#pragma once #include #include class CrossPointSettings { private: // Private constructor for singleton CrossPointSettings() = default; // Static instance static CrossPointSettings instance; public: // Delete copy constructor and assignment CrossPointSettings(const CrossPointSettings&) = delete; CrossPointSettings& operator=(const CrossPointSettings&) = delete; // Should match with SettingsActivity text enum SLEEP_SCREEN_MODE { DARK = 0, LIGHT = 1, CUSTOM = 2, COVER = 3 }; // Status bar display type enum enum STATUS_BAR_MODE { NONE = 0, NO_PROGRESS = 1, FULL = 2 }; // Sleep screen settings uint8_t sleepScreen = DARK; // Status bar settings uint8_t statusBar = FULL; // Text rendering settings uint8_t extraParagraphSpacing = 1; // Duration of the power button press uint8_t shortPwrBtn = 0; ~CrossPointSettings() = default; // Get singleton instance static CrossPointSettings& getInstance() { return instance; } uint16_t getPowerButtonDuration() const { return shortPwrBtn ? 10 : 500; } bool saveToFile() const; bool loadFromFile(); }; // Helper macro to access settings #define SETTINGS CrossPointSettings::getInstance()