feat: metadata overlay tweaks — location badge, rounded corners, translucent option
- Location gets its own badge in the lower-left corner (separate from the main date/time/people/camera badge at the configured position) - All overlay badges now use rounded corners (radius 4px) via fillRoundRect instead of fillRect - New setting: 'Translucent background?' checkbox in web UI When enabled, badge backgrounds use a checkerboard pattern (every other pixel black) instead of solid black, creating a 50% opacity effect that lets the underlying image show through - Refactored all badge drawing through a single drawOverlayBadge() helper (metadata, sleep indicator, battery indicator) Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -24,6 +24,7 @@ Settings SettingsManager::get() {
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s.time_fmt = readString("time_fmt", "%H:%M:%S");
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s.pipeline_mode = readU8("pipe_mode", DEFAULT_PIPELINE_MODE);
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s.dither_noise = readU8("dith_noise", DEFAULT_DITHER_NOISE);
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s.meta_translucent = readU8("meta_trans", 0);
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s.led_brightness = readU8("led_bright", DEFAULT_LED_BRIGHTNESS);
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s.show_battery = readU8("show_batt", 1);
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s.queue_cursor = readU32("queue_cursor", 0);
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@@ -45,6 +46,7 @@ void SettingsManager::save(const Settings& s) {
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writeString("time_fmt", s.time_fmt);
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writeU8("pipe_mode", s.pipeline_mode);
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writeU8("dith_noise", s.dither_noise);
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writeU8("meta_trans", s.meta_translucent);
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writeU8("led_bright", s.led_brightness);
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writeU8("show_batt", s.show_battery);
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writeU32("queue_cursor", s.queue_cursor);
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