fix(dictionary): comprehensive dictionary fixes for stability and UX

This commit completes a series of fixes addressing dictionary crashes,
memory issues, and UI/UX improvements.

Memory & Stability (from previous checkpoints):
- Add uncompressed dictionary (.dict) support to avoid decompression
  memory issues with large dictzip chunks (58KB -> direct read)
- Implement chunked on-demand HTML parsing for large definitions,
  parsing pages as user navigates rather than all at once
- Refactor TextBlock/ParsedText from std::list to std::vector,
  reducing heap allocations by ~12x per TextBlock and eliminating
  crashes from repeated page navigation due to heap fragmentation
- Limit cached pages to MAX_CACHED_PAGES (4) with re-parse capability
  for backward navigation beyond the cache window

UI/Layout Fixes (this commit):
- Restore DictionaryMargins.h for proper orientation-aware button
  hint space (front buttons: 45px, side buttons: 50px)
- Add side button hints to definition screen with proper "<" / ">"
  labels for page navigation
- Add side button hints to word selection screen ("UP"/"DOWN" labels,
  borderless, small font, 2px edge margin)
- Add side button hints to dictionary menu ("< Prev", "Next >")
- Fix double-button press bug when loading new chunks by checking
  forward navigation availability after parsing instead of page count
- Add drawSideButtonHints() drawBorder parameter for minimal hints
- Add drawTextRotated90CCW() for LandscapeCCW text orientation
- Move page indicator up to avoid bezel cutoff
This commit is contained in:
cottongin
2026-01-29 11:39:49 -05:00
parent 6ceba56620
commit a4adbb9dfe
7 changed files with 178 additions and 57 deletions

View File

@@ -650,7 +650,8 @@ void GfxRenderer::drawButtonHints(const int fontId, const char* btn1, const char
setOrientation(orig_orientation);
}
void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, const char* bottomBtn) {
void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, const char* bottomBtn,
const bool drawBorder) {
const Orientation orig_orientation = getOrientation();
setOrientation(Orientation::Portrait);
@@ -671,27 +672,32 @@ void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, cons
// Draw the shared border for both buttons as one unit
const int x = screenWidth - buttonX - buttonWidth;
// Draw top button outline (3 sides, bottom open)
if (topBtn != nullptr && topBtn[0] != '\0') {
drawLine(x, topButtonY, x + buttonWidth - 1, topButtonY); // Top
drawLine(x, topButtonY, x, topButtonY + buttonHeight - 1); // Left
drawLine(x + buttonWidth - 1, topButtonY, x + buttonWidth - 1, topButtonY + buttonHeight - 1); // Right
}
if (drawBorder) {
// Draw top button outline (3 sides, bottom open)
if (topBtn != nullptr && topBtn[0] != '\0') {
drawLine(x, topButtonY, x + buttonWidth - 1, topButtonY); // Top
drawLine(x, topButtonY, x, topButtonY + buttonHeight - 1); // Left
drawLine(x + buttonWidth - 1, topButtonY, x + buttonWidth - 1, topButtonY + buttonHeight - 1); // Right
}
// Draw shared middle border
if ((topBtn != nullptr && topBtn[0] != '\0') || (bottomBtn != nullptr && bottomBtn[0] != '\0')) {
drawLine(x, topButtonY + buttonHeight, x + buttonWidth - 1, topButtonY + buttonHeight); // Shared border
}
// Draw shared middle border
if ((topBtn != nullptr && topBtn[0] != '\0') || (bottomBtn != nullptr && bottomBtn[0] != '\0')) {
drawLine(x, topButtonY + buttonHeight, x + buttonWidth - 1, topButtonY + buttonHeight); // Shared border
}
// Draw bottom button outline (3 sides, top is shared)
if (bottomBtn != nullptr && bottomBtn[0] != '\0') {
drawLine(x, topButtonY + buttonHeight, x, topButtonY + 2 * buttonHeight - 1); // Left
drawLine(x + buttonWidth - 1, topButtonY + buttonHeight, x + buttonWidth - 1,
topButtonY + 2 * buttonHeight - 1); // Right
drawLine(x, topButtonY + 2 * buttonHeight - 1, x + buttonWidth - 1, topButtonY + 2 * buttonHeight - 1); // Bottom
// Draw bottom button outline (3 sides, top is shared)
if (bottomBtn != nullptr && bottomBtn[0] != '\0') {
drawLine(x, topButtonY + buttonHeight, x, topButtonY + 2 * buttonHeight - 1); // Left
drawLine(x + buttonWidth - 1, topButtonY + buttonHeight, x + buttonWidth - 1,
topButtonY + 2 * buttonHeight - 1); // Right
drawLine(x, topButtonY + 2 * buttonHeight - 1, x + buttonWidth - 1, topButtonY + 2 * buttonHeight - 1); // Bottom
}
}
// Draw text for each button
// Use CCW rotation for LandscapeCCW so text reads in same direction as screen content
const bool useCCW = (orig_orientation == Orientation::LandscapeCounterClockwise);
for (int i = 0; i < 2; i++) {
if (labels[i] != nullptr && labels[i][0] != '\0') {
const int y = topButtonY + i * buttonHeight;
@@ -700,11 +706,22 @@ void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, cons
const int textWidth = getTextWidth(fontId, labels[i]);
const int textHeight = getTextHeight(fontId);
// Center the rotated text in the button
const int textX = x + (buttonWidth - textHeight) / 2;
const int textY = y + (buttonHeight + textWidth) / 2;
int textX, textY;
if (drawBorder) {
// Center the rotated text in the button
textX = x + (buttonWidth - textHeight) / 2;
textY = useCCW ? y + (buttonHeight - textWidth) / 2 : y + (buttonHeight + textWidth) / 2;
} else {
// Position at edge with 2px margin (no border mode)
textX = screenWidth - bezelRight - textHeight - 2;
textY = useCCW ? y + (buttonHeight - textWidth) / 2 : y + (buttonHeight + textWidth) / 2;
}
drawTextRotated90CW(fontId, textX, textY, labels[i]);
if (useCCW) {
drawTextRotated90CCW(fontId, textX, textY, labels[i]);
} else {
drawTextRotated90CW(fontId, textX, textY, labels[i]);
}
}
}
@@ -802,6 +819,89 @@ void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y
}
}
void GfxRenderer::drawTextRotated90CCW(const int fontId, const int x, const int y, const char* text, const bool black,
const EpdFontFamily::Style style) const {
// Cannot draw a NULL / empty string
if (text == nullptr || *text == '\0') {
return;
}
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return;
}
const auto font = fontMap.at(fontId);
// No printable characters
if (!font.hasPrintableChars(text, style)) {
return;
}
// For 90° counter-clockwise rotation:
// Original (glyphX, glyphY) -> Rotated (-glyphY, glyphX)
// Text reads from top to bottom
int yPos = y; // Current Y position (increases as we draw characters)
uint32_t cp;
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
const EpdGlyph* glyph = font.getGlyph(cp, style);
if (!glyph) {
glyph = font.getGlyph(REPLACEMENT_GLYPH, style);
}
if (!glyph) {
continue;
}
const int is2Bit = font.getData(style)->is2Bit;
const uint32_t offset = glyph->dataOffset;
const uint8_t width = glyph->width;
const uint8_t height = glyph->height;
const int left = glyph->left;
const int top = glyph->top;
const uint8_t* bitmap = &font.getData(style)->bitmap[offset];
if (bitmap != nullptr) {
for (int glyphY = 0; glyphY < height; glyphY++) {
for (int glyphX = 0; glyphX < width; glyphX++) {
const int pixelPosition = glyphY * width + glyphX;
// 90° counter-clockwise rotation transformation:
// screenX = x + (top - glyphY)
// screenY = yPos + (left + glyphX)
const int screenX = x + (top - glyphY);
const int screenY = yPos + left + glyphX;
if (is2Bit) {
const uint8_t byte = bitmap[pixelPosition / 4];
const uint8_t bit_index = (3 - pixelPosition % 4) * 2;
const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3;
if (renderMode == BW && bmpVal < 3) {
drawPixel(screenX, screenY, black);
} else if (renderMode == GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
drawPixel(screenX, screenY, false);
} else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) {
drawPixel(screenX, screenY, false);
}
} else {
const uint8_t byte = bitmap[pixelPosition / 8];
const uint8_t bit_index = 7 - (pixelPosition % 8);
if ((byte >> bit_index) & 1) {
drawPixel(screenX, screenY, black);
}
}
}
}
}
// Move to next character position (going down, so increase Y)
yPos += glyph->advanceX;
}
}
uint8_t* GfxRenderer::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); }
size_t GfxRenderer::getBufferSize() { return EInkDisplay::BUFFER_SIZE; }

View File

@@ -116,12 +116,15 @@ class GfxRenderer {
// UI Components
void drawButtonHints(int fontId, const char* btn1, const char* btn2, const char* btn3, const char* btn4);
void drawSideButtonHints(int fontId, const char* topBtn, const char* bottomBtn);
void drawSideButtonHints(int fontId, const char* topBtn, const char* bottomBtn, bool drawBorder = true);
private:
// Helper for drawing rotated text (90 degrees clockwise, for side buttons)
void drawTextRotated90CW(int fontId, int x, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
// Helper for drawing rotated text (90 degrees counter-clockwise, for LandscapeCCW orientation)
void drawTextRotated90CCW(int fontId, int x, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
int getTextHeight(int fontId) const;
public: