fix(dictionary): comprehensive dictionary fixes for stability and UX
This commit completes a series of fixes addressing dictionary crashes,
memory issues, and UI/UX improvements.
Memory & Stability (from previous checkpoints):
- Add uncompressed dictionary (.dict) support to avoid decompression
memory issues with large dictzip chunks (58KB -> direct read)
- Implement chunked on-demand HTML parsing for large definitions,
parsing pages as user navigates rather than all at once
- Refactor TextBlock/ParsedText from std::list to std::vector,
reducing heap allocations by ~12x per TextBlock and eliminating
crashes from repeated page navigation due to heap fragmentation
- Limit cached pages to MAX_CACHED_PAGES (4) with re-parse capability
for backward navigation beyond the cache window
UI/Layout Fixes (this commit):
- Restore DictionaryMargins.h for proper orientation-aware button
hint space (front buttons: 45px, side buttons: 50px)
- Add side button hints to definition screen with proper "<" / ">"
labels for page navigation
- Add side button hints to word selection screen ("UP"/"DOWN" labels,
borderless, small font, 2px edge margin)
- Add side button hints to dictionary menu ("< Prev", "Next >")
- Fix double-button press bug when loading new chunks by checking
forward navigation availability after parsing instead of page count
- Add drawSideButtonHints() drawBorder parameter for minimal hints
- Add drawTextRotated90CCW() for LandscapeCCW text orientation
- Move page indicator up to avoid bezel cutoff
This commit is contained in:
@@ -650,7 +650,8 @@ void GfxRenderer::drawButtonHints(const int fontId, const char* btn1, const char
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setOrientation(orig_orientation);
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}
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void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, const char* bottomBtn) {
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void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, const char* bottomBtn,
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const bool drawBorder) {
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const Orientation orig_orientation = getOrientation();
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setOrientation(Orientation::Portrait);
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@@ -671,27 +672,32 @@ void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, cons
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// Draw the shared border for both buttons as one unit
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const int x = screenWidth - buttonX - buttonWidth;
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// Draw top button outline (3 sides, bottom open)
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if (topBtn != nullptr && topBtn[0] != '\0') {
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drawLine(x, topButtonY, x + buttonWidth - 1, topButtonY); // Top
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drawLine(x, topButtonY, x, topButtonY + buttonHeight - 1); // Left
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drawLine(x + buttonWidth - 1, topButtonY, x + buttonWidth - 1, topButtonY + buttonHeight - 1); // Right
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}
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if (drawBorder) {
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// Draw top button outline (3 sides, bottom open)
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if (topBtn != nullptr && topBtn[0] != '\0') {
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drawLine(x, topButtonY, x + buttonWidth - 1, topButtonY); // Top
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drawLine(x, topButtonY, x, topButtonY + buttonHeight - 1); // Left
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drawLine(x + buttonWidth - 1, topButtonY, x + buttonWidth - 1, topButtonY + buttonHeight - 1); // Right
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}
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// Draw shared middle border
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if ((topBtn != nullptr && topBtn[0] != '\0') || (bottomBtn != nullptr && bottomBtn[0] != '\0')) {
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drawLine(x, topButtonY + buttonHeight, x + buttonWidth - 1, topButtonY + buttonHeight); // Shared border
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}
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// Draw shared middle border
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if ((topBtn != nullptr && topBtn[0] != '\0') || (bottomBtn != nullptr && bottomBtn[0] != '\0')) {
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drawLine(x, topButtonY + buttonHeight, x + buttonWidth - 1, topButtonY + buttonHeight); // Shared border
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}
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// Draw bottom button outline (3 sides, top is shared)
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if (bottomBtn != nullptr && bottomBtn[0] != '\0') {
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drawLine(x, topButtonY + buttonHeight, x, topButtonY + 2 * buttonHeight - 1); // Left
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drawLine(x + buttonWidth - 1, topButtonY + buttonHeight, x + buttonWidth - 1,
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topButtonY + 2 * buttonHeight - 1); // Right
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drawLine(x, topButtonY + 2 * buttonHeight - 1, x + buttonWidth - 1, topButtonY + 2 * buttonHeight - 1); // Bottom
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// Draw bottom button outline (3 sides, top is shared)
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if (bottomBtn != nullptr && bottomBtn[0] != '\0') {
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drawLine(x, topButtonY + buttonHeight, x, topButtonY + 2 * buttonHeight - 1); // Left
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drawLine(x + buttonWidth - 1, topButtonY + buttonHeight, x + buttonWidth - 1,
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topButtonY + 2 * buttonHeight - 1); // Right
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drawLine(x, topButtonY + 2 * buttonHeight - 1, x + buttonWidth - 1, topButtonY + 2 * buttonHeight - 1); // Bottom
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}
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}
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// Draw text for each button
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// Use CCW rotation for LandscapeCCW so text reads in same direction as screen content
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const bool useCCW = (orig_orientation == Orientation::LandscapeCounterClockwise);
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for (int i = 0; i < 2; i++) {
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if (labels[i] != nullptr && labels[i][0] != '\0') {
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const int y = topButtonY + i * buttonHeight;
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@@ -700,11 +706,22 @@ void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, cons
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const int textWidth = getTextWidth(fontId, labels[i]);
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const int textHeight = getTextHeight(fontId);
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// Center the rotated text in the button
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const int textX = x + (buttonWidth - textHeight) / 2;
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const int textY = y + (buttonHeight + textWidth) / 2;
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int textX, textY;
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if (drawBorder) {
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// Center the rotated text in the button
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textX = x + (buttonWidth - textHeight) / 2;
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textY = useCCW ? y + (buttonHeight - textWidth) / 2 : y + (buttonHeight + textWidth) / 2;
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} else {
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// Position at edge with 2px margin (no border mode)
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textX = screenWidth - bezelRight - textHeight - 2;
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textY = useCCW ? y + (buttonHeight - textWidth) / 2 : y + (buttonHeight + textWidth) / 2;
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}
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drawTextRotated90CW(fontId, textX, textY, labels[i]);
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if (useCCW) {
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drawTextRotated90CCW(fontId, textX, textY, labels[i]);
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} else {
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drawTextRotated90CW(fontId, textX, textY, labels[i]);
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}
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}
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}
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@@ -802,6 +819,89 @@ void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y
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}
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}
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void GfxRenderer::drawTextRotated90CCW(const int fontId, const int x, const int y, const char* text, const bool black,
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const EpdFontFamily::Style style) const {
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// Cannot draw a NULL / empty string
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if (text == nullptr || *text == '\0') {
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return;
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}
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if (fontMap.count(fontId) == 0) {
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Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
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return;
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}
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const auto font = fontMap.at(fontId);
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// No printable characters
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if (!font.hasPrintableChars(text, style)) {
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return;
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}
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// For 90° counter-clockwise rotation:
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// Original (glyphX, glyphY) -> Rotated (-glyphY, glyphX)
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// Text reads from top to bottom
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int yPos = y; // Current Y position (increases as we draw characters)
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uint32_t cp;
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while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
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const EpdGlyph* glyph = font.getGlyph(cp, style);
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if (!glyph) {
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glyph = font.getGlyph(REPLACEMENT_GLYPH, style);
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}
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if (!glyph) {
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continue;
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}
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const int is2Bit = font.getData(style)->is2Bit;
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const uint32_t offset = glyph->dataOffset;
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const uint8_t width = glyph->width;
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const uint8_t height = glyph->height;
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const int left = glyph->left;
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const int top = glyph->top;
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const uint8_t* bitmap = &font.getData(style)->bitmap[offset];
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if (bitmap != nullptr) {
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for (int glyphY = 0; glyphY < height; glyphY++) {
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for (int glyphX = 0; glyphX < width; glyphX++) {
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const int pixelPosition = glyphY * width + glyphX;
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// 90° counter-clockwise rotation transformation:
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// screenX = x + (top - glyphY)
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// screenY = yPos + (left + glyphX)
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const int screenX = x + (top - glyphY);
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const int screenY = yPos + left + glyphX;
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if (is2Bit) {
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const uint8_t byte = bitmap[pixelPosition / 4];
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const uint8_t bit_index = (3 - pixelPosition % 4) * 2;
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const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3;
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if (renderMode == BW && bmpVal < 3) {
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drawPixel(screenX, screenY, black);
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} else if (renderMode == GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
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drawPixel(screenX, screenY, false);
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} else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) {
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drawPixel(screenX, screenY, false);
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}
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} else {
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const uint8_t byte = bitmap[pixelPosition / 8];
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const uint8_t bit_index = 7 - (pixelPosition % 8);
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if ((byte >> bit_index) & 1) {
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drawPixel(screenX, screenY, black);
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}
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}
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}
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}
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}
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// Move to next character position (going down, so increase Y)
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yPos += glyph->advanceX;
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}
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}
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uint8_t* GfxRenderer::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); }
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size_t GfxRenderer::getBufferSize() { return EInkDisplay::BUFFER_SIZE; }
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@@ -116,12 +116,15 @@ class GfxRenderer {
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// UI Components
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void drawButtonHints(int fontId, const char* btn1, const char* btn2, const char* btn3, const char* btn4);
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void drawSideButtonHints(int fontId, const char* topBtn, const char* bottomBtn);
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void drawSideButtonHints(int fontId, const char* topBtn, const char* bottomBtn, bool drawBorder = true);
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private:
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// Helper for drawing rotated text (90 degrees clockwise, for side buttons)
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void drawTextRotated90CW(int fontId, int x, int y, const char* text, bool black = true,
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EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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// Helper for drawing rotated text (90 degrees counter-clockwise, for LandscapeCCW orientation)
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void drawTextRotated90CCW(int fontId, int x, int y, const char* text, bool black = true,
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EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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int getTextHeight(int fontId) const;
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public:
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