feat: add event broadcasting and entity update handlers to shard client
Made-with: Cursor
This commit is contained in:
@@ -84,6 +84,7 @@ class EcastShardClient {
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this.gameFinished = false;
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this.manuallyStopped = false;
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this.seq = 0;
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this.appTag = null;
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}
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handleMessage(message) {
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@@ -95,6 +96,7 @@ class EcastShardClient {
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this.handleEntityUpdate(message.result);
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break;
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case 'client/connected':
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this.handleClientConnected(message.result);
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break;
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case 'client/disconnected':
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break;
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@@ -129,6 +131,18 @@ class EcastShardClient {
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console.log(
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`[Shard Monitor] Welcome: id=${this.shardId}, players=${this.playerCount} [${this.playerNames.join(', ')}], state=${this.gameState}, lobby=${this.lobbyState}`
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);
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this.onEvent('room.connected', {
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sessionId: this.sessionId,
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gameId: this.gameId,
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roomCode: this.roomCode,
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appTag: this.appTag,
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maxPlayers: this.maxPlayers,
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playerCount: this.playerCount,
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players: [...this.playerNames],
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lobbyState: this.lobbyState,
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gameState: this.gameState,
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});
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}
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handleEntityUpdate(result) {
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@@ -136,11 +150,91 @@ class EcastShardClient {
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if (result.key === 'room' || result.key === 'bc:room') {
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if (result.val) {
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const prevLobbyState = this.lobbyState;
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const prevGameStarted = this.gameStarted;
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const prevGameFinished = this.gameFinished;
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const roomState = EcastShardClient.parseRoomEntity(result.val);
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this.lobbyState = roomState.lobbyState;
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this.gameState = roomState.gameState;
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this.gameStarted = roomState.gameStarted;
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this.gameFinished = roomState.gameFinished;
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if (this.lobbyState !== prevLobbyState && !this.gameStarted) {
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this.onEvent('lobby.updated', {
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sessionId: this.sessionId,
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gameId: this.gameId,
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roomCode: this.roomCode,
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lobbyState: this.lobbyState,
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gameCanStart: roomState.gameCanStart,
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gameIsStarting: roomState.gameIsStarting,
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playerCount: this.playerCount,
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});
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}
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if (this.gameStarted && !prevGameStarted) {
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this.onEvent('game.started', {
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sessionId: this.sessionId,
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gameId: this.gameId,
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roomCode: this.roomCode,
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playerCount: this.playerCount,
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players: [...this.playerNames],
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maxPlayers: this.maxPlayers,
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});
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}
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if (this.gameFinished && !prevGameFinished) {
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this.onEvent('game.ended', {
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sessionId: this.sessionId,
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gameId: this.gameId,
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roomCode: this.roomCode,
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playerCount: this.playerCount,
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players: [...this.playerNames],
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});
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}
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}
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}
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if (result.key === 'textDescriptions') {
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if (result.val) {
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const joins = EcastShardClient.parsePlayerJoinFromTextDescriptions(result.val);
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for (const join of joins) {
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if (!this.playerNames.includes(join.name)) {
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this.playerNames.push(join.name);
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this.playerCount = this.playerNames.length;
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this.onEvent('lobby.player-joined', {
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sessionId: this.sessionId,
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gameId: this.gameId,
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roomCode: this.roomCode,
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playerName: join.name,
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playerCount: this.playerCount,
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players: [...this.playerNames],
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maxPlayers: this.maxPlayers,
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});
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}
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}
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}
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}
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}
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handleClientConnected(result) {
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if (!result) return;
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if (result.roles?.player) {
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const name = result.roles.player.name ?? '';
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if (!this.playerNames.includes(name)) {
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this.playerNames.push(name);
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this.playerCount = this.playerNames.length;
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this.onEvent('lobby.player-joined', {
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sessionId: this.sessionId,
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gameId: this.gameId,
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roomCode: this.roomCode,
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playerName: name,
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playerCount: this.playerCount,
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players: [...this.playerNames],
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maxPlayers: this.maxPlayers,
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});
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}
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}
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}
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@@ -150,8 +244,10 @@ class EcastShardClient {
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}
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async connect(roomInfo) {
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this.disconnect();
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this.host = roomInfo.host;
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this.maxPlayers = roomInfo.maxPlayers || this.maxPlayers;
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this.appTag = roomInfo.appTag;
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const url = `wss://${this.host}/api/v2/rooms/${this.roomCode}/play?role=shard&name=GamePicker&userId=gamepicker-${this.sessionId}&format=json`;
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@@ -102,6 +102,7 @@ describe('EcastShardClient', () => {
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expect(client.playerNames).toEqual([]);
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expect(client.gameStarted).toBe(false);
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expect(client.gameFinished).toBe(false);
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expect(client.appTag).toBeNull();
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expect(client.ws).toBeNull();
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});
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});
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@@ -170,4 +171,187 @@ describe('EcastShardClient', () => {
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expect(client.lobbyState).toBe('CanStart');
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});
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});
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describe('event broadcasting', () => {
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let events;
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let client;
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beforeEach(() => {
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events = [];
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client = new EcastShardClient({
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sessionId: 1,
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gameId: 5,
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roomCode: 'TEST',
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maxPlayers: 8,
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onEvent: (type, data) => events.push({ type, data }),
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});
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});
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describe('handleWelcome broadcasts room.connected', () => {
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test('broadcasts room.connected with initial state', () => {
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client.appTag = 'drawful2international';
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client.handleWelcome({
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id: 7,
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secret: 'abc',
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reconnect: false,
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entities: {
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room: ['object', { key: 'room', val: { state: 'Lobby', lobbyState: 'CanStart', gameCanStart: true, gameIsStarting: false, gameFinished: false }, version: 0, from: 1 }, { locked: false }]
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},
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here: {
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'1': { id: 1, roles: { host: {} } },
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'2': { id: 2, roles: { player: { name: 'Alice' } } },
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}
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});
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expect(events).toHaveLength(1);
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expect(events[0].type).toBe('room.connected');
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expect(events[0].data.playerCount).toBe(1);
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expect(events[0].data.players).toEqual(['Alice']);
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expect(events[0].data.lobbyState).toBe('CanStart');
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});
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});
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describe('handleEntityUpdate broadcasts events', () => {
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test('broadcasts lobby.updated on lobbyState change', () => {
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client.lobbyState = 'WaitingForMore';
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client.gameState = 'Lobby';
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client.handleEntityUpdate({
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key: 'room',
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val: { state: 'Lobby', lobbyState: 'CanStart', gameCanStart: true, gameIsStarting: false, gameFinished: false },
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version: 2, from: 1,
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});
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expect(events).toHaveLength(1);
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expect(events[0].type).toBe('lobby.updated');
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expect(events[0].data.lobbyState).toBe('CanStart');
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});
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test('broadcasts game.started on state transition to Gameplay', () => {
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client.lobbyState = 'Countdown';
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client.gameState = 'Lobby';
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client.gameStarted = false;
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client.playerCount = 4;
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client.playerNames = ['A', 'B', 'C', 'D'];
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client.handleEntityUpdate({
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key: 'room',
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val: { state: 'Gameplay', lobbyState: 'Countdown', gameCanStart: true, gameIsStarting: true, gameFinished: false },
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version: 5, from: 1,
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});
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const startEvents = events.filter(e => e.type === 'game.started');
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expect(startEvents).toHaveLength(1);
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expect(startEvents[0].data.playerCount).toBe(4);
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expect(startEvents[0].data.players).toEqual(['A', 'B', 'C', 'D']);
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});
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test('does not broadcast game.started if already started', () => {
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client.gameStarted = true;
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client.gameState = 'Gameplay';
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client.handleEntityUpdate({
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key: 'room',
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val: { state: 'Gameplay', lobbyState: '', gameCanStart: true, gameIsStarting: false, gameFinished: false },
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version: 10, from: 1,
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});
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expect(events.filter(e => e.type === 'game.started')).toHaveLength(0);
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});
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test('broadcasts game.ended on gameFinished transition', () => {
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client.gameStarted = true;
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client.gameState = 'Gameplay';
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client.gameFinished = false;
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client.playerCount = 3;
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client.playerNames = ['X', 'Y', 'Z'];
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client.handleEntityUpdate({
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key: 'room',
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val: { state: 'Gameplay', lobbyState: '', gameCanStart: true, gameIsStarting: false, gameFinished: true },
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version: 20, from: 1,
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});
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const endEvents = events.filter(e => e.type === 'game.ended');
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expect(endEvents).toHaveLength(1);
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expect(endEvents[0].data.playerCount).toBe(3);
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});
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test('broadcasts lobby.player-joined from textDescriptions', () => {
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client.playerNames = ['Alice'];
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client.playerCount = 1;
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client.handleEntityUpdate({
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key: 'textDescriptions',
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val: {
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latestDescriptions: [
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{ category: 'TEXT_DESCRIPTION_PLAYER_JOINED', text: 'Bob joined.' }
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]
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},
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version: 3, from: 1,
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});
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expect(events).toHaveLength(1);
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expect(events[0].type).toBe('lobby.player-joined');
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expect(events[0].data.playerName).toBe('Bob');
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expect(events[0].data.playerCount).toBe(2);
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expect(events[0].data.players).toEqual(['Alice', 'Bob']);
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});
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test('does not broadcast duplicate player join', () => {
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client.playerNames = ['Alice', 'Bob'];
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client.playerCount = 2;
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client.handleEntityUpdate({
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key: 'textDescriptions',
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val: {
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latestDescriptions: [
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{ category: 'TEXT_DESCRIPTION_PLAYER_JOINED', text: 'Bob joined.' }
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]
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},
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version: 4, from: 1,
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});
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expect(events).toHaveLength(0);
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});
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});
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describe('handleClientConnected', () => {
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test('broadcasts lobby.player-joined for new player connection', () => {
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client.playerNames = ['Alice'];
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client.playerCount = 1;
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client.handleClientConnected({
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id: 3,
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roles: { player: { name: 'Charlie' } },
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});
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expect(events).toHaveLength(1);
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expect(events[0].type).toBe('lobby.player-joined');
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expect(events[0].data.playerName).toBe('Charlie');
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expect(events[0].data.playerCount).toBe(2);
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});
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test('ignores non-player connections', () => {
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client.handleClientConnected({
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id: 5,
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roles: { shard: {} },
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});
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expect(events).toHaveLength(0);
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});
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test('ignores duplicate player connection', () => {
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client.playerNames = ['Alice'];
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client.playerCount = 1;
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client.handleClientConnected({
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id: 2,
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roles: { player: { name: 'Alice' } },
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});
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expect(events).toHaveLength(0);
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});
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});
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});
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});
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