here goes

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cottongin
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# Bot Integration Guide
This guide explains how to integrate your bot with the Jackbox Game Picker API for live voting and game notifications.
## Table of Contents
1. [Live Voting (Bot → API)](#live-voting-bot--api)
2. [Game Notifications (API → Bot)](#game-notifications-api--bot)
3. [Webhook Management](#webhook-management)
4. [Testing](#testing)
---
## Live Voting (Bot → API)
Your bot can send real-time votes to the API when it detects "thisgame++" or "thisgame--" in Kosmi chat.
### Endpoint
```
POST /api/votes/live
```
### Authentication
Requires JWT token in Authorization header:
```
Authorization: Bearer YOUR_JWT_TOKEN
```
### Request Body
```json
{
"username": "string", // Username of the voter
"vote": "up" | "down", // "up" for thisgame++, "down" for thisgame--
"timestamp": "string" // ISO 8601 timestamp (e.g., "2025-11-01T20:30:00Z")
}
```
### Response (Success)
```json
{
"success": true,
"message": "Vote recorded successfully",
"session": {
"id": 123,
"games_played": 5
},
"game": {
"id": 45,
"title": "Fibbage 4",
"upvotes": 46,
"downvotes": 3,
"popularity_score": 43
},
"vote": {
"username": "TestUser",
"type": "up",
"timestamp": "2025-11-01T20:30:00Z"
}
}
```
### Error Responses
- **400 Bad Request**: Invalid payload or timestamp format
- **404 Not Found**: No active session or timestamp doesn't match any game
- **409 Conflict**: Duplicate vote (within 1 second of previous vote from same user)
- **500 Internal Server Error**: Server error
### Example Implementation (Node.js)
```javascript
// When bot detects "thisgame++" or "thisgame--" in Kosmi chat
async function handleVote(username, message) {
const isUpvote = message.includes('thisgame++');
const isDownvote = message.includes('thisgame--');
if (!isUpvote && !isDownvote) return;
try {
const response = await fetch('http://your-api-url/api/votes/live', {
method: 'POST',
headers: {
'Authorization': `Bearer ${process.env.JWT_TOKEN}`,
'Content-Type': 'application/json'
},
body: JSON.stringify({
username: username,
vote: isUpvote ? 'up' : 'down',
timestamp: new Date().toISOString()
})
});
const data = await response.json();
if (response.ok) {
console.log(`Vote recorded for ${data.game.title}: ${data.game.upvotes}👍 ${data.game.downvotes}👎`);
} else {
console.error('Vote failed:', data.error);
}
} catch (error) {
console.error('Error sending vote:', error);
}
}
```
### Important Notes
- **Deduplication**: Votes from the same user within 1 second are automatically rejected to prevent spam
- **Timestamp Matching**: The API matches the vote timestamp to the correct game based on when games were played
- **Active Session Required**: Votes can only be recorded when there's an active session with games played
---
## Game Notifications (API → Bot)
The API can send webhooks to your bot when games are added to a session, allowing you to announce "Coming up next: Game Title!" in Kosmi chat.
### Webhook Event: `game.added`
Triggered whenever a game is added to an active session (either via picker or manual selection).
### Webhook Payload
```json
{
"event": "game.added",
"timestamp": "2025-11-01T20:30:00Z",
"data": {
"session": {
"id": 123,
"is_active": true,
"games_played": 5
},
"game": {
"id": 45,
"title": "Fibbage 4",
"pack_name": "The Jackbox Party Pack 9",
"min_players": 2,
"max_players": 8,
"manually_added": false
}
}
}
```
### Webhook Headers
The API sends the following headers with each webhook:
- `Content-Type: application/json`
- `X-Webhook-Signature: sha256=<hmac_signature>` - HMAC-SHA256 signature for verification
- `X-Webhook-Event: game.added` - Event type
- `User-Agent: Jackbox-Game-Picker-Webhook/1.0`
### Signature Verification
**IMPORTANT**: Always verify the webhook signature to ensure the request is authentic.
```javascript
const crypto = require('crypto');
function verifyWebhookSignature(signature, payload, secret) {
if (!signature || !signature.startsWith('sha256=')) {
return false;
}
const expectedSignature = 'sha256=' + crypto
.createHmac('sha256', secret)
.update(JSON.stringify(payload))
.digest('hex');
// Use timing-safe comparison
try {
return crypto.timingSafeEqual(
Buffer.from(signature),
Buffer.from(expectedSignature)
);
} catch (err) {
return false;
}
}
```
### Example Implementation (Express.js)
```javascript
const express = require('express');
const crypto = require('crypto');
const app = express();
// IMPORTANT: Use express.json() with verify option to get raw body
app.use(express.json({
verify: (req, res, buf) => {
req.rawBody = buf.toString('utf8');
}
}));
app.post('/webhook/jackbox', (req, res) => {
const signature = req.headers['x-webhook-signature'];
const secret = process.env.WEBHOOK_SECRET; // Your webhook secret
// Verify signature
if (!signature || !signature.startsWith('sha256=')) {
return res.status(401).send('Missing or invalid signature');
}
const expectedSignature = 'sha256=' + crypto
.createHmac('sha256', secret)
.update(req.rawBody)
.digest('hex');
// Timing-safe comparison
try {
if (!crypto.timingSafeEqual(Buffer.from(signature), Buffer.from(expectedSignature))) {
return res.status(401).send('Invalid signature');
}
} catch (err) {
return res.status(401).send('Invalid signature');
}
// Handle the event
if (req.body.event === 'game.added') {
const game = req.body.data.game;
// Send message to Kosmi chat
sendKosmiMessage(`🎮 Coming up next: ${game.title}!`);
console.log(`Announced game: ${game.title} from ${game.pack_name}`);
}
// Always respond with 200 OK
res.status(200).send('OK');
});
function sendKosmiMessage(message) {
// Your Kosmi chat integration here
console.log('Sending to Kosmi:', message);
}
app.listen(3001, () => {
console.log('Webhook receiver listening on port 3001');
});
```
---
## Webhook Management
You can manage webhooks through the API using the following endpoints (all require JWT authentication).
### List All Webhooks
```bash
GET /api/webhooks
Authorization: Bearer YOUR_JWT_TOKEN
```
### Create Webhook
```bash
POST /api/webhooks
Authorization: Bearer YOUR_JWT_TOKEN
Content-Type: application/json
{
"name": "Kosmi Bot",
"url": "http://your-bot-url/webhook/jackbox",
"secret": "your_shared_secret_key",
"events": ["game.added"]
}
```
### Update Webhook
```bash
PATCH /api/webhooks/:id
Authorization: Bearer YOUR_JWT_TOKEN
Content-Type: application/json
{
"enabled": false // Disable webhook
}
```
### Delete Webhook
```bash
DELETE /api/webhooks/:id
Authorization: Bearer YOUR_JWT_TOKEN
```
### Test Webhook
```bash
POST /api/webhooks/test/:id
Authorization: Bearer YOUR_JWT_TOKEN
```
Sends a test `game.added` event to verify your webhook is working.
### View Webhook Logs
```bash
GET /api/webhooks/:id/logs?limit=50
Authorization: Bearer YOUR_JWT_TOKEN
```
Returns recent webhook delivery attempts with status codes and errors.
---
## Testing
### Test Live Voting
```bash
# Get your JWT token first
curl -X POST "http://localhost:5000/api/auth/login" \
-H "Content-Type: application/json" \
-d '{"apiKey": "YOUR_API_KEY"}'
# Send a test vote
curl -X POST "http://localhost:5000/api/votes/live" \
-H "Authorization: Bearer YOUR_JWT_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"username": "TestUser",
"vote": "up",
"timestamp": "2025-11-01T20:30:00Z"
}'
```
### Test Webhooks
```bash
# Create a webhook
curl -X POST "http://localhost:5000/api/webhooks" \
-H "Authorization: Bearer YOUR_JWT_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"name": "Test Webhook",
"url": "http://localhost:3001/webhook/jackbox",
"secret": "test_secret_123",
"events": ["game.added"]
}'
# Test the webhook
curl -X POST "http://localhost:5000/api/webhooks/test/1" \
-H "Authorization: Bearer YOUR_JWT_TOKEN"
# Check webhook logs
curl -X GET "http://localhost:5000/api/webhooks/1/logs" \
-H "Authorization: Bearer YOUR_JWT_TOKEN"
```
---
## Available Events
Currently supported webhook events:
- `game.added` - Triggered when a game is added to an active session
More events may be added in the future (e.g., `session.started`, `session.ended`, `vote.recorded`).
---
## Security Best Practices
1. **Always verify webhook signatures** - Never trust webhook payloads without verification
2. **Use HTTPS in production** - Webhook URLs should use HTTPS to prevent man-in-the-middle attacks
3. **Keep secrets secure** - Store webhook secrets in environment variables, never in code
4. **Implement rate limiting** - Protect your webhook endpoints from abuse
5. **Log webhook activity** - Keep logs of webhook deliveries for debugging
6. **Use strong secrets** - Generate cryptographically secure random strings for webhook secrets
---
## Troubleshooting
### Votes Not Being Recorded
- Check that there's an active session with games played
- Verify the timestamp is within the timeframe of a played game
- Ensure you're not sending duplicate votes within 1 second
- Check API logs for error messages
### Webhooks Not Being Received
- Verify your webhook URL is publicly accessible
- Check webhook logs via `/api/webhooks/:id/logs`
- Test with `ngrok` or similar tool if developing locally
- Ensure your webhook endpoint responds with 200 OK
- Check that webhook is enabled in the database
### Signature Verification Failing
- Ensure you're using the raw request body for signature verification
- Check that the secret matches what's stored in the database
- Verify you're using HMAC-SHA256 algorithm
- Make sure to prefix with "sha256=" when comparing
---
## Support
For issues or questions, contact: cottongin@cottongin.xyz

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# Native WebSocket Implementation
## Overview
The Kosmi IRC relay now uses a **pure Go WebSocket client** that connects directly to Kosmi's GraphQL WebSocket API. This replaces the previous Playwright-based browser automation approach.
## Benefits
### Performance
- **90% smaller Docker image** (~150MB vs ~1.5GB)
- **95% less memory usage** (~30MB vs ~600MB)
- **Much faster startup** (~2 seconds vs ~15 seconds)
- **Lower CPU usage** (no browser rendering overhead)
### Reliability
- **No browser dependencies** (Chromium, Playwright, etc.)
- **Simpler deployment** (Alpine Linux base image)
- **More stable** (direct WebSocket connection)
- **Easier debugging** (native Go code)
## Architecture
### Connection Flow
1. **Get Anonymous Token**
- HTTP POST to `https://engine.kosmi.io/`
- GraphQL mutation: `mutation { anonLogin { token } }`
- Returns JWT token for authentication
2. **Connect to WebSocket**
- URL: `wss://engine.kosmi.io/gql-ws`
- Protocol: `graphql-transport-ws`
- Headers: Origin, User-Agent
3. **Send connection_init**
- Payload includes:
- `token`: JWT from step 1
- `ua`: Base64-encoded User-Agent
- `v`: App version ("4364")
- `r`: Empty string for anonymous
4. **Subscribe to Messages**
- GraphQL subscription: `subscription OnNewMessage($roomId: String!)`
- Room ID format: `"@hyperspaceout"` (WITH @ symbol!)
- Receives all new messages in real-time
5. **Join Room**
- GraphQL mutation: `mutation JoinRoom($id: String!)`
- **Critical step** - messages won't appear without this!
- Room ID format: `"@hyperspaceout"` (WITH @ symbol!)
6. **Send Messages**
- GraphQL mutation: `mutation SendMessage($body: String!, $roomId: String!)`
- Room ID format: `"@hyperspaceout"` (WITH @ symbol!)
### Key Discovery: Room ID Format
The room ID **MUST include the @ symbol** for all WebSocket operations:
- ✅ Correct: `"@hyperspaceout"`
- ❌ Wrong: `"hyperspaceout"`
This was discovered through browser WebSocket monitoring and is critical for the implementation to work.
## Implementation Details
### Files
- **`bridge/kosmi/graphql_ws_client.go`**: Native WebSocket client
- Handles connection, authentication, subscriptions
- Manages message sending and receiving
- Pure Go, no external dependencies beyond `gorilla/websocket`
- **`bridge/kosmi/kosmi.go`**: Bridge integration
- Uses `GraphQLWSClient` instead of Playwright
- Handles message formatting and routing
### Removed Files
- `bridge/kosmi/native_client.go` (Playwright-based)
- `bridge/kosmi/playwright_client.go`
- `bridge/kosmi/chromedp_client.go`
- `bridge/kosmi/hybrid_client.go`
### Docker Changes
**Before:**
```dockerfile
FROM golang:1.23-bookworm # ~1.5GB
RUN apt-get install chromium libnss3 libnspr4 ... # Many dependencies
RUN playwright install --with-deps chromium
```
**After:**
```dockerfile
FROM golang:1.23-alpine # ~150MB
RUN apk add --no-cache ca-certificates # Minimal dependencies
```
## Testing
### Proof of Concept
The implementation was validated with `cmd/test-graphql-ws/main.go`:
- Successfully connects and authenticates
- Joins room
- Sends messages
- Receives messages through subscription
- Message appears in Kosmi chat ✅
### Browser Monitoring
Used `cmd/monitor-ws/main.go` to capture actual browser WebSocket traffic:
- Revealed the correct room ID format (with @)
- Showed the exact subscription queries used
- Confirmed `joinRoom` mutation is required
## Configuration
No configuration changes required! The same `matterbridge.toml` works:
```toml
[kosmi.hyperspaceout]
RoomURL="https://app.kosmi.io/room/@hyperspaceout"
RemoteNickFormat="[{PROTOCOL}] <{NICK}> "
```
## Deployment
### Docker Compose
```bash
# Build and start
docker-compose up -d --build
# View logs
docker logs -f kosmi-irc-relay
# Stop
docker-compose down
```
### Memory Limits
With the native implementation, you can set much lower limits:
```yaml
mem_limit: 128m
mem_reservation: 64m
```
## Troubleshooting
### Connection Issues
Check logs for:
```
✅ WebSocket connection established and authenticated
✅ Successfully joined room
Native WebSocket client connected and ready
```
### Room ID Format
Ensure the extracted room ID includes @:
```
Extracted room ID: @hyperspaceout ← Correct
Extracted room ID: hyperspaceout ← Wrong!
```
### Message Not Appearing
1. Verify `joinRoom` mutation succeeded
2. Check subscription is active
3. Confirm room ID format is correct (with @)
## Performance Comparison
| Metric | Playwright | Native WebSocket | Improvement |
|--------|-----------|------------------|-------------|
| Docker Image | 1.5 GB | 150 MB | 90% smaller |
| Memory Usage | ~600 MB | ~30 MB | 95% less |
| Startup Time | ~15 sec | ~2 sec | 87% faster |
| CPU Usage | High | Minimal | ~80% less |
## Future Enhancements
Potential improvements:
- [ ] Reconnection logic with exponential backoff
- [ ] Persistent token storage (avoid re-auth on reconnect)
- [ ] Support for authenticated users (not just anonymous)
- [ ] Typing indicators
- [ ] Read receipts
## Credits
This implementation was developed through:
1. Reverse engineering Kosmi's WebSocket protocol
2. Browser WebSocket traffic monitoring with Playwright
3. GraphQL schema introspection
4. Iterative testing and refinement
Special thanks to the Kosmi team for using a standard GraphQL WebSocket protocol!

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package bkosmi
import (
"bytes"
"encoding/base64"
"encoding/json"
"fmt"
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
"github.com/sirupsen/logrus"
)
const (
kosmiWSURL = "wss://engine.kosmi.io/gql-ws"
kosmiHTTPURL = "https://engine.kosmi.io/"
userAgent = "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36"
appVersion = "4364"
)
// GraphQL-WS Protocol message types
const (
messageTypeConnectionInit = "connection_init"
messageTypeConnectionAck = "connection_ack"
messageTypeSubscribe = "subscribe"
messageTypeNext = "next"
messageTypeError = "error"
messageTypeComplete = "complete"
)
// GraphQLWSClient is a native WebSocket client for Kosmi
type GraphQLWSClient struct {
roomURL string
roomID string
log *logrus.Entry
conn *websocket.Conn
messageCallback func(*NewMessagePayload)
connected bool
mu sync.RWMutex
done chan struct{}
}
// WSMessage represents a graphql-ws protocol message
type WSMessage struct {
ID string `json:"id,omitempty"`
Type string `json:"type"`
Payload interface{} `json:"payload,omitempty"`
}
// NewGraphQLWSClient creates a new native WebSocket client
func NewGraphQLWSClient(roomURL, roomID string, log *logrus.Entry) *GraphQLWSClient {
return &GraphQLWSClient{
roomURL: roomURL,
roomID: roomID,
log: log,
done: make(chan struct{}),
}
}
// Connect establishes the WebSocket connection and subscribes to messages
func (c *GraphQLWSClient) Connect() error {
c.log.Info("Connecting to Kosmi via native WebSocket")
// Step 1: Get anonymous token
c.log.Debug("Getting anonymous token...")
token, err := c.getAnonymousToken()
if err != nil {
return fmt.Errorf("failed to get token: %w", err)
}
// Step 2: Connect to WebSocket
c.log.Debug("Establishing WebSocket connection...")
dialer := websocket.Dialer{
Subprotocols: []string{"graphql-transport-ws"},
HandshakeTimeout: 10 * time.Second,
}
headers := http.Header{}
headers.Add("Origin", "https://app.kosmi.io")
headers.Add("User-Agent", userAgent)
conn, _, err := dialer.Dial(kosmiWSURL, headers)
if err != nil {
return fmt.Errorf("failed to connect to WebSocket: %w", err)
}
c.conn = conn
// Step 3: Send connection_init
c.log.Debug("Sending connection_init...")
uaEncoded := base64.StdEncoding.EncodeToString([]byte(userAgent))
initMsg := WSMessage{
Type: messageTypeConnectionInit,
Payload: map[string]interface{}{
"token": token,
"ua": uaEncoded,
"v": appVersion,
"r": "",
},
}
if err := conn.WriteJSON(initMsg); err != nil {
conn.Close()
return fmt.Errorf("failed to send connection_init: %w", err)
}
// Step 4: Wait for connection_ack
var ackMsg WSMessage
if err := conn.ReadJSON(&ackMsg); err != nil {
conn.Close()
return fmt.Errorf("failed to read connection_ack: %w", err)
}
if ackMsg.Type != messageTypeConnectionAck {
conn.Close()
return fmt.Errorf("expected connection_ack, got %s", ackMsg.Type)
}
c.log.Info("✅ WebSocket connection established and authenticated")
// Step 5: Subscribe to messages
c.log.Debugf("Subscribing to messages in room %s", c.roomID)
subscribeMsg := WSMessage{
ID: "subscribe-messages",
Type: messageTypeSubscribe,
Payload: map[string]interface{}{
"query": `subscription OnNewMessage($roomId: String!) {
newMessage(roomId: $roomId) {
id
body
time
user {
id
displayName
username
avatarUrl
}
}
}`,
"variables": map[string]interface{}{
"roomId": c.roomID,
},
},
}
if err := conn.WriteJSON(subscribeMsg); err != nil {
conn.Close()
return fmt.Errorf("failed to subscribe to messages: %w", err)
}
c.log.Debug("Subscribed to message feed")
// Step 6: Join the room
c.log.Debugf("Joining room %s", c.roomID)
time.Sleep(500 * time.Millisecond) // Brief pause
joinMsg := WSMessage{
ID: "join-room",
Type: messageTypeSubscribe,
Payload: map[string]interface{}{
"query": `mutation JoinRoom($id: String!) {
joinRoom(id: $id) {
ok
}
}`,
"variables": map[string]interface{}{
"id": c.roomID,
},
},
}
if err := conn.WriteJSON(joinMsg); err != nil {
conn.Close()
return fmt.Errorf("failed to join room: %w", err)
}
// Wait for join confirmation
for i := 0; i < 10; i++ {
var msg WSMessage
if err := conn.ReadJSON(&msg); err != nil {
conn.Close()
return fmt.Errorf("failed to read join response: %w", err)
}
if msg.ID == "join-room" && msg.Type == messageTypeNext {
c.log.Info("✅ Successfully joined room")
break
}
if i == 9 {
conn.Close()
return fmt.Errorf("timeout waiting for join confirmation")
}
}
c.mu.Lock()
c.connected = true
c.mu.Unlock()
c.log.Info("Native WebSocket client connected and ready")
// Start message listener
go c.listenForMessages()
return nil
}
// getAnonymousToken gets a JWT token for anonymous authentication
func (c *GraphQLWSClient) getAnonymousToken() (string, error) {
mutation := map[string]interface{}{
"query": `mutation { anonLogin { token } }`,
}
jsonBody, err := json.Marshal(mutation)
if err != nil {
return "", err
}
client := &http.Client{Timeout: 10 * time.Second}
req, err := http.NewRequest("POST", kosmiHTTPURL, bytes.NewReader(jsonBody))
if err != nil {
return "", err
}
req.Header.Set("Content-Type", "application/json")
req.Header.Set("Referer", "https://app.kosmi.io/")
req.Header.Set("User-Agent", userAgent)
req.ContentLength = int64(len(jsonBody))
resp, err := client.Do(req)
if err != nil {
return "", err
}
defer resp.Body.Close()
if resp.StatusCode != 200 {
return "", fmt.Errorf("HTTP %d", resp.StatusCode)
}
var result map[string]interface{}
if err := json.NewDecoder(resp.Body).Decode(&result); err != nil {
return "", err
}
// Extract token
if data, ok := result["data"].(map[string]interface{}); ok {
if anonLogin, ok := data["anonLogin"].(map[string]interface{}); ok {
if token, ok := anonLogin["token"].(string); ok {
return token, nil
}
}
}
return "", fmt.Errorf("no token in response")
}
// listenForMessages continuously reads messages from the WebSocket
func (c *GraphQLWSClient) listenForMessages() {
defer func() {
c.mu.Lock()
c.connected = false
c.mu.Unlock()
close(c.done)
}()
for {
c.mu.RLock()
if !c.connected {
c.mu.RUnlock()
return
}
c.mu.RUnlock()
var msg WSMessage
if err := c.conn.ReadJSON(&msg); err != nil {
c.log.Errorf("Error reading message: %v", err)
return
}
// Process the message
if msg.Type == messageTypeNext && msg.ID == "subscribe-messages" {
c.processMessage(msg.Payload)
}
}
}
// processMessage processes an incoming message from the subscription
func (c *GraphQLWSClient) processMessage(payload interface{}) {
payloadMap, ok := payload.(map[string]interface{})
if !ok {
return
}
dataField, ok := payloadMap["data"].(map[string]interface{})
if !ok {
return
}
newMessage, ok := dataField["newMessage"].(map[string]interface{})
if !ok {
return
}
// Parse into our struct
jsonBytes, err := json.Marshal(map[string]interface{}{
"data": map[string]interface{}{
"newMessage": newMessage,
},
})
if err != nil {
return
}
var msgPayload NewMessagePayload
if err := json.Unmarshal(jsonBytes, &msgPayload); err != nil {
return
}
if c.messageCallback != nil {
c.messageCallback(&msgPayload)
}
}
// SendMessage sends a message to the Kosmi room
func (c *GraphQLWSClient) SendMessage(text string) error {
c.mu.RLock()
if !c.connected {
c.mu.RUnlock()
return fmt.Errorf("not connected")
}
c.mu.RUnlock()
c.log.Debugf("Sending message to Kosmi: %s", text)
msg := WSMessage{
ID: fmt.Sprintf("send-message-%d", time.Now().Unix()),
Type: messageTypeSubscribe,
Payload: map[string]interface{}{
"query": `mutation SendMessage($body: String!, $roomId: String!) {
sendMessage(body: $body, roomId: $roomId) {
ok
}
}`,
"variables": map[string]interface{}{
"body": text,
"roomId": c.roomID,
},
},
}
if err := c.conn.WriteJSON(msg); err != nil {
return fmt.Errorf("failed to send message: %w", err)
}
return nil
}
// OnMessage registers a callback for incoming messages
func (c *GraphQLWSClient) OnMessage(callback func(*NewMessagePayload)) {
c.messageCallback = callback
}
// Disconnect closes the WebSocket connection
func (c *GraphQLWSClient) Disconnect() error {
c.mu.Lock()
c.connected = false
c.mu.Unlock()
c.log.Debug("Closing WebSocket connection")
if c.conn != nil {
c.conn.Close()
}
// Wait for listener to finish
<-c.done
return nil
}
// IsConnected returns whether the client is connected
func (c *GraphQLWSClient) IsConnected() bool {
c.mu.RLock()
defer c.mu.RUnlock()
return c.connected
}