Rename Screens to Activities and restructure files (#44)
## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞
This commit is contained in:
24
src/activities/boot_sleep/SleepActivity.cpp
Normal file
24
src/activities/boot_sleep/SleepActivity.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "SleepActivity.h"
|
||||
|
||||
#include <GfxRenderer.h>
|
||||
|
||||
#include "CrossPointSettings.h"
|
||||
#include "config.h"
|
||||
#include "images/CrossLarge.h"
|
||||
|
||||
void SleepActivity::onEnter() {
|
||||
const auto pageWidth = GfxRenderer::getScreenWidth();
|
||||
const auto pageHeight = GfxRenderer::getScreenHeight();
|
||||
|
||||
renderer.clearScreen();
|
||||
renderer.drawImage(CrossLarge, (pageWidth - 128) / 2, (pageHeight - 128) / 2, 128, 128);
|
||||
renderer.drawCenteredText(UI_FONT_ID, pageHeight / 2 + 70, "CrossPoint", true, BOLD);
|
||||
renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
|
||||
|
||||
// Apply white screen if enabled in settings
|
||||
if (!SETTINGS.whiteSleepScreen) {
|
||||
renderer.invertScreen();
|
||||
}
|
||||
|
||||
renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
|
||||
}
|
||||
Reference in New Issue
Block a user