## Summary **What is the goal of this PR?** Adds a setting to swap the front buttons. The default functionality are: Back/Confirm/Left/Right. When this setting is enabled they become: Left/Right/Back/Confirm. This makes it more comfortable to use when holding in your right hand since your thumb can more easily rest on the next button. The original firmware has a similar setting. **What changes are included?** - Add the new setting. - Create a mapper to dynamically switch the buttons based on the setting. - Use mapper on the various activity screens. - Update the button hints to reflect the swapped buttons. ## Additional Context Full disclosure: I used Codex CLI to put this PR together, but did review it to make sure it makes sense. Also tested on my device: https://share.cleanshot.com/k76891NY
27 lines
751 B
C++
27 lines
751 B
C++
#pragma once
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#include <HardwareSerial.h>
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#include <string>
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#include <utility>
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#include "../MappedInputManager.h"
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class GfxRenderer;
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class Activity {
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protected:
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std::string name;
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GfxRenderer& renderer;
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MappedInputManager& mappedInput;
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public:
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explicit Activity(std::string name, GfxRenderer& renderer, MappedInputManager& mappedInput)
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: name(std::move(name)), renderer(renderer), mappedInput(mappedInput) {}
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virtual ~Activity() = default;
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virtual void onEnter() { Serial.printf("[%lu] [ACT] Entering activity: %s\n", millis(), name.c_str()); }
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virtual void onExit() { Serial.printf("[%lu] [ACT] Exiting activity: %s\n", millis(), name.c_str()); }
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virtual void loop() {}
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virtual bool skipLoopDelay() { return false; }
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};
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