crosspoint-reader/src/activities/settings/CategorySettingsActivity.h
Daniel Poulter 73c30748d8
feat: adding categories to settings screen (#331)
## Summary

* **What is the goal of this PR?** (e.g., Fixes a bug in the user
authentication module, Implements the new feature for
  file uploading.)

As we get more settings, I think it makes sense to do categories for
them. This just allows users to find the settings easier and navigate to
them.

* **What changes are included?**

## Additional Context

* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks, specific areas to
focus on).

Co-authored-by: dpoulter <daniel@yoco.com>
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 11:13:51 +00:00

71 lines
2.1 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <functional>
#include <string>
#include <vector>
#include "activities/ActivityWithSubactivity.h"
class CrossPointSettings;
enum class SettingType { TOGGLE, ENUM, ACTION, VALUE };
struct SettingInfo {
const char* name;
SettingType type;
uint8_t CrossPointSettings::* valuePtr;
std::vector<std::string> enumValues;
struct ValueRange {
uint8_t min;
uint8_t max;
uint8_t step;
};
ValueRange valueRange;
static SettingInfo Toggle(const char* name, uint8_t CrossPointSettings::* ptr) {
return {name, SettingType::TOGGLE, ptr};
}
static SettingInfo Enum(const char* name, uint8_t CrossPointSettings::* ptr, std::vector<std::string> values) {
return {name, SettingType::ENUM, ptr, std::move(values)};
}
static SettingInfo Action(const char* name) { return {name, SettingType::ACTION, nullptr}; }
static SettingInfo Value(const char* name, uint8_t CrossPointSettings::* ptr, const ValueRange valueRange) {
return {name, SettingType::VALUE, ptr, {}, valueRange};
}
};
class CategorySettingsActivity final : public ActivityWithSubactivity {
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
int selectedSettingIndex = 0;
const char* categoryName;
const SettingInfo* settingsList;
int settingsCount;
const std::function<void()> onGoBack;
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void toggleCurrentSetting();
public:
CategorySettingsActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const char* categoryName,
const SettingInfo* settingsList, int settingsCount, const std::function<void()>& onGoBack)
: ActivityWithSubactivity("CategorySettings", renderer, mappedInput),
categoryName(categoryName),
settingsList(settingsList),
settingsCount(settingsCount),
onGoBack(onGoBack) {}
void onEnter() override;
void onExit() override;
void loop() override;
};