cottongin 8fa01bc83a
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CI / build (push) Failing after 2m16s
fix: prevent Serial.printf from blocking when USB disconnected
On ESP32-C3 with USB CDC, Serial.printf() blocks indefinitely when USB
is not connected. This caused device freezes when booted without USB.

Solution: Call Serial.setTxTimeoutMs(0) after Serial.begin() to make
all Serial output non-blocking.

Also added if (Serial) guards to high-traffic logging paths in
EpubReaderActivity as belt-and-suspenders protection.

Includes documentation of the debugging process and Serial call inventory.

Also applies clang-format to fix pre-existing formatting issues.
2026-01-28 16:02:13 -05:00

143 lines
6.5 KiB
C++

#pragma once
#include <EInkDisplay.h>
#include <EpdFontFamily.h>
#include <map>
#include "Bitmap.h"
class GfxRenderer {
public:
enum RenderMode { BW, GRAYSCALE_LSB, GRAYSCALE_MSB };
// Image rotation (clockwise)
enum ImageRotation { ROTATE_0 = 0, ROTATE_90 = 90, ROTATE_180 = 180, ROTATE_270 = 270 };
// Logical screen orientation from the perspective of callers
enum Orientation {
Portrait, // 480x800 logical coordinates (current default)
LandscapeClockwise, // 800x480 logical coordinates, rotated 180° (swap top/bottom)
PortraitInverted, // 480x800 logical coordinates, inverted
LandscapeCounterClockwise // 800x480 logical coordinates, native panel orientation
};
private:
static constexpr size_t BW_BUFFER_CHUNK_SIZE = 8000; // 8KB chunks to allow for non-contiguous memory
static constexpr size_t BW_BUFFER_NUM_CHUNKS = EInkDisplay::BUFFER_SIZE / BW_BUFFER_CHUNK_SIZE;
static_assert(BW_BUFFER_CHUNK_SIZE * BW_BUFFER_NUM_CHUNKS == EInkDisplay::BUFFER_SIZE,
"BW buffer chunking does not line up with display buffer size");
// Base viewable margins (hardware-specific, before bezel compensation)
static constexpr int BASE_VIEWABLE_MARGIN_TOP = 9;
static constexpr int BASE_VIEWABLE_MARGIN_RIGHT = 3;
static constexpr int BASE_VIEWABLE_MARGIN_BOTTOM = 3;
static constexpr int BASE_VIEWABLE_MARGIN_LEFT = 3;
EInkDisplay& einkDisplay;
RenderMode renderMode;
Orientation orientation;
int bezelCompensation = 0; // Pixels to add for bezel defect compensation
int bezelEdge = 0; // Which physical edge (0=bottom, 1=top, 2=left, 3=right in portrait)
uint8_t* bwBufferChunks[BW_BUFFER_NUM_CHUNKS] = {nullptr};
std::map<int, EpdFontFamily> fontMap;
void renderChar(const EpdFontFamily& fontFamily, uint32_t cp, int* x, const int* y, bool pixelState,
EpdFontFamily::Style style) const;
void freeBwBufferChunks();
void rotateCoordinates(int x, int y, int* rotatedX, int* rotatedY) const;
public:
explicit GfxRenderer(EInkDisplay& einkDisplay) : einkDisplay(einkDisplay), renderMode(BW), orientation(Portrait) {}
~GfxRenderer() { freeBwBufferChunks(); }
// Viewable margins (includes bezel compensation applied to the configured edge)
int getViewableMarginTop() const;
int getViewableMarginRight() const;
int getViewableMarginBottom() const;
int getViewableMarginLeft() const;
// Bezel compensation configuration
void setBezelCompensation(int amount, int edge) {
bezelCompensation = amount;
bezelEdge = edge;
}
// Get bezel offset for each logical edge (0 if not the compensated edge)
// Use these to add bezel compensation to hardcoded margins in UI screens
int getBezelOffsetTop() const;
int getBezelOffsetRight() const;
int getBezelOffsetBottom() const;
int getBezelOffsetLeft() const;
// Setup
void insertFont(int fontId, EpdFontFamily font);
// Orientation control (affects logical width/height and coordinate transforms)
void setOrientation(const Orientation o) { orientation = o; }
Orientation getOrientation() const { return orientation; }
// Screen ops
int getScreenWidth() const;
int getScreenHeight() const;
void displayBuffer(EInkDisplay::RefreshMode refreshMode = EInkDisplay::FAST_REFRESH) const;
// EXPERIMENTAL: Windowed update - display only a rectangular region
void displayWindow(int x, int y, int width, int height) const;
void invertScreen() const;
void clearScreen(uint8_t color = 0xFF) const;
// Drawing
void drawPixel(int x, int y, bool state = true) const;
void drawLine(int x1, int y1, int x2, int y2, bool state = true) const;
void drawRect(int x, int y, int width, int height, bool state = true) const;
void fillRect(int x, int y, int width, int height, bool state = true) const;
// Fill rectangle with 4-level grayscale (0=black, 1=dark gray, 2=light gray, 3=white)
// Handles current render mode (BW, GRAYSCALE_MSB, GRAYSCALE_LSB)
void fillRectGray(int x, int y, int width, int height, uint8_t grayLevel) const;
void drawImage(const uint8_t bitmap[], int x, int y, int width, int height) const;
void drawImageRotated(const uint8_t bitmap[], int x, int y, int width, int height, ImageRotation rotation,
bool invert = false) const;
void drawBitmap(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight, float cropX = 0, float cropY = 0,
bool invert = false) const;
void drawBitmap1Bit(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight, bool invert = false) const;
void fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state = true) const;
// Text
int getTextWidth(int fontId, const char* text, EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
void drawCenteredText(int fontId, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
void drawText(int fontId, int x, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
int getSpaceWidth(int fontId) const;
int getIndentWidth(int fontId, const char* text) const;
int getFontAscenderSize(int fontId) const;
int getLineHeight(int fontId) const;
std::string truncatedText(int fontId, const char* text, int maxWidth,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
// UI Components
void drawButtonHints(int fontId, const char* btn1, const char* btn2, const char* btn3, const char* btn4);
void drawSideButtonHints(int fontId, const char* topBtn, const char* bottomBtn);
private:
// Helper for drawing rotated text (90 degrees clockwise, for side buttons)
void drawTextRotated90CW(int fontId, int x, int y, const char* text, bool black = true,
EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
int getTextHeight(int fontId) const;
public:
// Grayscale functions
void setRenderMode(const RenderMode mode) { this->renderMode = mode; }
void copyGrayscaleLsbBuffers() const;
void copyGrayscaleMsbBuffers() const;
void displayGrayBuffer() const;
bool storeBwBuffer(); // Returns true if buffer was stored successfully
void restoreBwBuffer(); // Restore and free the stored buffer
void cleanupGrayscaleWithFrameBuffer() const;
// Low level functions
uint8_t* getFrameBuffer() const;
static size_t getBufferSize();
void grayscaleRevert() const;
void getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const;
};