a8b7df48a6fc76f732590b78f04ad2272aabdec9
- Extract maxPlayers from game object in #applyGameAdded so the meter works immediately when a game is added - Read playerName field in lobby.player-joined (matches API payload) - Handle game.status 20s heartbeat to keep overlay in sync - Restore in-progress game on page refresh using status-live endpoint for full shard state including player names Made-with: Cursor
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