crosspoint-reader/src/MappedInputManager.cpp
dangson 140d8749a6
Support swapping the functionality of the front buttons (#133)
## Summary

**What is the goal of this PR?** 

Adds a setting to swap the front buttons. The default functionality are:
Back/Confirm/Left/Right. When this setting is enabled they become:
Left/Right/Back/Confirm. This makes it more comfortable to use when
holding in your right hand since your thumb can more easily rest on the
next button. The original firmware has a similar setting.

**What changes are included?**

- Add the new setting.
- Create a mapper to dynamically switch the buttons based on the
setting.
- Use mapper on the various activity screens.
- Update the button hints to reflect the swapped buttons.

## Additional Context

Full disclosure: I used Codex CLI to put this PR together, but did
review it to make sure it makes sense.

Also tested on my device:
https://share.cleanshot.com/k76891NY
2025-12-29 14:59:14 +11:00

78 lines
2.8 KiB
C++

#include "MappedInputManager.h"
decltype(InputManager::BTN_BACK) MappedInputManager::mapButton(const Button button) const {
const auto layout = static_cast<CrossPointSettings::FRONT_BUTTON_LAYOUT>(SETTINGS.frontButtonLayout);
switch (button) {
case Button::Back:
switch (layout) {
case CrossPointSettings::LEFT_RIGHT_BACK_CONFIRM:
return InputManager::BTN_LEFT;
case CrossPointSettings::BACK_CONFIRM_LEFT_RIGHT:
default:
return InputManager::BTN_BACK;
}
case Button::Confirm:
switch (layout) {
case CrossPointSettings::LEFT_RIGHT_BACK_CONFIRM:
return InputManager::BTN_RIGHT;
case CrossPointSettings::BACK_CONFIRM_LEFT_RIGHT:
default:
return InputManager::BTN_CONFIRM;
}
case Button::Left:
switch (layout) {
case CrossPointSettings::LEFT_RIGHT_BACK_CONFIRM:
return InputManager::BTN_BACK;
case CrossPointSettings::BACK_CONFIRM_LEFT_RIGHT:
default:
return InputManager::BTN_LEFT;
}
case Button::Right:
switch (layout) {
case CrossPointSettings::LEFT_RIGHT_BACK_CONFIRM:
return InputManager::BTN_CONFIRM;
case CrossPointSettings::BACK_CONFIRM_LEFT_RIGHT:
default:
return InputManager::BTN_RIGHT;
}
case Button::Up:
return InputManager::BTN_UP;
case Button::Down:
return InputManager::BTN_DOWN;
case Button::Power:
return InputManager::BTN_POWER;
case Button::PageBack:
return InputManager::BTN_UP;
case Button::PageForward:
return InputManager::BTN_DOWN;
}
return InputManager::BTN_BACK;
}
bool MappedInputManager::wasPressed(const Button button) const { return inputManager.wasPressed(mapButton(button)); }
bool MappedInputManager::wasReleased(const Button button) const { return inputManager.wasReleased(mapButton(button)); }
bool MappedInputManager::isPressed(const Button button) const { return inputManager.isPressed(mapButton(button)); }
bool MappedInputManager::wasAnyPressed() const { return inputManager.wasAnyPressed(); }
bool MappedInputManager::wasAnyReleased() const { return inputManager.wasAnyReleased(); }
unsigned long MappedInputManager::getHeldTime() const { return inputManager.getHeldTime(); }
MappedInputManager::Labels MappedInputManager::mapLabels(const char* back, const char* confirm, const char* previous,
const char* next) const {
const auto layout = static_cast<CrossPointSettings::FRONT_BUTTON_LAYOUT>(SETTINGS.frontButtonLayout);
switch (layout) {
case CrossPointSettings::LEFT_RIGHT_BACK_CONFIRM:
return {previous, next, back, confirm};
case CrossPointSettings::BACK_CONFIRM_LEFT_RIGHT:
default:
return {back, confirm, previous, next};
}
}