#include #include #include #include #include #include // Palette definition (same as config.h) struct Color { uint8_t r, g, b; }; static const Color PALETTE[6] = { {0, 0, 0}, // Black {255, 255, 255}, // White {200, 30, 30}, // Red {30, 160, 30}, // Green {30, 30, 200}, // Blue {220, 200, 30} // Yellow }; // Find nearest palette color (Euclidean distance in RGB) uint8_t findNearestColor(int r, int g, int b) { uint8_t best = 0; int bestDist = INT32_MAX; for (int i = 0; i < 6; i++) { int dr = r - PALETTE[i].r; int dg = g - PALETTE[i].g; int db = b - PALETTE[i].b; int dist = dr*dr + dg*dg + db*db; if (dist < bestDist) { bestDist = dist; best = static_cast(i); } } return best; } // Floyd-Steinberg dithering on a small test buffer void ditherBuffer(uint8_t* rgb, int width, int height, uint8_t* output) { // Working buffer with int16_t to handle error diffusion overflow int16_t* work = (int16_t*)malloc(width * height * 3 * sizeof(int16_t)); for (int i = 0; i < width * height * 3; i++) { work[i] = rgb[i]; } for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int idx = (y * width + x) * 3; int r = work[idx]; int g = work[idx + 1]; int b = work[idx + 2]; // Clamp r = r < 0 ? 0 : (r > 255 ? 255 : r); g = g < 0 ? 0 : (g > 255 ? 255 : g); b = b < 0 ? 0 : (b > 255 ? 255 : b); uint8_t nearest = findNearestColor(r, g, b); output[y * width + x] = nearest; // Error int errR = r - PALETTE[nearest].r; int errG = g - PALETTE[nearest].g; int errB = b - PALETTE[nearest].b; // Distribute error (Floyd-Steinberg weights: 7/16, 3/16, 5/16, 1/16) if (x + 1 < width) { int ni = (y * width + (x + 1)) * 3; work[ni] += errR * 7 / 16; work[ni + 1] += errG * 7 / 16; work[ni + 2] += errB * 7 / 16; } if (y + 1 < height) { if (x > 0) { int ni = ((y + 1) * width + (x - 1)) * 3; work[ni] += errR * 3 / 16; work[ni + 1] += errG * 3 / 16; work[ni + 2] += errB * 3 / 16; } { int ni = ((y + 1) * width + x) * 3; work[ni] += errR * 5 / 16; work[ni + 1] += errG * 5 / 16; work[ni + 2] += errB * 5 / 16; } if (x + 1 < width) { int ni = ((y + 1) * width + (x + 1)) * 3; work[ni] += errR * 1 / 16; work[ni + 1] += errG * 1 / 16; work[ni + 2] += errB * 1 / 16; } } } } free(work); } void test_nearest_color_black() { TEST_ASSERT_EQUAL(0, findNearestColor(0, 0, 0)); } void test_nearest_color_white() { TEST_ASSERT_EQUAL(1, findNearestColor(255, 255, 255)); } void test_nearest_color_red() { TEST_ASSERT_EQUAL(2, findNearestColor(180, 20, 20)); } void test_nearest_color_green() { TEST_ASSERT_EQUAL(3, findNearestColor(20, 140, 20)); } void test_nearest_color_blue() { TEST_ASSERT_EQUAL(4, findNearestColor(20, 20, 180)); } void test_nearest_color_yellow() { TEST_ASSERT_EQUAL(5, findNearestColor(200, 180, 20)); } void test_dither_solid_black() { const int W = 4, H = 4; uint8_t rgb[W * H * 3] = {0}; // All black uint8_t output[W * H]; ditherBuffer(rgb, W, H, output); for (int i = 0; i < W * H; i++) { TEST_ASSERT_EQUAL(0, output[i]); // All should be black } } void test_dither_solid_white() { const int W = 4, H = 4; uint8_t rgb[W * H * 3]; memset(rgb, 255, sizeof(rgb)); // All white uint8_t output[W * H]; ditherBuffer(rgb, W, H, output); for (int i = 0; i < W * H; i++) { TEST_ASSERT_EQUAL(1, output[i]); // All should be white } } void test_dither_produces_valid_indices() { const int W = 8, H = 8; uint8_t rgb[W * H * 3]; // Fill with mid-gray for (int i = 0; i < W * H * 3; i++) rgb[i] = 128; uint8_t output[W * H]; ditherBuffer(rgb, W, H, output); for (int i = 0; i < W * H; i++) { TEST_ASSERT_TRUE(output[i] < 6); // Valid palette index } }