feat: merge PR #522 - add HalDisplay and HalGPIO abstraction layer
Cherry-picked upstream PR #522 (da4d3b5) with conflict resolution:
- Added new lib/hal/ files (HalDisplay, HalGPIO)
- Updated GfxRenderer to use HalDisplay, preserving base viewable margins
- Adopted PR #522's MappedInputManager lookup table implementation
- Updated main.cpp to use HAL while preserving custom Serial initialization
- Updated all EInkDisplay::RefreshMode references to HalDisplay::RefreshMode
This introduces a Hardware Abstraction Layer for display and GPIO,
enabling easier emulation and testing.
This commit is contained in:
@@ -10,19 +10,19 @@ void GfxRenderer::rotateCoordinates(const int x, const int y, int* rotatedX, int
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees clockwise
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*rotatedX = y;
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*rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x;
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*rotatedY = HalDisplay::DISPLAY_HEIGHT - 1 - x;
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break;
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}
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case LandscapeClockwise: {
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// Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right)
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*rotatedX = EInkDisplay::DISPLAY_WIDTH - 1 - x;
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*rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - y;
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*rotatedX = HalDisplay::DISPLAY_WIDTH - 1 - x;
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*rotatedY = HalDisplay::DISPLAY_HEIGHT - 1 - y;
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break;
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}
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case PortraitInverted: {
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees counter-clockwise
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*rotatedX = EInkDisplay::DISPLAY_WIDTH - 1 - y;
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*rotatedX = HalDisplay::DISPLAY_WIDTH - 1 - y;
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*rotatedY = x;
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break;
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}
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@@ -36,7 +36,7 @@ void GfxRenderer::rotateCoordinates(const int x, const int y, int* rotatedX, int
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}
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void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
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uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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uint8_t* frameBuffer = display.getFrameBuffer();
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// Early return if no framebuffer is set
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if (!frameBuffer) {
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@@ -49,14 +49,13 @@ void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
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rotateCoordinates(x, y, &rotatedX, &rotatedY);
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// Bounds checking against physical panel dimensions
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if (rotatedX < 0 || rotatedX >= EInkDisplay::DISPLAY_WIDTH || rotatedY < 0 ||
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rotatedY >= EInkDisplay::DISPLAY_HEIGHT) {
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if (rotatedX < 0 || rotatedX >= HalDisplay::DISPLAY_WIDTH || rotatedY < 0 || rotatedY >= HalDisplay::DISPLAY_HEIGHT) {
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Serial.printf("[%lu] [GFX] !! Outside range (%d, %d) -> (%d, %d)\n", millis(), x, y, rotatedX, rotatedY);
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return;
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}
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// Calculate byte position and bit position
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const uint16_t byteIndex = rotatedY * EInkDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8);
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const uint16_t byteIndex = rotatedY * HalDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8);
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const uint8_t bitPosition = 7 - (rotatedX % 8); // MSB first
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if (state) {
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@@ -202,7 +201,7 @@ void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, co
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break;
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}
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// TODO: Rotate bits
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einkDisplay.drawImage(bitmap, rotatedX, rotatedY, width, height);
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display.drawImage(bitmap, rotatedX, rotatedY, width, height);
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}
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void GfxRenderer::drawImageRotated(const uint8_t bitmap[], const int x, const int y, const int width, const int height,
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@@ -519,22 +518,20 @@ void GfxRenderer::fillPolygon(const int* xPoints, const int* yPoints, int numPoi
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free(nodeX);
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}
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void GfxRenderer::clearScreen(const uint8_t color) const { einkDisplay.clearScreen(color); }
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void GfxRenderer::clearScreen(const uint8_t color) const { display.clearScreen(color); }
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void GfxRenderer::invertScreen() const {
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uint8_t* buffer = einkDisplay.getFrameBuffer();
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uint8_t* buffer = display.getFrameBuffer();
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if (!buffer) {
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Serial.printf("[%lu] [GFX] !! No framebuffer in invertScreen\n", millis());
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return;
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}
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for (int i = 0; i < EInkDisplay::BUFFER_SIZE; i++) {
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for (int i = 0; i < HalDisplay::BUFFER_SIZE; i++) {
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buffer[i] = ~buffer[i];
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}
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}
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void GfxRenderer::displayBuffer(const EInkDisplay::RefreshMode refreshMode) const {
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einkDisplay.displayBuffer(refreshMode);
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}
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void GfxRenderer::displayBuffer(const HalDisplay::RefreshMode refreshMode) const { display.displayBuffer(refreshMode); }
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std::string GfxRenderer::truncatedText(const int fontId, const char* text, const int maxWidth,
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const EpdFontFamily::Style style) const {
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@@ -553,13 +550,13 @@ int GfxRenderer::getScreenWidth() const {
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case Portrait:
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case PortraitInverted:
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// 480px wide in portrait logical coordinates
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return EInkDisplay::DISPLAY_HEIGHT;
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return HalDisplay::DISPLAY_HEIGHT;
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case LandscapeClockwise:
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case LandscapeCounterClockwise:
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// 800px wide in landscape logical coordinates
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return EInkDisplay::DISPLAY_WIDTH;
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return HalDisplay::DISPLAY_WIDTH;
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}
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return EInkDisplay::DISPLAY_HEIGHT;
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return HalDisplay::DISPLAY_HEIGHT;
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}
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int GfxRenderer::getScreenHeight() const {
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@@ -567,13 +564,13 @@ int GfxRenderer::getScreenHeight() const {
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case Portrait:
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case PortraitInverted:
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// 800px tall in portrait logical coordinates
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return EInkDisplay::DISPLAY_WIDTH;
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return HalDisplay::DISPLAY_WIDTH;
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case LandscapeClockwise:
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case LandscapeCounterClockwise:
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// 480px tall in landscape logical coordinates
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return EInkDisplay::DISPLAY_HEIGHT;
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return HalDisplay::DISPLAY_HEIGHT;
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}
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return EInkDisplay::DISPLAY_WIDTH;
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return HalDisplay::DISPLAY_WIDTH;
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}
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int GfxRenderer::getSpaceWidth(const int fontId) const {
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@@ -902,17 +899,18 @@ void GfxRenderer::drawTextRotated90CCW(const int fontId, const int x, const int
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}
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}
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uint8_t* GfxRenderer::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); }
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uint8_t* GfxRenderer::getFrameBuffer() const { return display.getFrameBuffer(); }
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size_t GfxRenderer::getBufferSize() { return EInkDisplay::BUFFER_SIZE; }
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size_t GfxRenderer::getBufferSize() { return HalDisplay::BUFFER_SIZE; }
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void GfxRenderer::grayscaleRevert() const { einkDisplay.grayscaleRevert(); }
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// unused
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// void GfxRenderer::grayscaleRevert() const { display.grayscaleRevert(); }
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void GfxRenderer::copyGrayscaleLsbBuffers() const { einkDisplay.copyGrayscaleLsbBuffers(einkDisplay.getFrameBuffer()); }
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void GfxRenderer::copyGrayscaleLsbBuffers() const { display.copyGrayscaleLsbBuffers(display.getFrameBuffer()); }
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void GfxRenderer::copyGrayscaleMsbBuffers() const { einkDisplay.copyGrayscaleMsbBuffers(einkDisplay.getFrameBuffer()); }
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void GfxRenderer::copyGrayscaleMsbBuffers() const { display.copyGrayscaleMsbBuffers(display.getFrameBuffer()); }
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void GfxRenderer::displayGrayBuffer() const { einkDisplay.displayGrayBuffer(); }
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void GfxRenderer::displayGrayBuffer() const { display.displayGrayBuffer(); }
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void GfxRenderer::freeBwBufferChunks() {
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for (auto& bwBufferChunk : bwBufferChunks) {
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@@ -930,7 +928,7 @@ void GfxRenderer::freeBwBufferChunks() {
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* Returns true if buffer was stored successfully, false if allocation failed.
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*/
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bool GfxRenderer::storeBwBuffer() {
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const uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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const uint8_t* frameBuffer = display.getFrameBuffer();
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if (!frameBuffer) {
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Serial.printf("[%lu] [GFX] !! No framebuffer in storeBwBuffer\n", millis());
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return false;
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@@ -985,14 +983,14 @@ void GfxRenderer::restoreBwBuffer() {
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// CRITICAL: Even if restore fails, we must clean up the grayscale state
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// to prevent grayscaleRevert() from being called with corrupted RAM state
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// Use the current framebuffer content (which may not be ideal but prevents worse issues)
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uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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uint8_t* frameBuffer = display.getFrameBuffer();
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if (frameBuffer) {
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einkDisplay.cleanupGrayscaleBuffers(frameBuffer);
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display.cleanupGrayscaleBuffers(frameBuffer);
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}
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return;
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}
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uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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uint8_t* frameBuffer = display.getFrameBuffer();
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if (!frameBuffer) {
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Serial.printf("[%lu] [GFX] !! No framebuffer in restoreBwBuffer\n", millis());
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freeBwBufferChunks();
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@@ -1005,7 +1003,7 @@ void GfxRenderer::restoreBwBuffer() {
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Serial.printf("[%lu] [GFX] !! BW buffer chunks not stored - this is likely a bug\n", millis());
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freeBwBufferChunks();
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// CRITICAL: Clean up grayscale state even on mid-restore failure
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einkDisplay.cleanupGrayscaleBuffers(frameBuffer);
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display.cleanupGrayscaleBuffers(frameBuffer);
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return;
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}
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@@ -1013,7 +1011,7 @@ void GfxRenderer::restoreBwBuffer() {
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memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE);
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}
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einkDisplay.cleanupGrayscaleBuffers(frameBuffer);
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display.cleanupGrayscaleBuffers(frameBuffer);
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freeBwBufferChunks();
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Serial.printf("[%lu] [GFX] Restored and freed BW buffer chunks\n", millis());
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@@ -1024,9 +1022,9 @@ void GfxRenderer::restoreBwBuffer() {
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* Use this when BW buffer was re-rendered instead of stored/restored.
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*/
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void GfxRenderer::cleanupGrayscaleWithFrameBuffer() const {
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uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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uint8_t* frameBuffer = display.getFrameBuffer();
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if (frameBuffer) {
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einkDisplay.cleanupGrayscaleBuffers(frameBuffer);
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display.cleanupGrayscaleBuffers(frameBuffer);
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}
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}
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@@ -1,7 +1,7 @@
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#pragma once
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#include <EInkDisplay.h>
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#include <EpdFontFamily.h>
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#include <HalDisplay.h>
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#include <map>
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@@ -24,8 +24,8 @@ class GfxRenderer {
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private:
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static constexpr size_t BW_BUFFER_CHUNK_SIZE = 8000; // 8KB chunks to allow for non-contiguous memory
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static constexpr size_t BW_BUFFER_NUM_CHUNKS = EInkDisplay::BUFFER_SIZE / BW_BUFFER_CHUNK_SIZE;
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static_assert(BW_BUFFER_CHUNK_SIZE * BW_BUFFER_NUM_CHUNKS == EInkDisplay::BUFFER_SIZE,
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static constexpr size_t BW_BUFFER_NUM_CHUNKS = HalDisplay::BUFFER_SIZE / BW_BUFFER_CHUNK_SIZE;
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static_assert(BW_BUFFER_CHUNK_SIZE * BW_BUFFER_NUM_CHUNKS == HalDisplay::BUFFER_SIZE,
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"BW buffer chunking does not line up with display buffer size");
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// Base viewable margins (hardware-specific, before bezel compensation)
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@@ -34,7 +34,7 @@ class GfxRenderer {
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static constexpr int BASE_VIEWABLE_MARGIN_BOTTOM = 3;
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static constexpr int BASE_VIEWABLE_MARGIN_LEFT = 3;
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EInkDisplay& einkDisplay;
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HalDisplay& display;
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RenderMode renderMode;
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Orientation orientation;
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int bezelCompensation = 0; // Pixels to add for bezel defect compensation
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@@ -47,7 +47,7 @@ class GfxRenderer {
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void rotateCoordinates(int x, int y, int* rotatedX, int* rotatedY) const;
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public:
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explicit GfxRenderer(EInkDisplay& einkDisplay) : einkDisplay(einkDisplay), renderMode(BW), orientation(Portrait) {}
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explicit GfxRenderer(HalDisplay& halDisplay) : display(halDisplay), renderMode(BW), orientation(Portrait) {}
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~GfxRenderer() { freeBwBufferChunks(); }
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// Viewable margins (includes bezel compensation applied to the configured edge)
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@@ -79,7 +79,7 @@ class GfxRenderer {
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// Screen ops
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int getScreenWidth() const;
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int getScreenHeight() const;
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void displayBuffer(EInkDisplay::RefreshMode refreshMode = EInkDisplay::FAST_REFRESH) const;
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void displayBuffer(HalDisplay::RefreshMode refreshMode = HalDisplay::FAST_REFRESH) const;
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// EXPERIMENTAL: Windowed update - display only a rectangular region
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void displayWindow(int x, int y, int width, int height) const;
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void invertScreen() const;
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