Maeve Andrews 51c5c3c0aa
fix: rotate origin in drawImage (#557)
## Summary

This was originally a comment in #499, but I'm making it its own PR,
because it doesn't depend on anything there and then I can base that PR
on this one.

Currently, `drawBitmap` is used for covers and sleep wallpaper, and
`drawImage` is used for the boot logo. `drawBitmap` goes row by row and
pixel by pixel, so it respects the renderer orientation. `drawImage`
just calls the `EInkDisplay`'s `drawImage`, which works in the eink
panel's native display orientation.

`drawImage` rotates the x,y coordinates where it's going to draw the
image, but doesn't account for the fact that the northwest corner in
portrait orientation becomes, the southwest corner of the image
rectangle in the native orientation. The boot and sleep activities
currently work around this by calculating the north*east* corner of
where the image should go, which becomes the northwest corner after
`rotateCoordinates`.

I think this wasn't really apparent because the CrossPoint logo is
rotationally symmetrical. The `EInkDisplay` `drawImage` always draws the
image in native orientation, but that looks the same for the "X" image.

If we rotate the origin coordinate in `GfxRenderer`'s `drawImage`, we
can use a much clearer northwest corner coordinate in the boot and sleep
activities. (And then, in #499, we can actually rotate the boot screen
to the user's preferred orientation).

This does *not* yet rotate the actual bits in the image; it's still
displayed in native orientation. This doesn't affect the
rotationally-symmetric logo, but if it's ever changed, we will probably
want to allocate a new `u8int[]` and transpose rows and columns if
necessary.

## Additional Context

I've created an additional branch on top of this to demonstrate by
replacing the logo with a non-rotationally-symmetrical image:

<img width="128" height="128" alt="Cat-in-a-pan-128-bw"
src="https://github.com/user-attachments/assets/d0b239bc-fe75-4ec8-bc02-9cf9436ca65f"
/>


https://github.com/crosspoint-reader/crosspoint-reader/compare/master...maeveynot:rotated-cat

(many thanks to https://notisrac.github.io/FileToCArray/)

As you can see, it is always drawn in native orientation, which makes it
sideways (turned clockwise) in portrait.

---

### AI Usage

No

Co-authored-by: Maeve Andrews <maeve@git.mail.maeveandrews.com>
2026-01-27 22:59:41 +11:00

866 lines
29 KiB
C++

#include "GfxRenderer.h"
#include <Utf8.h>
void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); }
void GfxRenderer::rotateCoordinates(const int x, const int y, int* rotatedX, int* rotatedY) const {
switch (orientation) {
case Portrait: {
// Logical portrait (480x800) → panel (800x480)
// Rotation: 90 degrees clockwise
*rotatedX = y;
*rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x;
break;
}
case LandscapeClockwise: {
// Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right)
*rotatedX = EInkDisplay::DISPLAY_WIDTH - 1 - x;
*rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - y;
break;
}
case PortraitInverted: {
// Logical portrait (480x800) → panel (800x480)
// Rotation: 90 degrees counter-clockwise
*rotatedX = EInkDisplay::DISPLAY_WIDTH - 1 - y;
*rotatedY = x;
break;
}
case LandscapeCounterClockwise: {
// Logical landscape (800x480) aligned with panel orientation
*rotatedX = x;
*rotatedY = y;
break;
}
}
}
void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
// Early return if no framebuffer is set
if (!frameBuffer) {
Serial.printf("[%lu] [GFX] !! No framebuffer\n", millis());
return;
}
int rotatedX = 0;
int rotatedY = 0;
rotateCoordinates(x, y, &rotatedX, &rotatedY);
// Bounds checking against physical panel dimensions
if (rotatedX < 0 || rotatedX >= EInkDisplay::DISPLAY_WIDTH || rotatedY < 0 ||
rotatedY >= EInkDisplay::DISPLAY_HEIGHT) {
Serial.printf("[%lu] [GFX] !! Outside range (%d, %d) -> (%d, %d)\n", millis(), x, y, rotatedX, rotatedY);
return;
}
// Calculate byte position and bit position
const uint16_t byteIndex = rotatedY * EInkDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8);
const uint8_t bitPosition = 7 - (rotatedX % 8); // MSB first
if (state) {
frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit
} else {
frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit
}
}
int GfxRenderer::getTextWidth(const int fontId, const char* text, const EpdFontFamily::Style style) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
int w = 0, h = 0;
fontMap.at(fontId).getTextDimensions(text, &w, &h, style);
return w;
}
void GfxRenderer::drawCenteredText(const int fontId, const int y, const char* text, const bool black,
const EpdFontFamily::Style style) const {
const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2;
drawText(fontId, x, y, text, black, style);
}
void GfxRenderer::drawText(const int fontId, const int x, const int y, const char* text, const bool black,
const EpdFontFamily::Style style) const {
const int yPos = y + getFontAscenderSize(fontId);
int xpos = x;
// cannot draw a NULL / empty string
if (text == nullptr || *text == '\0') {
return;
}
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return;
}
const auto font = fontMap.at(fontId);
// no printable characters
if (!font.hasPrintableChars(text, style)) {
return;
}
uint32_t cp;
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
renderChar(font, cp, &xpos, &yPos, black, style);
}
}
void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const {
if (x1 == x2) {
if (y2 < y1) {
std::swap(y1, y2);
}
for (int y = y1; y <= y2; y++) {
drawPixel(x1, y, state);
}
} else if (y1 == y2) {
if (x2 < x1) {
std::swap(x1, x2);
}
for (int x = x1; x <= x2; x++) {
drawPixel(x, y1, state);
}
} else {
// TODO: Implement
Serial.printf("[%lu] [GFX] Line drawing not supported\n", millis());
}
}
void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const {
drawLine(x, y, x + width - 1, y, state);
drawLine(x + width - 1, y, x + width - 1, y + height - 1, state);
drawLine(x + width - 1, y + height - 1, x, y + height - 1, state);
drawLine(x, y, x, y + height - 1, state);
}
void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const {
for (int fillY = y; fillY < y + height; fillY++) {
drawLine(x, fillY, x + width - 1, fillY, state);
}
}
void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
int rotatedX = 0;
int rotatedY = 0;
rotateCoordinates(x, y, &rotatedX, &rotatedY);
// Rotate origin corner
switch (orientation) {
case Portrait:
rotatedY = rotatedY - height;
break;
case PortraitInverted:
rotatedX = rotatedX - width;
break;
case LandscapeClockwise:
rotatedY = rotatedY - height;
rotatedX = rotatedX - width;
break;
case LandscapeCounterClockwise:
break;
}
// TODO: Rotate bits
einkDisplay.drawImage(bitmap, rotatedX, rotatedY, width, height);
}
void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, const int maxWidth, const int maxHeight,
const float cropX, const float cropY) const {
// For 1-bit bitmaps, use optimized 1-bit rendering path (no crop support for 1-bit)
if (bitmap.is1Bit() && cropX == 0.0f && cropY == 0.0f) {
drawBitmap1Bit(bitmap, x, y, maxWidth, maxHeight);
return;
}
float scale = 1.0f;
bool isScaled = false;
int cropPixX = std::floor(bitmap.getWidth() * cropX / 2.0f);
int cropPixY = std::floor(bitmap.getHeight() * cropY / 2.0f);
Serial.printf("[%lu] [GFX] Cropping %dx%d by %dx%d pix, is %s\n", millis(), bitmap.getWidth(), bitmap.getHeight(),
cropPixX, cropPixY, bitmap.isTopDown() ? "top-down" : "bottom-up");
if (maxWidth > 0 && (1.0f - cropX) * bitmap.getWidth() > maxWidth) {
scale = static_cast<float>(maxWidth) / static_cast<float>((1.0f - cropX) * bitmap.getWidth());
isScaled = true;
}
if (maxHeight > 0 && (1.0f - cropY) * bitmap.getHeight() > maxHeight) {
scale = std::min(scale, static_cast<float>(maxHeight) / static_cast<float>((1.0f - cropY) * bitmap.getHeight()));
isScaled = true;
}
Serial.printf("[%lu] [GFX] Scaling by %f - %s\n", millis(), scale, isScaled ? "scaled" : "not scaled");
// Calculate output row size (2 bits per pixel, packed into bytes)
// IMPORTANT: Use int, not uint8_t, to avoid overflow for images > 1020 pixels wide
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
if (!outputRow || !rowBytes) {
Serial.printf("[%lu] [GFX] !! Failed to allocate BMP row buffers\n", millis());
free(outputRow);
free(rowBytes);
return;
}
for (int bmpY = 0; bmpY < (bitmap.getHeight() - cropPixY); bmpY++) {
// The BMP's (0, 0) is the bottom-left corner (if the height is positive, top-left if negative).
// Screen's (0, 0) is the top-left corner.
int screenY = -cropPixY + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY);
if (isScaled) {
screenY = std::floor(screenY * scale);
}
screenY += y; // the offset should not be scaled
if (screenY >= getScreenHeight()) {
break;
}
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
Serial.printf("[%lu] [GFX] Failed to read row %d from bitmap\n", millis(), bmpY);
free(outputRow);
free(rowBytes);
return;
}
if (screenY < 0) {
continue;
}
if (bmpY < cropPixY) {
// Skip the row if it's outside the crop area
continue;
}
for (int bmpX = cropPixX; bmpX < bitmap.getWidth() - cropPixX; bmpX++) {
int screenX = bmpX - cropPixX;
if (isScaled) {
screenX = std::floor(screenX * scale);
}
screenX += x; // the offset should not be scaled
if (screenX >= getScreenWidth()) {
break;
}
if (screenX < 0) {
continue;
}
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
if (renderMode == BW && val < 3) {
drawPixel(screenX, screenY);
} else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) {
drawPixel(screenX, screenY, false);
} else if (renderMode == GRAYSCALE_LSB && val == 1) {
drawPixel(screenX, screenY, false);
}
}
}
free(outputRow);
free(rowBytes);
}
void GfxRenderer::drawBitmap1Bit(const Bitmap& bitmap, const int x, const int y, const int maxWidth,
const int maxHeight) const {
float scale = 1.0f;
bool isScaled = false;
if (maxWidth > 0 && bitmap.getWidth() > maxWidth) {
scale = static_cast<float>(maxWidth) / static_cast<float>(bitmap.getWidth());
isScaled = true;
}
if (maxHeight > 0 && bitmap.getHeight() > maxHeight) {
scale = std::min(scale, static_cast<float>(maxHeight) / static_cast<float>(bitmap.getHeight()));
isScaled = true;
}
// For 1-bit BMP, output is still 2-bit packed (for consistency with readNextRow)
const int outputRowSize = (bitmap.getWidth() + 3) / 4;
auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
if (!outputRow || !rowBytes) {
Serial.printf("[%lu] [GFX] !! Failed to allocate 1-bit BMP row buffers\n", millis());
free(outputRow);
free(rowBytes);
return;
}
for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
// Read rows sequentially using readNextRow
if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
Serial.printf("[%lu] [GFX] Failed to read row %d from 1-bit bitmap\n", millis(), bmpY);
free(outputRow);
free(rowBytes);
return;
}
// Calculate screen Y based on whether BMP is top-down or bottom-up
const int bmpYOffset = bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY;
int screenY = y + (isScaled ? static_cast<int>(std::floor(bmpYOffset * scale)) : bmpYOffset);
if (screenY >= getScreenHeight()) {
continue; // Continue reading to keep row counter in sync
}
if (screenY < 0) {
continue;
}
for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) {
int screenX = x + (isScaled ? static_cast<int>(std::floor(bmpX * scale)) : bmpX);
if (screenX >= getScreenWidth()) {
break;
}
if (screenX < 0) {
continue;
}
// Get 2-bit value (result of readNextRow quantization)
const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
// For 1-bit source: 0 or 1 -> map to black (0,1,2) or white (3)
// val < 3 means black pixel (draw it)
if (val < 3) {
drawPixel(screenX, screenY, true);
}
// White pixels (val == 3) are not drawn (leave background)
}
}
free(outputRow);
free(rowBytes);
}
void GfxRenderer::fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state) const {
if (numPoints < 3) return;
// Find bounding box
int minY = yPoints[0], maxY = yPoints[0];
for (int i = 1; i < numPoints; i++) {
if (yPoints[i] < minY) minY = yPoints[i];
if (yPoints[i] > maxY) maxY = yPoints[i];
}
// Clip to screen
if (minY < 0) minY = 0;
if (maxY >= getScreenHeight()) maxY = getScreenHeight() - 1;
// Allocate node buffer for scanline algorithm
auto* nodeX = static_cast<int*>(malloc(numPoints * sizeof(int)));
if (!nodeX) {
Serial.printf("[%lu] [GFX] !! Failed to allocate polygon node buffer\n", millis());
return;
}
// Scanline fill algorithm
for (int scanY = minY; scanY <= maxY; scanY++) {
int nodes = 0;
// Find all intersection points with edges
int j = numPoints - 1;
for (int i = 0; i < numPoints; i++) {
if ((yPoints[i] < scanY && yPoints[j] >= scanY) || (yPoints[j] < scanY && yPoints[i] >= scanY)) {
// Calculate X intersection using fixed-point to avoid float
int dy = yPoints[j] - yPoints[i];
if (dy != 0) {
nodeX[nodes++] = xPoints[i] + (scanY - yPoints[i]) * (xPoints[j] - xPoints[i]) / dy;
}
}
j = i;
}
// Sort nodes by X (simple bubble sort, numPoints is small)
for (int i = 0; i < nodes - 1; i++) {
for (int k = i + 1; k < nodes; k++) {
if (nodeX[i] > nodeX[k]) {
int temp = nodeX[i];
nodeX[i] = nodeX[k];
nodeX[k] = temp;
}
}
}
// Fill between pairs of nodes
for (int i = 0; i < nodes - 1; i += 2) {
int startX = nodeX[i];
int endX = nodeX[i + 1];
// Clip to screen
if (startX < 0) startX = 0;
if (endX >= getScreenWidth()) endX = getScreenWidth() - 1;
// Draw horizontal line
for (int x = startX; x <= endX; x++) {
drawPixel(x, scanY, state);
}
}
}
free(nodeX);
}
void GfxRenderer::clearScreen(const uint8_t color) const { einkDisplay.clearScreen(color); }
void GfxRenderer::invertScreen() const {
uint8_t* buffer = einkDisplay.getFrameBuffer();
if (!buffer) {
Serial.printf("[%lu] [GFX] !! No framebuffer in invertScreen\n", millis());
return;
}
for (int i = 0; i < EInkDisplay::BUFFER_SIZE; i++) {
buffer[i] = ~buffer[i];
}
}
void GfxRenderer::displayBuffer(const EInkDisplay::RefreshMode refreshMode) const {
einkDisplay.displayBuffer(refreshMode);
}
std::string GfxRenderer::truncatedText(const int fontId, const char* text, const int maxWidth,
const EpdFontFamily::Style style) const {
std::string item = text;
int itemWidth = getTextWidth(fontId, item.c_str(), style);
while (itemWidth > maxWidth && item.length() > 8) {
item.replace(item.length() - 5, 5, "...");
itemWidth = getTextWidth(fontId, item.c_str(), style);
}
return item;
}
// Note: Internal driver treats screen in command orientation; this library exposes a logical orientation
int GfxRenderer::getScreenWidth() const {
switch (orientation) {
case Portrait:
case PortraitInverted:
// 480px wide in portrait logical coordinates
return EInkDisplay::DISPLAY_HEIGHT;
case LandscapeClockwise:
case LandscapeCounterClockwise:
// 800px wide in landscape logical coordinates
return EInkDisplay::DISPLAY_WIDTH;
}
return EInkDisplay::DISPLAY_HEIGHT;
}
int GfxRenderer::getScreenHeight() const {
switch (orientation) {
case Portrait:
case PortraitInverted:
// 800px tall in portrait logical coordinates
return EInkDisplay::DISPLAY_WIDTH;
case LandscapeClockwise:
case LandscapeCounterClockwise:
// 480px tall in landscape logical coordinates
return EInkDisplay::DISPLAY_HEIGHT;
}
return EInkDisplay::DISPLAY_WIDTH;
}
int GfxRenderer::getSpaceWidth(const int fontId) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
return fontMap.at(fontId).getGlyph(' ', EpdFontFamily::REGULAR)->advanceX;
}
int GfxRenderer::getFontAscenderSize(const int fontId) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
return fontMap.at(fontId).getData(EpdFontFamily::REGULAR)->ascender;
}
int GfxRenderer::getLineHeight(const int fontId) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
return fontMap.at(fontId).getData(EpdFontFamily::REGULAR)->advanceY;
}
void GfxRenderer::drawButtonHints(const int fontId, const char* btn1, const char* btn2, const char* btn3,
const char* btn4) {
const Orientation orig_orientation = getOrientation();
setOrientation(Orientation::Portrait);
const int pageHeight = getScreenHeight();
constexpr int buttonWidth = 106;
constexpr int buttonHeight = 40;
constexpr int buttonY = 40; // Distance from bottom
constexpr int textYOffset = 7; // Distance from top of button to text baseline
constexpr int buttonPositions[] = {25, 130, 245, 350};
const char* labels[] = {btn1, btn2, btn3, btn4};
for (int i = 0; i < 4; i++) {
// Only draw if the label is non-empty
if (labels[i] != nullptr && labels[i][0] != '\0') {
const int x = buttonPositions[i];
fillRect(x, pageHeight - buttonY, buttonWidth, buttonHeight, false);
drawRect(x, pageHeight - buttonY, buttonWidth, buttonHeight);
const int textWidth = getTextWidth(fontId, labels[i]);
const int textX = x + (buttonWidth - 1 - textWidth) / 2;
drawText(fontId, textX, pageHeight - buttonY + textYOffset, labels[i]);
}
}
setOrientation(orig_orientation);
}
void GfxRenderer::drawSideButtonHints(const int fontId, const char* topBtn, const char* bottomBtn) const {
const int screenWidth = getScreenWidth();
constexpr int buttonWidth = 40; // Width on screen (height when rotated)
constexpr int buttonHeight = 80; // Height on screen (width when rotated)
constexpr int buttonX = 5; // Distance from right edge
// Position for the button group - buttons share a border so they're adjacent
constexpr int topButtonY = 345; // Top button position
const char* labels[] = {topBtn, bottomBtn};
// Draw the shared border for both buttons as one unit
const int x = screenWidth - buttonX - buttonWidth;
// Draw top button outline (3 sides, bottom open)
if (topBtn != nullptr && topBtn[0] != '\0') {
drawLine(x, topButtonY, x + buttonWidth - 1, topButtonY); // Top
drawLine(x, topButtonY, x, topButtonY + buttonHeight - 1); // Left
drawLine(x + buttonWidth - 1, topButtonY, x + buttonWidth - 1, topButtonY + buttonHeight - 1); // Right
}
// Draw shared middle border
if ((topBtn != nullptr && topBtn[0] != '\0') || (bottomBtn != nullptr && bottomBtn[0] != '\0')) {
drawLine(x, topButtonY + buttonHeight, x + buttonWidth - 1, topButtonY + buttonHeight); // Shared border
}
// Draw bottom button outline (3 sides, top is shared)
if (bottomBtn != nullptr && bottomBtn[0] != '\0') {
drawLine(x, topButtonY + buttonHeight, x, topButtonY + 2 * buttonHeight - 1); // Left
drawLine(x + buttonWidth - 1, topButtonY + buttonHeight, x + buttonWidth - 1,
topButtonY + 2 * buttonHeight - 1); // Right
drawLine(x, topButtonY + 2 * buttonHeight - 1, x + buttonWidth - 1, topButtonY + 2 * buttonHeight - 1); // Bottom
}
// Draw text for each button
for (int i = 0; i < 2; i++) {
if (labels[i] != nullptr && labels[i][0] != '\0') {
const int y = topButtonY + i * buttonHeight;
// Draw rotated text centered in the button
const int textWidth = getTextWidth(fontId, labels[i]);
const int textHeight = getTextHeight(fontId);
// Center the rotated text in the button
const int textX = x + (buttonWidth - textHeight) / 2;
const int textY = y + (buttonHeight + textWidth) / 2;
drawTextRotated90CW(fontId, textX, textY, labels[i]);
}
}
}
int GfxRenderer::getTextHeight(const int fontId) const {
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return 0;
}
return fontMap.at(fontId).getData(EpdFontFamily::REGULAR)->ascender;
}
void GfxRenderer::drawTextRotated90CW(const int fontId, const int x, const int y, const char* text, const bool black,
const EpdFontFamily::Style style) const {
// Cannot draw a NULL / empty string
if (text == nullptr || *text == '\0') {
return;
}
if (fontMap.count(fontId) == 0) {
Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
return;
}
const auto font = fontMap.at(fontId);
// No printable characters
if (!font.hasPrintableChars(text, style)) {
return;
}
// For 90° clockwise rotation:
// Original (glyphX, glyphY) -> Rotated (glyphY, -glyphX)
// Text reads from bottom to top
int yPos = y; // Current Y position (decreases as we draw characters)
uint32_t cp;
while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
const EpdGlyph* glyph = font.getGlyph(cp, style);
if (!glyph) {
glyph = font.getGlyph(REPLACEMENT_GLYPH, style);
}
if (!glyph) {
continue;
}
const int is2Bit = font.getData(style)->is2Bit;
const uint32_t offset = glyph->dataOffset;
const uint8_t width = glyph->width;
const uint8_t height = glyph->height;
const int left = glyph->left;
const int top = glyph->top;
const uint8_t* bitmap = &font.getData(style)->bitmap[offset];
if (bitmap != nullptr) {
for (int glyphY = 0; glyphY < height; glyphY++) {
for (int glyphX = 0; glyphX < width; glyphX++) {
const int pixelPosition = glyphY * width + glyphX;
// 90° clockwise rotation transformation:
// screenX = x + (ascender - top + glyphY)
// screenY = yPos - (left + glyphX)
const int screenX = x + (font.getData(style)->ascender - top + glyphY);
const int screenY = yPos - left - glyphX;
if (is2Bit) {
const uint8_t byte = bitmap[pixelPosition / 4];
const uint8_t bit_index = (3 - pixelPosition % 4) * 2;
const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3;
if (renderMode == BW && bmpVal < 3) {
drawPixel(screenX, screenY, black);
} else if (renderMode == GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
drawPixel(screenX, screenY, false);
} else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) {
drawPixel(screenX, screenY, false);
}
} else {
const uint8_t byte = bitmap[pixelPosition / 8];
const uint8_t bit_index = 7 - (pixelPosition % 8);
if ((byte >> bit_index) & 1) {
drawPixel(screenX, screenY, black);
}
}
}
}
}
// Move to next character position (going up, so decrease Y)
yPos -= glyph->advanceX;
}
}
uint8_t* GfxRenderer::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); }
size_t GfxRenderer::getBufferSize() { return EInkDisplay::BUFFER_SIZE; }
void GfxRenderer::grayscaleRevert() const { einkDisplay.grayscaleRevert(); }
void GfxRenderer::copyGrayscaleLsbBuffers() const { einkDisplay.copyGrayscaleLsbBuffers(einkDisplay.getFrameBuffer()); }
void GfxRenderer::copyGrayscaleMsbBuffers() const { einkDisplay.copyGrayscaleMsbBuffers(einkDisplay.getFrameBuffer()); }
void GfxRenderer::displayGrayBuffer() const { einkDisplay.displayGrayBuffer(); }
void GfxRenderer::freeBwBufferChunks() {
for (auto& bwBufferChunk : bwBufferChunks) {
if (bwBufferChunk) {
free(bwBufferChunk);
bwBufferChunk = nullptr;
}
}
}
/**
* This should be called before grayscale buffers are populated.
* A `restoreBwBuffer` call should always follow the grayscale render if this method was called.
* Uses chunked allocation to avoid needing 48KB of contiguous memory.
* Returns true if buffer was stored successfully, false if allocation failed.
*/
bool GfxRenderer::storeBwBuffer() {
const uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
if (!frameBuffer) {
Serial.printf("[%lu] [GFX] !! No framebuffer in storeBwBuffer\n", millis());
return false;
}
// Allocate and copy each chunk
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
// Check if any chunks are already allocated
if (bwBufferChunks[i]) {
Serial.printf("[%lu] [GFX] !! BW buffer chunk %zu already stored - this is likely a bug, freeing chunk\n",
millis(), i);
free(bwBufferChunks[i]);
bwBufferChunks[i] = nullptr;
}
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
bwBufferChunks[i] = static_cast<uint8_t*>(malloc(BW_BUFFER_CHUNK_SIZE));
if (!bwBufferChunks[i]) {
Serial.printf("[%lu] [GFX] !! Failed to allocate BW buffer chunk %zu (%zu bytes)\n", millis(), i,
BW_BUFFER_CHUNK_SIZE);
// Free previously allocated chunks
freeBwBufferChunks();
return false;
}
memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE);
}
Serial.printf("[%lu] [GFX] Stored BW buffer in %zu chunks (%zu bytes each)\n", millis(), BW_BUFFER_NUM_CHUNKS,
BW_BUFFER_CHUNK_SIZE);
return true;
}
/**
* This can only be called if `storeBwBuffer` was called prior to the grayscale render.
* It should be called to restore the BW buffer state after grayscale rendering is complete.
* Uses chunked restoration to match chunked storage.
*/
void GfxRenderer::restoreBwBuffer() {
// Check if any all chunks are allocated
bool missingChunks = false;
for (const auto& bwBufferChunk : bwBufferChunks) {
if (!bwBufferChunk) {
missingChunks = true;
break;
}
}
if (missingChunks) {
freeBwBufferChunks();
return;
}
uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
if (!frameBuffer) {
Serial.printf("[%lu] [GFX] !! No framebuffer in restoreBwBuffer\n", millis());
freeBwBufferChunks();
return;
}
for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
// Check if chunk is missing
if (!bwBufferChunks[i]) {
Serial.printf("[%lu] [GFX] !! BW buffer chunks not stored - this is likely a bug\n", millis());
freeBwBufferChunks();
return;
}
const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE);
}
einkDisplay.cleanupGrayscaleBuffers(frameBuffer);
freeBwBufferChunks();
Serial.printf("[%lu] [GFX] Restored and freed BW buffer chunks\n", millis());
}
/**
* Cleanup grayscale buffers using the current frame buffer.
* Use this when BW buffer was re-rendered instead of stored/restored.
*/
void GfxRenderer::cleanupGrayscaleWithFrameBuffer() const {
uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
if (frameBuffer) {
einkDisplay.cleanupGrayscaleBuffers(frameBuffer);
}
}
void GfxRenderer::renderChar(const EpdFontFamily& fontFamily, const uint32_t cp, int* x, const int* y,
const bool pixelState, const EpdFontFamily::Style style) const {
const EpdGlyph* glyph = fontFamily.getGlyph(cp, style);
if (!glyph) {
glyph = fontFamily.getGlyph(REPLACEMENT_GLYPH, style);
}
// no glyph?
if (!glyph) {
Serial.printf("[%lu] [GFX] No glyph for codepoint %d\n", millis(), cp);
return;
}
const int is2Bit = fontFamily.getData(style)->is2Bit;
const uint32_t offset = glyph->dataOffset;
const uint8_t width = glyph->width;
const uint8_t height = glyph->height;
const int left = glyph->left;
const uint8_t* bitmap = nullptr;
bitmap = &fontFamily.getData(style)->bitmap[offset];
if (bitmap != nullptr) {
for (int glyphY = 0; glyphY < height; glyphY++) {
const int screenY = *y - glyph->top + glyphY;
for (int glyphX = 0; glyphX < width; glyphX++) {
const int pixelPosition = glyphY * width + glyphX;
const int screenX = *x + left + glyphX;
if (is2Bit) {
const uint8_t byte = bitmap[pixelPosition / 4];
const uint8_t bit_index = (3 - pixelPosition % 4) * 2;
// the direct bit from the font is 0 -> white, 1 -> light gray, 2 -> dark gray, 3 -> black
// we swap this to better match the way images and screen think about colors:
// 0 -> black, 1 -> dark grey, 2 -> light grey, 3 -> white
const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3;
if (renderMode == BW && bmpVal < 3) {
// Black (also paints over the grays in BW mode)
drawPixel(screenX, screenY, pixelState);
} else if (renderMode == GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
// Light gray (also mark the MSB if it's going to be a dark gray too)
// We have to flag pixels in reverse for the gray buffers, as 0 leave alone, 1 update
drawPixel(screenX, screenY, false);
} else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) {
// Dark gray
drawPixel(screenX, screenY, false);
}
} else {
const uint8_t byte = bitmap[pixelPosition / 8];
const uint8_t bit_index = 7 - (pixelPosition % 8);
if ((byte >> bit_index) & 1) {
drawPixel(screenX, screenY, pixelState);
}
}
}
}
}
*x += glyph->advanceX;
}
void GfxRenderer::getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const {
switch (orientation) {
case Portrait:
*outTop = VIEWABLE_MARGIN_TOP;
*outRight = VIEWABLE_MARGIN_RIGHT;
*outBottom = VIEWABLE_MARGIN_BOTTOM;
*outLeft = VIEWABLE_MARGIN_LEFT;
break;
case LandscapeClockwise:
*outTop = VIEWABLE_MARGIN_LEFT;
*outRight = VIEWABLE_MARGIN_TOP;
*outBottom = VIEWABLE_MARGIN_RIGHT;
*outLeft = VIEWABLE_MARGIN_BOTTOM;
break;
case PortraitInverted:
*outTop = VIEWABLE_MARGIN_BOTTOM;
*outRight = VIEWABLE_MARGIN_LEFT;
*outBottom = VIEWABLE_MARGIN_TOP;
*outLeft = VIEWABLE_MARGIN_RIGHT;
break;
case LandscapeCounterClockwise:
*outTop = VIEWABLE_MARGIN_RIGHT;
*outRight = VIEWABLE_MARGIN_BOTTOM;
*outBottom = VIEWABLE_MARGIN_LEFT;
*outLeft = VIEWABLE_MARGIN_TOP;
break;
}
}