15 Commits

Author SHA1 Message Date
Dave Allie
41c93e4eba
Use font ascender height for baseline offset (#139)
## Summary

* Use font ascender height for baseline offset
* Previously was using font height, but when rendering the font (even
from y = 0), there would be a lot of top margin
* Font would also go below the "bottom of the line" as we were using the
full font height as the baseline

## Additional Context

* This caused some text to move around, I've fixed everything I can
* Notably it moves the first line of font a little closer to the top of
the page
2025-12-28 22:30:01 +11:00
Tannay
dd280bdc97
Rotation Support (#77)
•  What is the goal of this PR?  
Implement a horizontal EPUB reading mode so books can be read in
landscape orientation (both 90° and 270°), while keeping the rest of the
UI in portrait.

•  What changes are included?
◦  Rendering / Display
▪ Added an orientation model to GfxRenderer (Portrait, LandscapeNormal,
LandscapeFlipped) and made:
▪ drawPixel, drawImage, displayWindow map logical coordinates
differently depending on orientation.
▪ getScreenWidth() / getScreenHeight() return orientation‑aware logical
dimensions (480×800 in portrait, 800×480 in landscape).
◦  Settings / Configuration
▪  Extended CrossPointSettings with:
▪  landscapeReading (toggle for portrait vs. landscape EPUB reading).
▪ landscapeFlipped (toggle to flip landscape 180° so both horizontal
holding directions are supported).
▪ Updated settings serialization/deserialization to persist these fields
while remaining backward‑compatible with existing settings files.
▪  Updated SettingsActivity to expose two new toggles:
▪  “Landscape Reading”
▪  “Flip Landscape (swap top/bottom)”
◦  EPUB Reader
▪  In EpubReaderActivity:
▪ On onEnter, set GfxRenderer orientation based on the new settings
(Portrait, LandscapeNormal, or LandscapeFlipped).
▪ On onExit, reset orientation back to Portrait so Home, WiFi, Settings,
etc. continue to render as before.
▪ Adjusted renderStatusBar to position the status bar and battery
indicator relative to GfxRenderer::getScreenHeight() instead of
hard‑coded Y coordinates, so it stays correctly at the bottom in both
portrait and landscape.
◦  EPUB Caching / Layout
▪ Extended Section cache metadata (section.bin) to include the logical
screenWidth and screenHeight used when pages were generated; bumped
SECTION_FILE_VERSION.
▪  Updated loadCacheMetadata to compare:
▪ font/margins/line compression/extraParagraphSpacing and screen
dimensions; mismatches now invalidate and clear the cache.
▪ Updated persistPageDataToSD and all call sites in EpubReaderActivity
to pass the current GfxRenderer::getScreenWidth() / getScreenHeight() so
portrait and landscape caches are kept separate and correctly sized.



Additional Context

•  Cache behavior / migration
◦ Existing section.bin files (old SECTION_FILE_VERSION) will be detected
as incompatible and their caches cleared and rebuilt once per chapter
when first opened after this change.
◦ Within a given orientation, caches will be reused as before. Switching
orientation (portrait ↔ landscape) will cause a one‑time re‑index of
each chapter in the new orientation.
•  Scope and risks
◦ Orientation changes are scoped to the EPUB reader; the Home screen,
Settings, WiFi selection, sleep screens, and web server UI continue to
assume portrait orientation.
◦ The renderer’s orientation is a static/global setting; if future code
uses GfxRenderer outside the reader while a reader instance is active,
it should be aware that orientation is no longer implicitly fixed.
◦ All drawing primitives now go through orientation‑aware coordinate
transforms; any code that previously relied on edge‑case behavior or
out‑of‑bounds writes might surface as logged “Outside range” warnings
instead.
•  Testing suggestions / areas to focus on
◦  Verify in hardware:
▪ Portrait mode still renders correctly (boot, home, settings, WiFi,
reader).
▪  Landscape reading in both directions:
▪  Landscape Reading = ON, Flip Landscape = OFF.
▪  Landscape Reading = ON, Flip Landscape = ON.
▪ Status bar (page X/Y, % progress, battery icon) is fully visible and
aligned at the bottom in all three combinations.
◦  Open the same book:
▪  In portrait first, then switch to landscape and reopen it.
▪  Confirm that:
▪ Old portrait caches are rebuilt once for landscape (you should see the
“Indexing…” page).
▪ Progress save/restore still works (resume opens to the correct page in
the current orientation).
◦ Ensure grayscale rendering (the secondary pass in
EpubReaderActivity::renderContents) still looks correct in both
orientations.

---------

Co-authored-by: Dave Allie <dave@daveallie.com>
2025-12-28 21:33:20 +11:00
Eunchurn Park
f96b6ab29c
Improve EPUB cover image quality with pre-scaling and Atkinson dithering (#116)
## Summary

* **What is the goal of this PR?**

Replace simple threshold-based grayscale quantization with ordered
dithering using a 4x4 Bayer matrix. This eliminates color banding
artifacts and produces smoother gradients on e-ink display.

* **What changes are included?**

- Add 4x4 Bayer dithering matrix for 16-level threshold patterns
- Modify `grayscaleTo2Bit()` function to accept pixel coordinates and
apply position-based dithering
- Replace simple `grayscale >> 6` threshold with ordered dithering
algorithm that produces smoother gradients

## Additional Context

* Bayer matrix approach: The 4x4 Bayer matrix creates a repeating
pattern that distributes quantization error spatially, effectively
simulating 16 levels of gray using only 4 actual color levels (black,
dark gray, light gray, white).

* Cache invalidation: Existing cached `cover.bmp` files will need to be
deleted to see the improved rendering, as the converter only runs when
the cache is missing.
2025-12-28 10:38:14 +11:00
Brendan O'Leary
e3c1e28b8f
Normalize button hints (#130)
## Summary

This creates a `renderer.drawButtonHints` to make all of the "hints"
over buttons to match the home screen.

## Additional Context

* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks, specific areas to
focus on).

---------

Co-authored-by: Dave Allie <dave@daveallie.com>
2025-12-26 11:54:02 +11:00
IFAKA
9a3bb81337
fix: add NULL checks after malloc in drawBmp() (#80)
## Problem
`drawBmp()` allocates two row buffers via `malloc()` but doesn't check
if allocations succeed. On low memory, this causes a crash when the NULL
pointers are dereferenced.

## Fix
Add NULL check after both `malloc()` calls. If either fails, log error
and return early.

Changed `lib/GfxRenderer/GfxRenderer.cpp`.

## Test
- Defensive addition only - no logic changes
- Manual device testing appreciated
2025-12-21 13:36:59 +11:00
IFAKA
bf3f270067
fix: add NULL checks for frameBuffer in GfxRenderer (#79)
## Problem
`invertScreen()`, `storeBwBuffer()`, and `restoreBwBuffer()` dereference
`frameBuffer` without NULL validation. If the display isn't initialized,
these functions will crash.

## Fix
Add NULL checks before using `frameBuffer` in all three functions.
Follows the existing pattern from `drawPixel()` (line 11) which already
validates the pointer.

Changed `lib/GfxRenderer/GfxRenderer.cpp`.

## Test
- Follows existing validated pattern from `drawPixel()`
- No logic changes - only adds early return on NULL
- Manual device testing appreciated
2025-12-21 13:34:58 +11:00
Dave Allie
1a3d6b125d
Custom sleep screen support with BMP reading (#57)
## Summary

* Builds on top of
https://github.com/daveallie/crosspoint-reader/pull/16 - adresses
https://github.com/daveallie/crosspoint-reader/discussions/14
* This PR adds the ability for the user to supply a custom `sleep.bmp`
image at the root of the SD card that will be shown instead of the
default sleep screen if present.
* Supports:
  * Different BPPs:
    * 1bit
    * 2bit
    * 8bit
    * 24bit
    * 32bit (with alpha-channel ignored)
  * Grayscale rendering

---------

Co-authored-by: Sam Davis <sam@sjd.co>
2025-12-19 08:45:14 +11:00
Dave Allie
67da8139b3
Use 6x8kB chunks instead of 1x48kB chunk for secondary display buffer (#36)
## Summary

- When allocating the `bwBuffer` required to restore the RED RAM in the
EPD, we were previously allocating the whole frame buffer in one
contiguous memory chunk (48kB)
- Depending on the state of memory fragmentation at the time of this
call, it may not be possible to allocate all that memory
- Instead, we now allocate 6 blocks of 8kB instead of the full 48kB,
this should mean the display updates are more resilient to different
memory conditions

## Additional Context
2025-12-17 01:39:22 +11:00
Dave Allie
c287aa03a4
Use single buffer mode for EInkDisplay (#34)
## Summary

* Frees up 48kB of statically allocated RAM in exchange for 48kB just
when grayscale rendering is needed

## Additional Context

* Upstream changes:
https://github.com/open-x4-epaper/community-sdk/pull/7
2025-12-17 00:17:49 +11:00
Dave Allie
449b3ca161
Fixed light gray text rendering 2025-12-16 02:16:38 +11:00
Dave Allie
c7a32fe41f
Remove tinyxml2 dependency replace with expat parsers (#9) 2025-12-13 19:36:01 +11:00
Dave Allie
6ddcf9b592
Show clearer indexing string 2025-12-13 16:02:27 +11:00
Dave Allie
02b157c02b
Add drawCenteredText to GfxRenderer 2025-12-08 22:52:19 +11:00
Dave Allie
07cc589e59
Cleanup serial output 2025-12-08 22:39:23 +11:00
Dave Allie
b743a1ca8e
Remove EpdRenderer and create new GfxRenderer 2025-12-08 22:06:09 +11:00