fix: player list styling and positioning tweaks
- Empty slots use subtle gray dashed line instead of solid characters - Left/Right positions anchor to screen edges, never obscuring room code - Player list enabled by default - Fix VALID_TRANSITIONS.get() crash (plain object, not Map) Made-with: Cursor
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@@ -186,7 +186,7 @@ export class PlayerList {
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const name = document.createElement('span');
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name.className = 'player-slot-name empty';
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name.textContent = '────────';
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name.textContent = '\u00A0';
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slot.appendChild(number);
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slot.appendChild(name);
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@@ -219,10 +219,11 @@ export class PlayerList {
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for (const slot of this._slots) {
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slot.nameEl.style.fontSize = fontPx;
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slot.element.querySelector('.player-slot-number').style.fontSize = fontPx;
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if (slot.nameEl.classList.contains('filled')) {
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slot.nameEl.style.color = textColor;
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} else {
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slot.nameEl.style.color = emptyColor;
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slot.nameEl.style.borderBottomColor = emptyColor;
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}
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}
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}
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@@ -261,14 +262,15 @@ export class PlayerList {
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slot.nameEl.style.opacity = '1';
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}
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} else if (slot.filled) {
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slot.nameEl.textContent = '────────';
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slot.nameEl.textContent = '\u00A0';
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slot.nameEl.classList.remove('filled');
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slot.nameEl.classList.add('empty');
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slot.filled = false;
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slot.nameEl.style.transition = '';
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slot.nameEl.style.opacity = '1';
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slot.nameEl.style.color = 'transparent';
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if (inputs) {
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slot.nameEl.style.color = inputs.emptyColor.value;
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slot.nameEl.style.borderBottomColor = inputs.emptyColor.value;
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}
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}
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}
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@@ -331,7 +331,7 @@ export class OverlayManager {
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*/
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#transitionTo(next) {
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const current = this.#state;
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if (!VALID_TRANSITIONS.get(current)?.has(next)) {
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if (!VALID_TRANSITIONS[current]?.has(next)) {
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return;
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}
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