Restructure config for per-mode style/sound and fix pulse dismiss

Major changes:
- Add StyleConfig dataclass with independent color, width, opacity,
  duration, pulse_speed, sound, and volume per mode (running/completed)
- Replace flat flash_*/sound_*/play_on config with running: and
  completed: YAML sections
- Replace CGEventTap (silently fails in forked daemon) with
  CGEventSourceSecondsSinceLastEventType polling for reliable
  input-based pulse dismissal when Cursor is already frontmost
- Update overlay, sound, and daemon to pass StyleConfig per call
- Rewrite tests for new config shape and dismiss mechanism

Made-with: Cursor
This commit is contained in:
cottongin
2026-03-10 07:01:52 -04:00
parent c0477d2f40
commit 5b71b2275b
24 changed files with 1504 additions and 1034 deletions

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@@ -1,56 +1,119 @@
import pytest
from pathlib import Path
from cursor_flasher.config import Config, load_config, DEFAULT_CONFIG_PATH
from cursor_flasher.config import Config, StyleConfig, load_config
class TestDefaultConfig:
def test_has_pulse_settings(self):
cfg = Config()
assert cfg.pulse_color == "#FF9500"
assert cfg.pulse_width == 4
assert cfg.pulse_speed == 1.5
assert cfg.pulse_opacity_min == 0.3
assert cfg.pulse_opacity_max == 1.0
def test_running_defaults(self):
c = Config()
assert c.running.color == "#FF9500"
assert c.running.width == 4
assert c.running.duration == 1.5
assert c.running.opacity == 0.85
assert c.running.pulse_speed == 1.5
assert c.running.sound == "Glass"
assert c.running.volume == 0.5
def test_has_sound_settings(self):
cfg = Config()
assert cfg.sound_enabled is True
assert cfg.sound_name == "Glass"
assert cfg.sound_volume == 0.5
def test_completed_defaults(self):
c = Config()
assert c.completed.color == "#FF9500"
assert c.completed.width == 4
assert c.completed.sound == ""
assert c.completed.volume == 0.0
def test_has_detection_settings(self):
cfg = Config()
assert cfg.poll_interval == 0.5
assert cfg.cooldown == 3.0
def test_has_approval_tools(self):
c = Config()
assert c.approval_tools == ["Shell", "Write", "Delete"]
def test_has_timeout_settings(self):
cfg = Config()
assert cfg.auto_dismiss == 300
def test_has_cooldown(self):
c = Config()
assert c.cooldown == 2.0
def test_has_flash_mode(self):
c = Config()
assert c.flash_mode == "screen"
class TestLoadConfig:
def test_loads_from_yaml(self, tmp_path):
config_file = tmp_path / "config.yaml"
config_file.write_text(
"pulse:\n"
' color: "#00FF00"\n'
" width: 8\n"
"sound:\n"
" enabled: false\n"
)
cfg = load_config(config_file)
assert cfg.pulse_color == "#00FF00"
assert cfg.pulse_width == 8
assert cfg.sound_enabled is False
assert cfg.pulse_speed == 1.5
assert cfg.sound_name == "Glass"
def test_missing_file_returns_defaults(self, tmp_path):
cfg = load_config(tmp_path / "nonexistent.yaml")
assert cfg.pulse_color == "#FF9500"
c = load_config(tmp_path / "nope.yaml")
assert c == Config()
def test_empty_file_returns_defaults(self, tmp_path):
config_file = tmp_path / "config.yaml"
config_file.write_text("")
cfg = load_config(config_file)
assert cfg.pulse_color == "#FF9500"
p = tmp_path / "config.yaml"
p.write_text("")
c = load_config(p)
assert c == Config()
def test_loads_running_overrides(self, tmp_path):
p = tmp_path / "config.yaml"
p.write_text(
"running:\n color: '#00FF00'\n duration: 2.0\n sound: Ping\n"
)
c = load_config(p)
assert c.running.color == "#00FF00"
assert c.running.duration == 2.0
assert c.running.sound == "Ping"
assert c.running.width == 4
def test_loads_completed_overrides(self, tmp_path):
p = tmp_path / "config.yaml"
p.write_text(
"completed:\n color: '#0000FF'\n sound: Hero\n volume: 0.8\n"
)
c = load_config(p)
assert c.completed.color == "#0000FF"
assert c.completed.sound == "Hero"
assert c.completed.volume == 0.8
def test_loads_flash_mode(self, tmp_path):
p = tmp_path / "config.yaml"
p.write_text("flash:\n mode: allscreens\n")
c = load_config(p)
assert c.flash_mode == "allscreens"
def test_loads_general_overrides(self, tmp_path):
p = tmp_path / "config.yaml"
p.write_text("general:\n cooldown: 5.0\n approval_delay: 3.0\n")
c = load_config(p)
assert c.cooldown == 5.0
assert c.approval_delay == 3.0
def test_loads_approval_tools(self, tmp_path):
p = tmp_path / "config.yaml"
p.write_text("approval_tools:\n - Shell\n - MCP\n")
c = load_config(p)
assert c.approval_tools == ["Shell", "MCP"]
def test_full_config(self, tmp_path):
p = tmp_path / "config.yaml"
p.write_text(
"running:\n"
" color: '#FF0000'\n"
" width: 6\n"
" opacity: 0.9\n"
" pulse_speed: 2.0\n"
" sound: Glass\n"
" volume: 0.8\n"
"completed:\n"
" color: '#00FF00'\n"
" sound: ''\n"
"flash:\n"
" mode: window\n"
"general:\n"
" approval_delay: 1.0\n"
" cooldown: 3.0\n"
"approval_tools:\n"
" - Shell\n"
)
c = load_config(p)
assert c.running.color == "#FF0000"
assert c.running.width == 6
assert c.running.opacity == 0.9
assert c.running.pulse_speed == 2.0
assert c.running.sound == "Glass"
assert c.running.volume == 0.8
assert c.completed.color == "#00FF00"
assert c.completed.sound == ""
assert c.flash_mode == "window"
assert c.approval_delay == 1.0
assert c.cooldown == 3.0
assert c.approval_tools == ["Shell"]

388
tests/test_daemon.py Normal file
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@@ -0,0 +1,388 @@
"""Tests for the daemon's message handling logic."""
import json
import time
from unittest.mock import patch, MagicMock
from cursor_flasher.config import Config, StyleConfig
from cursor_flasher.daemon import FlasherDaemon
class TestFlasherDaemon:
def _make_daemon(self, **config_overrides) -> FlasherDaemon:
config = Config(**config_overrides)
with patch("cursor_flasher.daemon.OverlayManager"):
daemon = FlasherDaemon(config)
daemon.overlay.is_pulsing = False
return daemon
def test_preToolUse_queues_pending(self):
daemon = self._make_daemon()
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Shell"}).encode()
)
assert daemon._pending is not None
assert daemon._pending.tool == "Shell"
daemon.overlay.pulse.assert_not_called()
def test_pending_promotes_after_delay(self):
daemon = self._make_daemon(approval_delay=0.0, flash_mode="screen")
window = {"title": "my-project", "frame": ((0, 0), (800, 600))}
screen = ((0, 0), (1920, 1080))
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Shell"}).encode()
)
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.screen_frame_for_window", return_value=screen), \
patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=False), \
patch("cursor_flasher.daemon.play_alert"):
daemon._check_pending()
daemon.overlay.pulse.assert_called_once_with([screen], daemon.config.running)
def test_postToolUse_cancels_pending(self):
"""Auto-approved tools: postToolUse arrives before delay, cancels the pulse."""
daemon = self._make_daemon(approval_delay=10.0)
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Shell"}).encode()
)
assert daemon._pending is not None
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "postToolUse", "tool": "Shell"}).encode()
)
assert daemon._pending is None
daemon.overlay.pulse.assert_not_called()
def test_preToolUse_skips_non_approval_tool(self):
daemon = self._make_daemon()
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Read"}).encode()
)
assert daemon._pending is None
def test_preToolUse_respects_custom_tool_list(self):
daemon = self._make_daemon(approval_delay=0.0, flash_mode="screen", approval_tools=["Shell", "MCP"])
window = {"title": "proj", "frame": ((0, 0), (800, 600))}
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "MCP"}).encode()
)
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.screen_frame_for_window", return_value=((0, 0), (1920, 1080))), \
patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=False), \
patch("cursor_flasher.daemon.play_alert"):
daemon._check_pending()
daemon.overlay.pulse.assert_called_once()
def test_stop_flashes_briefly(self):
daemon = self._make_daemon(flash_mode="screen")
window = {"title": "my-project", "frame": ((0, 0), (800, 600))}
screen = ((0, 0), (1920, 1080))
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.screen_frame_for_window", return_value=screen), \
patch("cursor_flasher.daemon.play_alert"):
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "stop"}).encode()
)
daemon.overlay.flash.assert_called_once_with([screen], daemon.config.completed)
def test_stop_flashes_window_frame_when_window_mode(self):
daemon = self._make_daemon(flash_mode="window")
window = {"title": "my-project", "frame": ((0, 0), (800, 600))}
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.play_alert"):
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "stop"}).encode()
)
daemon.overlay.flash.assert_called_once_with(
[((0, 0), (800, 600))], daemon.config.completed
)
def test_allscreens_mode_uses_all_screens(self):
daemon = self._make_daemon(flash_mode="allscreens", approval_delay=0.0)
window = {"title": "my-project", "frame": ((0, 0), (800, 600))}
screens = [((0, 0), (1920, 1080)), ((-1920, 0), (1920, 1080))]
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Shell"}).encode()
)
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.all_screen_frames", return_value=screens), \
patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=False), \
patch("cursor_flasher.daemon.play_alert"):
daemon._check_pending()
daemon.overlay.pulse.assert_called_once_with(screens, daemon.config.running)
def test_stop_dismisses_active_pulse(self):
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "stop"}).encode()
)
daemon.overlay.dismiss.assert_called_once()
daemon.overlay.flash.assert_not_called()
def test_stop_clears_pending(self):
daemon = self._make_daemon(approval_delay=10.0)
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Shell"}).encode()
)
assert daemon._pending is not None
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "stop"}).encode()
)
assert daemon._pending is None
def test_postToolUse_dismisses_active_pulse(self):
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "postToolUse", "tool": "Shell"}).encode()
)
daemon.overlay.dismiss.assert_called_once()
def test_postToolUseFailure_dismisses_pulse(self):
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "postToolUseFailure", "tool": "Shell"}).encode()
)
daemon.overlay.dismiss.assert_called_once()
def test_cooldown_prevents_rapid_triggers(self):
daemon = self._make_daemon(cooldown=5.0)
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Shell"}).encode()
)
daemon._last_flash = time.monotonic()
daemon._pending = None
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Shell"}).encode()
)
assert daemon._pending is None
def test_invalid_json_ignored(self):
daemon = self._make_daemon()
daemon._handle_message(b"not json")
daemon.overlay.pulse.assert_not_called()
daemon.overlay.flash.assert_not_called()
def test_no_window_found(self):
daemon = self._make_daemon(approval_delay=0.0)
daemon._handle_message(
json.dumps({"workspace": "/nope", "event": "preToolUse", "tool": "Shell"}).encode()
)
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=None):
daemon._check_pending()
daemon.overlay.pulse.assert_not_called()
def test_focus_transition_dismisses_pulse(self):
"""Pulse dismisses when user switches TO Cursor from another app."""
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._cursor_was_frontmost = False
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=True):
daemon._check_focus()
daemon.overlay.dismiss.assert_called_once()
def test_focus_no_dismiss_when_cursor_already_frontmost(self):
"""No dismiss if Cursor was already frontmost (no transition)."""
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._cursor_was_frontmost = True
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=True):
daemon._check_focus()
daemon.overlay.dismiss.assert_not_called()
def test_focus_tracks_state_changes(self):
"""_cursor_was_frontmost updates each tick."""
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._cursor_was_frontmost = True
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=False):
daemon._check_focus()
assert daemon._cursor_was_frontmost is False
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=True):
daemon._check_focus()
daemon.overlay.dismiss.assert_called_once()
def test_focus_no_dismiss_when_not_pulsing(self):
daemon = self._make_daemon()
daemon.overlay.is_pulsing = False
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=True):
daemon._check_focus()
daemon.overlay.dismiss.assert_not_called()
def test_input_dismiss_when_pulsing_and_cursor_focused(self):
"""Recent input + Cursor frontmost + past grace period = dismiss."""
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._pulse_started_at = time.monotonic() - 2.0
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=True), \
patch("cursor_flasher.daemon.CGEventSourceSecondsSinceLastEventType", return_value=0.2):
daemon._check_input_dismiss()
daemon.overlay.dismiss.assert_called_once()
def test_input_dismiss_skipped_during_grace_period(self):
"""No dismiss if pulse just started (within grace period)."""
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._pulse_started_at = time.monotonic() - 0.1
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=True), \
patch("cursor_flasher.daemon.CGEventSourceSecondsSinceLastEventType", return_value=0.05):
daemon._check_input_dismiss()
daemon.overlay.dismiss.assert_not_called()
def test_input_dismiss_skipped_when_not_pulsing(self):
daemon = self._make_daemon()
daemon.overlay.is_pulsing = False
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=True), \
patch("cursor_flasher.daemon.CGEventSourceSecondsSinceLastEventType", return_value=0.1):
daemon._check_input_dismiss()
daemon.overlay.dismiss.assert_not_called()
def test_input_dismiss_skipped_when_cursor_not_frontmost(self):
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._pulse_started_at = time.monotonic() - 2.0
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=False):
daemon._check_input_dismiss()
daemon.overlay.dismiss.assert_not_called()
def test_input_dismiss_ignores_old_input(self):
"""Input from before the pulse started should not trigger dismiss."""
daemon = self._make_daemon()
daemon.overlay.is_pulsing = True
daemon._pulse_started_at = time.monotonic() - 2.0
with patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=True), \
patch("cursor_flasher.daemon.CGEventSourceSecondsSinceLastEventType", return_value=5.0):
daemon._check_input_dismiss()
daemon.overlay.dismiss.assert_not_called()
def test_running_style_sound_plays_on_approval(self):
"""Running style with sound configured plays on approval pulse."""
running = StyleConfig(sound="Glass", volume=0.5)
daemon = self._make_daemon(approval_delay=0.0, flash_mode="window", running=running)
window = {"title": "proj", "frame": ((0, 0), (800, 600))}
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Shell"}).encode()
)
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=False), \
patch("cursor_flasher.daemon.play_alert") as mock_alert:
daemon._check_pending()
mock_alert.assert_called_once_with(running)
def test_completed_style_sound_plays_on_stop(self):
"""Completed style with sound configured plays on stop flash."""
completed = StyleConfig(sound="Ping", volume=0.7)
daemon = self._make_daemon(flash_mode="window", completed=completed)
window = {"title": "proj", "frame": ((0, 0), (800, 600))}
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.play_alert") as mock_alert:
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "stop"}).encode()
)
mock_alert.assert_called_once_with(completed)
def test_no_sound_when_style_sound_empty(self):
"""No sound plays when the style has sound="" (the completed default)."""
completed = StyleConfig(sound="", volume=0.0)
daemon = self._make_daemon(flash_mode="window", completed=completed)
window = {"title": "proj", "frame": ((0, 0), (800, 600))}
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.play_alert") as mock_alert:
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "stop"}).encode()
)
mock_alert.assert_called_once_with(completed)
def test_custom_colors_per_mode(self):
"""Different colors for running vs completed are passed through."""
running = StyleConfig(color="#FF0000")
completed = StyleConfig(color="#00FF00")
daemon = self._make_daemon(
approval_delay=0.0, flash_mode="window",
running=running, completed=completed,
)
window = {"title": "proj", "frame": ((0, 0), (800, 600))}
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "preToolUse", "tool": "Shell"}).encode()
)
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.is_cursor_frontmost", return_value=False), \
patch("cursor_flasher.daemon.play_alert"):
daemon._check_pending()
daemon.overlay.pulse.assert_called_once_with(
[((0, 0), (800, 600))], running
)
daemon.overlay.pulse.reset_mock()
daemon._last_flash = 0
with patch("cursor_flasher.daemon.find_window_by_workspace", return_value=window), \
patch("cursor_flasher.daemon.play_alert"):
daemon._handle_message(
json.dumps({"workspace": "/path", "event": "stop"}).encode()
)
daemon.overlay.flash.assert_called_once_with(
[((0, 0), (800, 600))], completed
)

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@@ -1,81 +0,0 @@
import pytest
from unittest.mock import patch, MagicMock
from cursor_flasher.detector import (
CursorDetector,
PollResult,
parse_ui_signals,
UISignals,
)
class TestParseUISignals:
def test_no_elements_means_no_signals(self):
signals = parse_ui_signals([])
assert signals.agent_working is False
assert signals.approval_needed is False
def test_stop_text_means_agent_working(self):
elements = [{"role": "AXStaticText", "value": "Stop"}]
signals = parse_ui_signals(elements)
assert signals.agent_working is True
def test_cancel_generating_means_agent_working(self):
elements = [{"role": "AXStaticText", "value": "Cancel generating"}]
signals = parse_ui_signals(elements)
assert signals.agent_working is True
def test_accept_text_means_approval_needed(self):
elements = [{"role": "AXStaticText", "value": "Accept"}]
signals = parse_ui_signals(elements)
assert signals.approval_needed is True
def test_reject_text_means_approval_needed(self):
elements = [{"role": "AXStaticText", "value": "Reject"}]
signals = parse_ui_signals(elements)
assert signals.approval_needed is True
def test_run_this_time_means_approval_needed(self):
elements = [{"role": "AXStaticText", "value": "Run this time only (⏎)"}]
signals = parse_ui_signals(elements)
assert signals.approval_needed is True
def test_both_signals(self):
elements = [
{"role": "AXStaticText", "value": "Stop"},
{"role": "AXStaticText", "value": "Accept"},
]
signals = parse_ui_signals(elements)
assert signals.agent_working is True
assert signals.approval_needed is True
def test_irrelevant_text_ignored(self):
elements = [{"role": "AXStaticText", "value": "Settings"}]
signals = parse_ui_signals(elements)
assert signals.agent_working is False
assert signals.approval_needed is False
def test_button_role_also_detected(self):
elements = [{"role": "AXButton", "title": "Accept"}]
signals = parse_ui_signals(elements)
assert signals.approval_needed is True
def test_partial_match_on_run_command(self):
elements = [{"role": "AXStaticText", "value": "Run command"}]
signals = parse_ui_signals(elements)
assert signals.approval_needed is True
class TestCursorDetector:
def test_returns_none_when_cursor_not_running(self):
detector = CursorDetector()
with patch.object(detector, "_find_cursor_pid", return_value=None):
result = detector.poll()
assert result is None
class TestPollResult:
def test_default_has_empty_active_windows(self):
result = PollResult(signals=UISignals())
assert result.active_windows == []
assert result.signals.agent_working is False
assert result.signals.approval_needed is False

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tests/test_hook.py Normal file
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"""Tests for the hook notification script."""
import json
import os
import socket
import tempfile
import threading
import pytest
def _short_sock_path():
"""Create a short socket path that fits macOS's 104-char limit."""
fd, path = tempfile.mkstemp(suffix=".sock", dir="/tmp")
os.close(fd)
os.unlink(path)
return path
def _run_hook_main(stdin_data: str, socket_path: str):
"""Run the hook's main() with patched stdin and socket path."""
import io
import sys
from unittest.mock import patch
sys.path.insert(0, os.path.join(os.path.dirname(__file__), "..", "hooks"))
import notify
with patch.object(notify, "SOCKET_PATH", socket_path), \
patch("sys.stdin", io.StringIO(stdin_data)):
notify.main()
class TestHookNotify:
def test_sends_message_to_socket(self):
sock_path = _short_sock_path()
received = []
server = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
server.bind(sock_path)
server.listen(1)
def accept():
conn, _ = server.accept()
data = conn.recv(4096)
received.append(json.loads(data))
conn.close()
t = threading.Thread(target=accept)
t.start()
try:
hook_input = json.dumps({
"workspace_roots": ["/Users/me/project"],
"hook_event_name": "preToolUse",
"tool_name": "Shell",
})
_run_hook_main(hook_input, sock_path)
t.join(timeout=2)
finally:
server.close()
if os.path.exists(sock_path):
os.unlink(sock_path)
assert len(received) == 1
assert received[0]["workspace"] == "/Users/me/project"
assert received[0]["event"] == "preToolUse"
assert received[0]["tool"] == "Shell"
def test_handles_missing_socket_gracefully(self):
hook_input = json.dumps({
"workspace_roots": ["/Users/me/project"],
"hook_event_name": "stop",
})
_run_hook_main(hook_input, "/tmp/nonexistent.sock")
def test_handles_empty_workspace_roots(self):
sock_path = _short_sock_path()
received = []
server = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
server.bind(sock_path)
server.listen(1)
def accept():
conn, _ = server.accept()
data = conn.recv(4096)
received.append(json.loads(data))
conn.close()
t = threading.Thread(target=accept)
t.start()
try:
hook_input = json.dumps({
"workspace_roots": [],
"hook_event_name": "stop",
})
_run_hook_main(hook_input, sock_path)
t.join(timeout=2)
finally:
server.close()
if os.path.exists(sock_path):
os.unlink(sock_path)
assert received[0]["workspace"] == ""

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@@ -1,20 +0,0 @@
import pytest
from unittest.mock import patch, MagicMock
from cursor_flasher.sound import play_alert
from cursor_flasher.config import Config
class TestPlayAlert:
def test_does_nothing_when_disabled(self):
config = Config(sound_enabled=False)
play_alert(config)
@patch("cursor_flasher.sound.NSSound")
def test_plays_named_sound(self, mock_nssound):
mock_sound_obj = MagicMock()
mock_nssound.soundNamed_.return_value = mock_sound_obj
config = Config(sound_enabled=True, sound_name="Glass", sound_volume=0.7)
play_alert(config)
mock_nssound.soundNamed_.assert_called_once_with("Glass")
mock_sound_obj.setVolume_.assert_called_once_with(0.7)
mock_sound_obj.play.assert_called_once()

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@@ -1,82 +0,0 @@
import pytest
from cursor_flasher.state import FlasherState, StateMachine
class TestStateMachine:
def test_initial_state_is_idle(self):
sm = StateMachine()
assert sm.state == FlasherState.IDLE
def test_idle_to_agent_working(self):
sm = StateMachine()
changed = sm.update(agent_working=True, approval_needed=False)
assert sm.state == FlasherState.AGENT_WORKING
assert changed is True
def test_agent_working_to_waiting(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.WAITING_FOR_USER
assert changed is True
def test_approval_needed_triggers_waiting(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=True)
assert sm.state == FlasherState.WAITING_FOR_USER
assert changed is True
def test_idle_does_not_jump_to_waiting(self):
sm = StateMachine()
changed = sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.IDLE
assert changed is False
def test_waiting_to_user_interacting(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.WAITING_FOR_USER
changed = sm.dismiss()
assert sm.state == FlasherState.IDLE
assert changed is True
def test_waiting_to_agent_working(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
sm.update(agent_working=False, approval_needed=False)
changed = sm.update(agent_working=True, approval_needed=False)
assert sm.state == FlasherState.AGENT_WORKING
assert changed is True
def test_no_change_returns_false(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=True, approval_needed=False)
assert changed is False
def test_cooldown_prevents_immediate_retrigger(self):
sm = StateMachine(cooldown=5.0)
sm.update(agent_working=True, approval_needed=False)
sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.WAITING_FOR_USER
sm.dismiss()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=False)
assert sm.cooldown == 5.0
def test_stale_approval_from_idle_ignored(self):
"""Approval buttons in IDLE state (stale chat history) must not trigger flash."""
sm = StateMachine()
changed = sm.update(agent_working=False, approval_needed=True)
assert sm.state == FlasherState.IDLE
assert changed is False
def test_approval_after_working_triggers(self):
"""Approval buttons after seeing agent work should trigger flash."""
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=True)
assert sm.state == FlasherState.WAITING_FOR_USER
assert changed is True