WIP: extend bitmap to y direction
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@@ -62,12 +62,13 @@ class GfxRenderer {
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// Drawing
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void drawPixel(int x, int y, bool state = true) const;
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void drawVal(const int x, const int y, const uint8_t val) const;
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void drawLine(int x1, int y1, int x2, int y2, bool state = true) const;
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void drawRect(int x, int y, int width, int height, bool state = true) const;
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void fillRect(int x, int y, int width, int height, bool state = true) const;
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void drawImage(const uint8_t bitmap[], int x, int y, int width, int height) const;
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void drawBitmap(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight, float cropX = 0,
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float cropY = 0) const;
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void drawBitmap(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight, float cropX = 0, float cropY = 0,
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bool extend = false) const;
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// Text
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int getTextWidth(int fontId, const char* text, EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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