Handle poll.start, poll.ending, voting.ended, and poll.ending.cancelled WebSocket messages from the upstream GamePicker API. Broadcasts opening, closing-countdown, and closed announcements with per-bridge bold formatting (IRC control codes vs asterisks for Kosmi). Co-authored-by: Cursor <cursoragent@cursor.com>
138 lines
3.9 KiB
Markdown
138 lines
3.9 KiB
Markdown
# Poll WebSocket Messages
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## Overview
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Poll messages manage the lifecycle of viewer polls over the upstream WebSocket connection. They are session-scoped — you must be subscribed to the relevant session to send or receive them.
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All messages use the standard envelope:
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```json
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{
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"type": "<message-type>",
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"data": { ... }
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}
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```
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---
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## Message Flow
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```
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poll.start ──► (poll is open, viewers are voting)
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│
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poll.ending ──► (countdown active)
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│
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┌───────────┴───────────┐
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│ │
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voting.ended poll.ending.cancelled
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(poll is closed) (countdown aborted,
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poll stays open)
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```
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---
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## Client → Server
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### poll.start
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Triggers poll generation for the active session.
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```json
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{
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"type": "poll.start",
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"sessionId": 3
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}
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```
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| Field | Type | Required | Description |
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|-------------|--------|----------|-----------------------------------------------------------------------------|
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| `type` | string | yes | `"poll.start"` |
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| `sessionId` | number | no | Included for protocol consistency. The server uses its internally tracked session ID. |
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Any existing active poll is deactivated and replaced.
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### poll.leading
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Sent by the client to report the current leading option. Typically sent whenever the lead changes.
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```json
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{
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"type": "poll.leading",
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"sessionId": 3,
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"gameId": 17,
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"label": "Quiplash 3",
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"votes": 12
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}
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```
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| Field | Type | Required | Description |
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|-------------|--------|----------|---------------------------------------|
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| `type` | string | yes | `"poll.leading"` |
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| `sessionId` | number | yes | Active session ID |
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| `gameId` | number | yes | Game ID of the leading option (0 for "Other") |
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| `label` | string | yes | Display label of the leading option |
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| `votes` | number | yes | Current vote count for the leader |
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---
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## Server → Client
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### poll.ending
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Signals that voting will close after a countdown. Sent when the server initiates poll closure.
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```json
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{
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"type": "poll.ending",
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"data": {
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"sessionId": 3,
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"endsAt": "2026-05-13T02:20:30.123456789Z",
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"delaySeconds": 30
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}
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}
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```
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| Field | Type | Description |
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|----------------|--------|--------------------------------------------------|
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| `sessionId` | number | Active session ID |
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| `endsAt` | string | RFC 3339 timestamp when voting closes |
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| `delaySeconds` | number | Seconds remaining until voting closes |
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### poll.ending.cancelled
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The previously announced countdown has been cancelled. Voting remains open.
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```json
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{
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"type": "poll.ending.cancelled",
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"data": {
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"sessionId": 3
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}
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}
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```
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| Field | Type | Description |
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|-------------|--------|-------------------|
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| `sessionId` | number | Active session ID |
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### voting.ended
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Voting has closed. The active poll is finalized.
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```json
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{
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"type": "voting.ended"
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}
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```
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No `data` payload. The server does not include results — consumers should query their own tallies or rely on the preceding `poll.leading` updates for the final state.
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---
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## Lifecycle Notes
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- A `poll.start` always replaces any existing active poll.
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- `poll.ending` may be followed by either `voting.ended` (normal close) or `poll.ending.cancelled` (countdown aborted).
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- After `voting.ended`, no further vote-related messages are sent until the next `poll.start`.
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- `game.started` implicitly deactivates any active poll — no explicit poll message is sent.
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