Commit Graph

7 Commits

Author SHA1 Message Date
cottongin
3bd5752cb5 feat: enhance full-room glow with configurable controls and prevent text wrapping
Add white-space: nowrap to header, footer, and code-part elements to
prevent line breaks in narrow viewports. Replace static CSS keyframes
with dynamic generation so glow color, intensity, opacity, outline
thickness, and pulse duration are all configurable from the controls
panel. Double the default outline thickness from 4px to 8px.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-03 01:24:47 -04:00
cottongin
18d66c2dba fix: meter gradient now scales correctly across resolutions
The header element was width:100% so the gradient filled relative to
the viewport, not the visible text. With centered text, low fill
percentages fell entirely outside the text bounds — making the first
player (12.5%) invisible and causing shifts at different resolutions.
Changed to width:fit-content with translateX(-50%) centering so the
gradient maps 1:1 to the text content.

Made-with: Cursor
2026-03-20 23:06:45 -04:00
cottongin
fa7363bc78 fix: convert ES modules to classic scripts for file:// compatibility
Browsers block ES module imports over the file:// protocol due to CORS.
Users opening the overlay by double-clicking the HTML file saw all JS
fail to load. Replace import/export with a window.OBS global namespace
and classic <script> tags so the overlay works without a local server.

Made-with: Cursor
2026-03-20 22:20:12 -04:00
cottongin
06e375ccdc feat: continuous pulse glow when lobby is full, add horizontal offset for player list
Make the header meter pulse animation loop indefinitely (1.2s
ease-in-out) while playerCount equals maxPlayers. Stops when a
player leaves. Also add horizontal offset control for the player
list positioning.

Made-with: Cursor
2026-03-20 15:15:09 -04:00
cottongin
7a2f8419d5 feat: add animated gradient meter to header text based on player count
CSS background-clip: text with dynamic linear-gradient replaces flat
header color. Fill sweeps left-to-right (pink to white) proportional
to playerCount/maxPlayers. Pulse glow fires when lobby is full.

Made-with: Cursor
2026-03-20 15:02:46 -04:00
cottongin
875153ef63 fix: address code review issues from final review
- Override modes now actually affect component visibility (force_show,
  force_hide, auto respected in transitions and updates)
- RoomCodeDisplay.update() guarded by #active flag to prevent
  re-activation outside lobby state
- broadcastUpdate() only sends to components when in lobby state
- Relaxed idle→playing/ended transitions for out-of-order events
- room.disconnected now clears room code, players, lobby state context
- Empty room codes clear input fields instead of leaving stale values
- Removed dead auto-mode-toggle UI and associated CSS
- Fixed player list vertical centering when offset is applied

Made-with: Cursor
2026-03-20 13:08:52 -04:00
cottongin
6b78928269 feat: extract room code display into ES module component
Made-with: Cursor
2026-03-20 12:55:01 -04:00