Rotate button hints to portrait
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@ -468,7 +468,10 @@ int GfxRenderer::getLineHeight(const int fontId) const {
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}
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void GfxRenderer::drawButtonHints(const int fontId, const char* btn1, const char* btn2, const char* btn3,
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const char* btn4) const {
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const char* btn4) {
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const Orientation orig_orientation = getOrientation();
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setOrientation(Orientation::Portrait);
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const int pageHeight = getScreenHeight();
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constexpr int buttonWidth = 106;
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constexpr int buttonHeight = 40;
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@ -487,6 +490,8 @@ void GfxRenderer::drawButtonHints(const int fontId, const char* btn1, const char
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drawText(fontId, textX, pageHeight - buttonY + textYOffset, labels[i]);
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}
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}
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setOrientation(orig_orientation);
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}
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void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, const char* bottomBtn) const {
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@ -84,7 +84,7 @@ class GfxRenderer {
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EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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// UI Components
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void drawButtonHints(int fontId, const char* btn1, const char* btn2, const char* btn3, const char* btn4) const;
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void drawButtonHints(int fontId, const char* btn1, const char* btn2, const char* btn3, const char* btn4);
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void drawSideButtonHints(int fontId, const char* topBtn, const char* bottomBtn) const;
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private:
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