- Add pill badge system for displaying file type and suffix tags - Add "Remove from Recents" option to remove individual books - Add "Clear All Recents" option to clear entire recents list - Add clearThumbExistsCache() for cache invalidation - Create BadgeConfig.h for customizable badge mappings - Add extractBookTags() utility for parsing filename badges - Add drawPillBadge() component for rendering badges
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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class GfxRenderer;
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struct TabInfo {
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const char* label;
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bool selected;
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};
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class ScreenComponents {
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public:
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static const int BOOK_PROGRESS_BAR_HEIGHT = 4;
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static void drawBattery(const GfxRenderer& renderer, int left, int top, bool showPercentage = true);
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static void drawBookProgressBar(const GfxRenderer& renderer, size_t bookProgress);
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// Draw a larger battery icon suitable for bottom button hint area
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static void drawBatteryLarge(const GfxRenderer& renderer, int left, int top, bool showPercentage = true);
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// Draw a horizontal tab bar with underline indicator for selected tab
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// Returns the height of the tab bar (for positioning content below)
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static int drawTabBar(const GfxRenderer& renderer, int y, const std::vector<TabInfo>& tabs);
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// Draw a scroll/page indicator on the right side of the screen
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// Shows up/down arrows and current page fraction (e.g., "1/3")
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static void drawScrollIndicator(const GfxRenderer& renderer, int currentPage, int totalPages, int contentTop,
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int contentHeight);
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/**
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* Draw a progress bar with percentage text.
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* @param renderer The graphics renderer
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* @param x Left position of the bar
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* @param y Top position of the bar
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* @param width Width of the bar
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* @param height Height of the bar
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* @param current Current progress value
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* @param total Total value for 100% progress
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*/
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static void drawProgressBar(const GfxRenderer& renderer, int x, int y, int width, int height, size_t current,
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size_t total);
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/**
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* Draw a pill-shaped badge with text.
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* @param renderer The graphics renderer
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* @param x Left position of the badge
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* @param y Top position of the badge (baseline of text)
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* @param text Text to display in the badge
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* @param fontId Font ID to use for the text
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* @param inverted If true, draw white fill with black text (for selected items)
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* @return The width of the badge drawn (for chaining multiple badges)
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*/
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static int drawPillBadge(const GfxRenderer& renderer, int x, int y, const char* text, int fontId, bool inverted);
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};
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