Rename Screens to Activities and restructure files (#44)
## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞
This commit is contained in:
18
src/activities/Activity.h
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18
src/activities/Activity.h
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#pragma once
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#include <InputManager.h>
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class GfxRenderer;
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class Activity {
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protected:
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GfxRenderer& renderer;
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InputManager& inputManager;
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public:
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explicit Activity(GfxRenderer& renderer, InputManager& inputManager)
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: renderer(renderer), inputManager(inputManager) {}
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virtual ~Activity() = default;
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virtual void onEnter() {}
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virtual void onExit() {}
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virtual void loop() {}
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};
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