feat: add waveform generation and timeline display
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
44
src/lib/timeline/waveformRenderer.ts
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44
src/lib/timeline/waveformRenderer.ts
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@@ -0,0 +1,44 @@
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import type { TimelineState } from './renderer';
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export function drawWaveform(
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ctx: CanvasRenderingContext2D,
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state: TimelineState,
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peaks: number[],
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duration: number,
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y: number,
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height: number
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): void {
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if (peaks.length === 0 || duration <= 0) return;
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const { width, visibleStart, visibleEnd } = state;
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const visibleRange = visibleEnd - visibleStart;
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ctx.fillStyle = '#89b4fa44';
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ctx.strokeStyle = '#89b4fa88';
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(0, y + height);
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for (let px = 0; px < width; px++) {
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const startSample = Math.floor(
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((visibleStart + ((px - 0.5) / width) * visibleRange) / duration) * peaks.length
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);
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const endSample = Math.floor(
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((visibleStart + ((px + 0.5) / width) * visibleRange) / duration) * peaks.length
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);
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let maxPeak = 0;
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for (let i = Math.max(0, startSample); i <= Math.min(endSample, peaks.length - 1); i++) {
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maxPeak = Math.max(maxPeak, peaks[i]);
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}
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const barHeight = maxPeak * height;
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ctx.lineTo(px, y + height - barHeight);
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}
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ctx.lineTo(width, y + height);
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ctx.closePath();
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ctx.fill();
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ctx.stroke();
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}
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