crosspoint-reader/src/activities/settings/SettingsActivity.cpp
Katie Paxton-Fear a634421037 Update SettingsActivity.cpp
just fixing the CI build failure
2026-01-13 13:46:34 +00:00

213 lines
7.4 KiB
C++

#include "SettingsActivity.h"
#include <GfxRenderer.h>
#include <HardwareSerial.h>
#include <algorithm>
#include <cstring>
#include "CalibreSettingsActivity.h"
#include "CrossPointSettings.h"
#include "MappedInputManager.h"
#include "OtaUpdateActivity.h"
#include "SettingsList.h"
#include "fontIds.h"
// Get settings list from shared source (lazily initialized to avoid static init issues)
namespace {
const std::vector<SettingInfo>& getSettings() {
static std::vector<SettingInfo> filteredSettings = []() {
const auto& allSettings = getSettingsList();
std::vector<SettingInfo> filtered;
filtered.reserve(allSettings.size());
std::copy_if(allSettings.begin(), allSettings.end(), std::back_inserter(filtered),
[](const SettingInfo& setting) { return !setting.hideFromDeviceUI; });
return filtered;
}();
return filteredSettings;
}
} // namespace
#define settingsList getSettings()
void SettingsActivity::taskTrampoline(void* param) {
auto* self = static_cast<SettingsActivity*>(param);
self->displayTaskLoop();
}
void SettingsActivity::onEnter() {
Activity::onEnter();
renderingMutex = xSemaphoreCreateMutex();
// Reset selection to first item
selectedSettingIndex = 0;
// Trigger first update
updateRequired = true;
xTaskCreate(&SettingsActivity::taskTrampoline, "SettingsActivityTask",
4096, // Stack size
this, // Parameters
1, // Priority
&displayTaskHandle // Task handle
);
}
void SettingsActivity::onExit() {
ActivityWithSubactivity::onExit();
// Wait until not rendering to delete task to avoid killing mid-instruction to EPD
xSemaphoreTake(renderingMutex, portMAX_DELAY);
if (displayTaskHandle) {
vTaskDelete(displayTaskHandle);
displayTaskHandle = nullptr;
}
vSemaphoreDelete(renderingMutex);
renderingMutex = nullptr;
}
void SettingsActivity::loop() {
if (subActivity) {
subActivity->loop();
return;
}
// Handle actions with early return
if (mappedInput.wasPressed(MappedInputManager::Button::Confirm)) {
toggleCurrentSetting();
updateRequired = true;
return;
}
if (mappedInput.wasPressed(MappedInputManager::Button::Back)) {
SETTINGS.saveToFile();
onGoHome();
return;
}
// Handle navigation
if (mappedInput.wasPressed(MappedInputManager::Button::Up) ||
mappedInput.wasPressed(MappedInputManager::Button::Left)) {
// Move selection up (with wrap-around)
const int settingsCount = static_cast<int>(settingsList.size());
selectedSettingIndex = (selectedSettingIndex > 0) ? (selectedSettingIndex - 1) : (settingsCount - 1);
updateRequired = true;
} else if (mappedInput.wasPressed(MappedInputManager::Button::Down) ||
mappedInput.wasPressed(MappedInputManager::Button::Right)) {
// Move selection down (with wrap around)
const int settingsCount = static_cast<int>(settingsList.size());
selectedSettingIndex = (selectedSettingIndex < settingsCount - 1) ? (selectedSettingIndex + 1) : 0;
updateRequired = true;
}
}
void SettingsActivity::toggleCurrentSetting() {
// Validate index
if (selectedSettingIndex < 0 || selectedSettingIndex >= static_cast<int>(settingsList.size())) {
return;
}
const auto& setting = settingsList[selectedSettingIndex];
if (setting.type == SettingType::TOGGLE && setting.valuePtr != nullptr) {
// Toggle the boolean value using the member pointer
const bool currentValue = SETTINGS.*(setting.valuePtr);
SETTINGS.*(setting.valuePtr) = !currentValue;
} else if (setting.type == SettingType::ENUM && setting.valuePtr != nullptr) {
const uint8_t currentValue = SETTINGS.*(setting.valuePtr);
SETTINGS.*(setting.valuePtr) = (currentValue + 1) % static_cast<uint8_t>(setting.enumValues.size());
} else if (setting.type == SettingType::VALUE && setting.valuePtr != nullptr) {
// Decreasing would also be nice for large ranges I think but oh well can't have everything
const int8_t currentValue = SETTINGS.*(setting.valuePtr);
// Wrap to minValue if exceeding setting value boundary
if (currentValue + setting.valueRange.step > setting.valueRange.max) {
SETTINGS.*(setting.valuePtr) = setting.valueRange.min;
} else {
SETTINGS.*(setting.valuePtr) = currentValue + setting.valueRange.step;
}
} else if (setting.type == SettingType::ACTION) {
if (strcmp(setting.name, "Calibre Settings") == 0) {
xSemaphoreTake(renderingMutex, portMAX_DELAY);
exitActivity();
enterNewActivity(new CalibreSettingsActivity(renderer, mappedInput, [this] {
exitActivity();
updateRequired = true;
}));
xSemaphoreGive(renderingMutex);
} else if (strcmp(setting.name, "Check for updates") == 0) {
xSemaphoreTake(renderingMutex, portMAX_DELAY);
exitActivity();
enterNewActivity(new OtaUpdateActivity(renderer, mappedInput, [this] {
exitActivity();
updateRequired = true;
}));
xSemaphoreGive(renderingMutex);
}
} else {
// Only toggle if it's a toggle type and has a value pointer
return;
}
// Save settings when they change
SETTINGS.saveToFile();
}
void SettingsActivity::displayTaskLoop() {
while (true) {
if (updateRequired && !subActivity) {
updateRequired = false;
xSemaphoreTake(renderingMutex, portMAX_DELAY);
render();
xSemaphoreGive(renderingMutex);
}
vTaskDelay(10 / portTICK_PERIOD_MS);
}
}
void SettingsActivity::render() const {
renderer.clearScreen();
const auto pageWidth = renderer.getScreenWidth();
const auto pageHeight = renderer.getScreenHeight();
// Draw header
renderer.drawCenteredText(UI_12_FONT_ID, 15, "Settings", true, EpdFontFamily::BOLD);
// Draw selection
renderer.fillRect(0, 60 + selectedSettingIndex * 30 - 2, pageWidth - 1, 30);
// Draw all settings
const int settingsCount = static_cast<int>(settingsList.size());
for (int i = 0; i < settingsCount; i++) {
const int settingY = 60 + i * 30; // 30 pixels between settings
// Draw setting name
renderer.drawText(UI_10_FONT_ID, 20, settingY, settingsList[i].name, i != selectedSettingIndex);
// Draw value based on setting type
std::string valueText = "";
if (settingsList[i].type == SettingType::TOGGLE && settingsList[i].valuePtr != nullptr) {
const bool value = SETTINGS.*(settingsList[i].valuePtr);
valueText = value ? "ON" : "OFF";
} else if (settingsList[i].type == SettingType::ENUM && settingsList[i].valuePtr != nullptr) {
const uint8_t value = SETTINGS.*(settingsList[i].valuePtr);
valueText = settingsList[i].enumValues[value];
} else if (settingsList[i].type == SettingType::VALUE && settingsList[i].valuePtr != nullptr) {
valueText = std::to_string(SETTINGS.*(settingsList[i].valuePtr));
}
const auto width = renderer.getTextWidth(UI_10_FONT_ID, valueText.c_str());
renderer.drawText(UI_10_FONT_ID, pageWidth - 20 - width, settingY, valueText.c_str(), i != selectedSettingIndex);
}
// Draw version text above button hints
renderer.drawText(SMALL_FONT_ID, pageWidth - 20 - renderer.getTextWidth(SMALL_FONT_ID, CROSSPOINT_VERSION),
pageHeight - 60, CROSSPOINT_VERSION);
// Draw help text
const auto labels = mappedInput.mapLabels("« Save", "Toggle", "", "");
renderer.drawButtonHints(UI_10_FONT_ID, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
// Always use standard refresh for settings screen
renderer.displayBuffer();
}