fix: address code review issues from final review

- Override modes now actually affect component visibility (force_show,
  force_hide, auto respected in transitions and updates)
- RoomCodeDisplay.update() guarded by #active flag to prevent
  re-activation outside lobby state
- broadcastUpdate() only sends to components when in lobby state
- Relaxed idle→playing/ended transitions for out-of-order events
- room.disconnected now clears room code, players, lobby state context
- Empty room codes clear input fields instead of leaving stale values
- Removed dead auto-mode-toggle UI and associated CSS
- Fixed player list vertical centering when offset is applied

Made-with: Cursor
This commit is contained in:
cottongin
2026-03-20 13:08:52 -04:00
parent 19c94d294f
commit 875153ef63
4 changed files with 63 additions and 98 deletions

View File

@@ -215,7 +215,7 @@ export class PlayerList {
const emptyColor = inputs.emptyColor.value;
const offsetY = `${parseInt(inputs.offset.value, 10) || 0}px`;
container.style.transform = `translateY(${offsetY})`;
container.style.transform = `translateY(calc(-50% + ${offsetY}))`;
for (const slot of this._slots) {
slot.nameEl.style.fontSize = fontPx;

View File

@@ -83,6 +83,9 @@ export class RoomCodeDisplay {
const mid = Math.floor(raw.length / 2);
inputs.code1.value = raw.slice(0, mid);
inputs.code2.value = raw.slice(mid);
} else {
inputs.code1.value = '';
inputs.code2.value = '';
}
this.#applySettings();
@@ -114,7 +117,7 @@ export class RoomCodeDisplay {
* @param {{ roomCode?: string, [key: string]: unknown }} ctx
*/
update(ctx) {
if (!this.#inputs) {
if (!this.#active || !this.#inputs) {
return;
}
@@ -122,7 +125,7 @@ export class RoomCodeDisplay {
const current =
this.#inputs.code1.value.toUpperCase() + this.#inputs.code2.value.toUpperCase();
if (next !== current) {
if (next && next !== current) {
this.activate(ctx);
}
}

View File

@@ -13,7 +13,7 @@ const OVERRIDE_VALUES = new Set(Object.values(OVERRIDE_MODES));
/** @typedef {'idle'|'lobby'|'playing'|'ended'|'disconnected'} OverlayState */
const VALID_TRANSITIONS = Object.freeze({
idle: new Set(['lobby', 'disconnected']),
idle: new Set(['lobby', 'playing', 'ended', 'disconnected']),
lobby: new Set(['lobby', 'playing', 'ended', 'idle', 'disconnected']),
playing: new Set(['ended', 'lobby', 'idle', 'disconnected']),
ended: new Set(['idle', 'lobby', 'disconnected']),
@@ -106,9 +106,37 @@ export class OverlayManager {
throw new Error(`Invalid override mode: ${mode}`);
}
this.#overrides.set(name, mode);
this.#applyOverride(name);
this.#notify();
}
#applyOverride(name) {
const component = this.#components.get(name);
if (!component) return;
const mode = this.#overrides.get(name) ?? OVERRIDE_MODES.AUTO;
const ctx = this.getContext();
if (mode === OVERRIDE_MODES.FORCE_SHOW) {
if (typeof component.activate === 'function') {
try { component.activate(ctx); } catch (_) { /* ignore */ }
}
} else if (mode === OVERRIDE_MODES.FORCE_HIDE) {
if (typeof component.deactivate === 'function') {
try { component.deactivate(); } catch (_) { /* ignore */ }
}
} else if (mode === OVERRIDE_MODES.AUTO) {
if (this.#state === 'lobby') {
if (typeof component.activate === 'function') {
try { component.activate(ctx); } catch (_) { /* ignore */ }
}
} else {
if (typeof component.deactivate === 'function') {
try { component.deactivate(); } catch (_) { /* ignore */ }
}
}
}
}
/**
* @param {string} name
* @returns {string}
@@ -171,6 +199,10 @@ export class OverlayManager {
break;
case 'room.disconnected':
this.#context.roomCode = null;
this.#context.players = [];
this.#context.playerCount = 0;
this.#context.lobbyState = null;
this.#transitionTo('idle');
break;
@@ -209,14 +241,16 @@ export class OverlayManager {
}
#broadcastUpdate() {
if (this.#state !== 'lobby') {
this.#notify();
return;
}
const ctx = this.getContext();
for (const component of this.#components.values()) {
for (const [name, component] of this.#components) {
const mode = this.#overrides.get(name) ?? OVERRIDE_MODES.AUTO;
if (mode === OVERRIDE_MODES.FORCE_HIDE) continue;
if (typeof component.update === 'function') {
try {
component.update(ctx);
} catch (_) {
/* ignore */
}
try { component.update(ctx); } catch (_) { /* ignore */ }
}
}
this.#notify();
@@ -311,13 +345,11 @@ export class OverlayManager {
const enteringLobby = next === 'lobby' && current !== 'lobby';
if (leavingLobby) {
for (const component of this.#components.values()) {
for (const [name, component] of this.#components) {
const mode = this.#overrides.get(name) ?? OVERRIDE_MODES.AUTO;
if (mode !== OVERRIDE_MODES.AUTO) continue;
if (typeof component.deactivate === 'function') {
try {
component.deactivate();
} catch (_) {
/* ignore */
}
try { component.deactivate(); } catch (_) { /* ignore */ }
}
}
}
@@ -326,13 +358,11 @@ export class OverlayManager {
if (enteringLobby) {
const ctx = this.getContext();
for (const component of this.#components.values()) {
for (const [name, component] of this.#components) {
const mode = this.#overrides.get(name) ?? OVERRIDE_MODES.AUTO;
if (mode !== OVERRIDE_MODES.AUTO) continue;
if (typeof component.activate === 'function') {
try {
component.activate(ctx);
} catch (_) {
/* ignore */
}
try { component.activate(ctx); } catch (_) { /* ignore */ }
}
}
}
@@ -345,23 +375,19 @@ export class OverlayManager {
}
#fullLobbyReset() {
for (const component of this.#components.values()) {
for (const [name, component] of this.#components) {
const mode = this.#overrides.get(name) ?? OVERRIDE_MODES.AUTO;
if (mode !== OVERRIDE_MODES.AUTO) continue;
if (typeof component.deactivate === 'function') {
try {
component.deactivate();
} catch (_) {
/* ignore */
}
try { component.deactivate(); } catch (_) { /* ignore */ }
}
}
const ctx = this.getContext();
for (const component of this.#components.values()) {
for (const [name, component] of this.#components) {
const mode = this.#overrides.get(name) ?? OVERRIDE_MODES.AUTO;
if (mode !== OVERRIDE_MODES.AUTO) continue;
if (typeof component.activate === 'function') {
try {
component.activate(ctx);
} catch (_) {
/* ignore */
}
try { component.activate(ctx); } catch (_) { /* ignore */ }
}
}
}

View File

@@ -305,59 +305,6 @@
background-color: #c9302c;
}
/* Auto/Manual mode toggle */
.mode-toggle {
display: flex;
align-items: center;
gap: 8px;
}
.mode-toggle-switch {
position: relative;
width: 36px;
height: 18px;
flex-shrink: 0;
}
.mode-toggle-switch input {
opacity: 0;
width: 0;
height: 0;
}
.mode-toggle-slider {
position: absolute;
cursor: pointer;
top: 0; left: 0; right: 0; bottom: 0;
background-color: #555;
border-radius: 18px;
transition: background-color 0.2s;
}
.mode-toggle-slider:before {
content: "";
position: absolute;
height: 14px;
width: 14px;
left: 2px;
bottom: 2px;
background-color: white;
border-radius: 50%;
transition: transform 0.2s;
}
.mode-toggle-switch input:checked + .mode-toggle-slider {
background-color: #4CAF50;
}
.mode-toggle-switch input:checked + .mode-toggle-slider:before {
transform: translateX(18px);
}
.mode-label {
color: #ccc;
font-size: 12px;
}
/* Player list */
#player-list-container {
@@ -771,17 +718,6 @@
<div class="control-row" style="display: none;" id="ws-disconnect-row">
<button id="ws-disconnect-btn">Disconnect</button>
</div>
<div class="control-row" style="margin-top: 5px;">
<label>Update Mode:</label>
<div class="mode-toggle">
<span class="mode-label">Manual</span>
<label class="mode-toggle-switch">
<input type="checkbox" id="auto-mode-toggle" checked>
<span class="mode-toggle-slider"></span>
</label>
<span class="mode-label">Auto</span>
</div>
</div>
</div>
</div>