## Summary
* **What is the goal of this PR?** Adds WiFi Access Point (AP) mode
support for File Transfer, allowing the device to create its own WiFi
network that users can connect to directly - useful when no existing
WiFi network is available. And in my experience is faster when the
device is right next to your laptop (but maybe further from your wifi)
* **What changes are included?**
- New `NetworkModeSelectionActivity` - an interstitial screen asking
users to choose between:
- "Join a Network" - connects to an existing WiFi network (existing
behavior)
- "Create Hotspot" - creates a WiFi access point named
"CrossPoint-Reader"
- Modified `CrossPointWebServerActivity` to:
- Launch the network mode selection screen before proceeding
- Support starting an Access Point with mDNS (`crosspoint.local`) and
DNS server for captive portal behavior
- Display appropriate connection info for both modes
- Modified `CrossPointWebServer` to support starting when WiFi is in AP
mode (not just STA connected mode)
## Additional Context
* **AP Mode Details**: The device creates an open WiFi network named
"CrossPoint-Reader". Once connected, users can access the file transfer
page at `http://crosspoint.local/` or `http://192.168.4.1/`
* **DNS Captive Portal**: A DNS server redirects all domain requests to
the device's IP, enabling captive portal behavior on some devices
* **mDNS**: Hostname resolution via `crosspoint.local` is enabled for
both AP and STA modes
* **No breaking changes**: The "Join a Network" option preserves the
existing WiFi connection flow
* **Memory impact**: Minimal - the AP mode uses roughly the same
resources as STA mode
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#pragma once
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include <functional>
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#include <memory>
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#include <string>
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#include "NetworkModeSelectionActivity.h"
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#include "activities/ActivityWithSubactivity.h"
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#include "network/CrossPointWebServer.h"
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// Web server activity states
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enum class WebServerActivityState {
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MODE_SELECTION, // Choosing between Join Network and Create Hotspot
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WIFI_SELECTION, // WiFi selection subactivity is active (for Join Network mode)
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AP_STARTING, // Starting Access Point mode
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SERVER_RUNNING, // Web server is running and handling requests
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SHUTTING_DOWN // Shutting down server and WiFi
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};
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/**
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* CrossPointWebServerActivity is the entry point for file transfer functionality.
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* It:
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* - First presents a choice between "Join a Network" (STA) and "Create Hotspot" (AP)
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* - For STA mode: Launches WifiSelectionActivity to connect to an existing network
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* - For AP mode: Creates an Access Point that clients can connect to
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* - Starts the CrossPointWebServer when connected
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* - Handles client requests in its loop() function
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* - Cleans up the server and shuts down WiFi on exit
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*/
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class CrossPointWebServerActivity final : public ActivityWithSubactivity {
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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bool updateRequired = false;
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WebServerActivityState state = WebServerActivityState::MODE_SELECTION;
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const std::function<void()> onGoBack;
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// Network mode
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NetworkMode networkMode = NetworkMode::JOIN_NETWORK;
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bool isApMode = false;
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// Web server - owned by this activity
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std::unique_ptr<CrossPointWebServer> webServer;
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// Server status
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std::string connectedIP;
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std::string connectedSSID; // For STA mode: network name, For AP mode: AP name
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// Performance monitoring
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unsigned long lastHandleClientTime = 0;
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render() const;
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void renderServerRunning() const;
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void onNetworkModeSelected(NetworkMode mode);
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void onWifiSelectionComplete(bool connected);
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void startAccessPoint();
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void startWebServer();
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void stopWebServer();
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public:
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explicit CrossPointWebServerActivity(GfxRenderer& renderer, InputManager& inputManager,
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const std::function<void()>& onGoBack)
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: ActivityWithSubactivity("CrossPointWebServer", renderer, inputManager), onGoBack(onGoBack) {}
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void onEnter() override;
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void onExit() override;
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void loop() override;
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bool skipLoopDelay() override { return webServer && webServer->isRunning(); }
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};
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