187,11 @@ void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, con
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for (int bmpY = 0; bmpY < (bitmap.getHeight() - cropPixY); bmpY++) {
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// The BMP's (0, 0) is the bottom-left corner (if the height is positive, top-left if negative).
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// Screen's (0, 0) is the top-left corner.
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int screenY = y - cropPixY + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY);
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int screenY = -cropPixY + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY);
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if (isScaled) {
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screenY = std::floor(screenY * scale);
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}
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screenY += y; // the offset should not be scaled
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if (screenY >= getScreenHeight()) {
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break;
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}
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@@ -208,10 +209,11 @@ void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, con
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}
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for (int bmpX = cropPixX; bmpX < bitmap.getWidth() - cropPixX; bmpX++) {
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int screenX = x + bmpX - cropPixX;
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int screenX = bmpX - cropPixX;
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if (isScaled) {
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screenX = std::floor(screenX * scale);
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}
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screenX += x; // the offset should not be scaled
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if (screenX >= getScreenWidth()) {
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break;
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}
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@@ -468,8 +468,7 @@ bool JpegToBmpConverter::jpegFileToBmpStream(FsFile& jpegFile, Print& bmpOut) {
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// Calculate scale to fit within target dimensions while maintaining aspect ratio
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const float scaleToFitWidth = static_cast<float>(TARGET_MAX_WIDTH) / imageInfo.m_width;
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const float scaleToFitHeight = static_cast<float>(TARGET_MAX_HEIGHT) / imageInfo.m_height;
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// const float scale = (scaleToFitWidth < scaleToFitHeight) ? scaleToFitWidth : scaleToFitHeight;
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// For now, scale to the smaller dimension, so we can crop later.
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// We scale to the smaller dimension, so we can potentially crop later.
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// TODO: ideally, we already crop here.
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const float scale = (scaleToFitWidth > scaleToFitHeight) ? scaleToFitWidth : scaleToFitHeight;
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