crosspoint-reader/src/ScreenComponents.h
cottongin 1496ce68a6
feat: Recents view improvements with badges, removal, and clearing
- Add pill badge system for displaying file type and suffix tags
- Add "Remove from Recents" option to remove individual books
- Add "Clear All Recents" option to clear entire recents list
- Add clearThumbExistsCache() for cache invalidation
- Create BadgeConfig.h for customizable badge mappings
- Add extractBookTags() utility for parsing filename badges
- Add drawPillBadge() component for rendering badges
2026-01-27 20:33:27 -05:00

58 lines
2.2 KiB
C++

#pragma once
#include <cstddef>
#include <cstdint>
#include <vector>
class GfxRenderer;
struct TabInfo {
const char* label;
bool selected;
};
class ScreenComponents {
public:
static const int BOOK_PROGRESS_BAR_HEIGHT = 4;
static void drawBattery(const GfxRenderer& renderer, int left, int top, bool showPercentage = true);
static void drawBookProgressBar(const GfxRenderer& renderer, size_t bookProgress);
// Draw a larger battery icon suitable for bottom button hint area
static void drawBatteryLarge(const GfxRenderer& renderer, int left, int top, bool showPercentage = true);
// Draw a horizontal tab bar with underline indicator for selected tab
// Returns the height of the tab bar (for positioning content below)
static int drawTabBar(const GfxRenderer& renderer, int y, const std::vector<TabInfo>& tabs);
// Draw a scroll/page indicator on the right side of the screen
// Shows up/down arrows and current page fraction (e.g., "1/3")
static void drawScrollIndicator(const GfxRenderer& renderer, int currentPage, int totalPages, int contentTop,
int contentHeight);
/**
* Draw a progress bar with percentage text.
* @param renderer The graphics renderer
* @param x Left position of the bar
* @param y Top position of the bar
* @param width Width of the bar
* @param height Height of the bar
* @param current Current progress value
* @param total Total value for 100% progress
*/
static void drawProgressBar(const GfxRenderer& renderer, int x, int y, int width, int height, size_t current,
size_t total);
/**
* Draw a pill-shaped badge with text.
* @param renderer The graphics renderer
* @param x Left position of the badge
* @param y Top position of the badge (baseline of text)
* @param text Text to display in the badge
* @param fontId Font ID to use for the text
* @param inverted If true, draw white fill with black text (for selected items)
* @return The width of the badge drawn (for chaining multiple badges)
*/
static int drawPillBadge(const GfxRenderer& renderer, int x, int y, const char* text, int fontId, bool inverted);
};