crosspoint-reader/src/activities/network/CrossPointWebServerActivity.h
2025-12-18 22:12:27 -05:00

69 lines
2.2 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <functional>
#include <memory>
#include <string>
#include "../Activity.h"
#include "WifiSelectionActivity.h"
#include "server/CrossPointWebServer.h"
// Web server activity states
enum class WebServerActivityState {
WIFI_SELECTION, // WiFi selection subactivity is active
SERVER_RUNNING, // Web server is running and handling requests
SHUTTING_DOWN // Shutting down server and WiFi
};
/**
* CrossPointWebServerActivity is the entry point for file transfer functionality.
* It:
* - Immediately turns on WiFi and launches WifiSelectionActivity on enter
* - When WifiSelectionActivity completes successfully, starts the CrossPointWebServer
* - Handles client requests in its loop() function
* - Cleans up the server and shuts down WiFi on exit
*/
class CrossPointWebServerActivity final : public Activity {
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
WebServerActivityState state = WebServerActivityState::WIFI_SELECTION;
const std::function<void()> onGoBack;
// WiFi selection subactivity
std::unique_ptr<WifiSelectionActivity> wifiSelection;
// Web server - owned by this activity
std::unique_ptr<CrossPointWebServer> webServer;
// Server status
std::string connectedIP;
std::string connectedSSID;
// Performance monitoring
unsigned long lastHandleClientTime = 0;
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void renderServerRunning() const;
void onWifiSelectionComplete(bool connected);
void startWebServer();
void stopWebServer();
public:
explicit CrossPointWebServerActivity(GfxRenderer& renderer, InputManager& inputManager,
const std::function<void()>& onGoBack)
: Activity(renderer, inputManager), onGoBack(onGoBack) {}
void onEnter() override;
void onExit() override;
void loop() override;
// Check if web server is running (used by main loop for timing optimization)
bool isWebServerRunning() const { return webServer && webServer->isRunning(); }
};