feat: add event broadcasting and entity update handlers to shard client

Made-with: Cursor
This commit is contained in:
cottongin
2026-03-20 11:19:57 -04:00
parent 516db57248
commit 3f21299720
2 changed files with 280 additions and 0 deletions

View File

@@ -84,6 +84,7 @@ class EcastShardClient {
this.gameFinished = false;
this.manuallyStopped = false;
this.seq = 0;
this.appTag = null;
}
handleMessage(message) {
@@ -95,6 +96,7 @@ class EcastShardClient {
this.handleEntityUpdate(message.result);
break;
case 'client/connected':
this.handleClientConnected(message.result);
break;
case 'client/disconnected':
break;
@@ -129,6 +131,18 @@ class EcastShardClient {
console.log(
`[Shard Monitor] Welcome: id=${this.shardId}, players=${this.playerCount} [${this.playerNames.join(', ')}], state=${this.gameState}, lobby=${this.lobbyState}`
);
this.onEvent('room.connected', {
sessionId: this.sessionId,
gameId: this.gameId,
roomCode: this.roomCode,
appTag: this.appTag,
maxPlayers: this.maxPlayers,
playerCount: this.playerCount,
players: [...this.playerNames],
lobbyState: this.lobbyState,
gameState: this.gameState,
});
}
handleEntityUpdate(result) {
@@ -136,11 +150,91 @@ class EcastShardClient {
if (result.key === 'room' || result.key === 'bc:room') {
if (result.val) {
const prevLobbyState = this.lobbyState;
const prevGameStarted = this.gameStarted;
const prevGameFinished = this.gameFinished;
const roomState = EcastShardClient.parseRoomEntity(result.val);
this.lobbyState = roomState.lobbyState;
this.gameState = roomState.gameState;
this.gameStarted = roomState.gameStarted;
this.gameFinished = roomState.gameFinished;
if (this.lobbyState !== prevLobbyState && !this.gameStarted) {
this.onEvent('lobby.updated', {
sessionId: this.sessionId,
gameId: this.gameId,
roomCode: this.roomCode,
lobbyState: this.lobbyState,
gameCanStart: roomState.gameCanStart,
gameIsStarting: roomState.gameIsStarting,
playerCount: this.playerCount,
});
}
if (this.gameStarted && !prevGameStarted) {
this.onEvent('game.started', {
sessionId: this.sessionId,
gameId: this.gameId,
roomCode: this.roomCode,
playerCount: this.playerCount,
players: [...this.playerNames],
maxPlayers: this.maxPlayers,
});
}
if (this.gameFinished && !prevGameFinished) {
this.onEvent('game.ended', {
sessionId: this.sessionId,
gameId: this.gameId,
roomCode: this.roomCode,
playerCount: this.playerCount,
players: [...this.playerNames],
});
}
}
}
if (result.key === 'textDescriptions') {
if (result.val) {
const joins = EcastShardClient.parsePlayerJoinFromTextDescriptions(result.val);
for (const join of joins) {
if (!this.playerNames.includes(join.name)) {
this.playerNames.push(join.name);
this.playerCount = this.playerNames.length;
this.onEvent('lobby.player-joined', {
sessionId: this.sessionId,
gameId: this.gameId,
roomCode: this.roomCode,
playerName: join.name,
playerCount: this.playerCount,
players: [...this.playerNames],
maxPlayers: this.maxPlayers,
});
}
}
}
}
}
handleClientConnected(result) {
if (!result) return;
if (result.roles?.player) {
const name = result.roles.player.name ?? '';
if (!this.playerNames.includes(name)) {
this.playerNames.push(name);
this.playerCount = this.playerNames.length;
this.onEvent('lobby.player-joined', {
sessionId: this.sessionId,
gameId: this.gameId,
roomCode: this.roomCode,
playerName: name,
playerCount: this.playerCount,
players: [...this.playerNames],
maxPlayers: this.maxPlayers,
});
}
}
}
@@ -150,8 +244,10 @@ class EcastShardClient {
}
async connect(roomInfo) {
this.disconnect();
this.host = roomInfo.host;
this.maxPlayers = roomInfo.maxPlayers || this.maxPlayers;
this.appTag = roomInfo.appTag;
const url = `wss://${this.host}/api/v2/rooms/${this.roomCode}/play?role=shard&name=GamePicker&userId=gamepicker-${this.sessionId}&format=json`;

View File

@@ -102,6 +102,7 @@ describe('EcastShardClient', () => {
expect(client.playerNames).toEqual([]);
expect(client.gameStarted).toBe(false);
expect(client.gameFinished).toBe(false);
expect(client.appTag).toBeNull();
expect(client.ws).toBeNull();
});
});
@@ -170,4 +171,187 @@ describe('EcastShardClient', () => {
expect(client.lobbyState).toBe('CanStart');
});
});
describe('event broadcasting', () => {
let events;
let client;
beforeEach(() => {
events = [];
client = new EcastShardClient({
sessionId: 1,
gameId: 5,
roomCode: 'TEST',
maxPlayers: 8,
onEvent: (type, data) => events.push({ type, data }),
});
});
describe('handleWelcome broadcasts room.connected', () => {
test('broadcasts room.connected with initial state', () => {
client.appTag = 'drawful2international';
client.handleWelcome({
id: 7,
secret: 'abc',
reconnect: false,
entities: {
room: ['object', { key: 'room', val: { state: 'Lobby', lobbyState: 'CanStart', gameCanStart: true, gameIsStarting: false, gameFinished: false }, version: 0, from: 1 }, { locked: false }]
},
here: {
'1': { id: 1, roles: { host: {} } },
'2': { id: 2, roles: { player: { name: 'Alice' } } },
}
});
expect(events).toHaveLength(1);
expect(events[0].type).toBe('room.connected');
expect(events[0].data.playerCount).toBe(1);
expect(events[0].data.players).toEqual(['Alice']);
expect(events[0].data.lobbyState).toBe('CanStart');
});
});
describe('handleEntityUpdate broadcasts events', () => {
test('broadcasts lobby.updated on lobbyState change', () => {
client.lobbyState = 'WaitingForMore';
client.gameState = 'Lobby';
client.handleEntityUpdate({
key: 'room',
val: { state: 'Lobby', lobbyState: 'CanStart', gameCanStart: true, gameIsStarting: false, gameFinished: false },
version: 2, from: 1,
});
expect(events).toHaveLength(1);
expect(events[0].type).toBe('lobby.updated');
expect(events[0].data.lobbyState).toBe('CanStart');
});
test('broadcasts game.started on state transition to Gameplay', () => {
client.lobbyState = 'Countdown';
client.gameState = 'Lobby';
client.gameStarted = false;
client.playerCount = 4;
client.playerNames = ['A', 'B', 'C', 'D'];
client.handleEntityUpdate({
key: 'room',
val: { state: 'Gameplay', lobbyState: 'Countdown', gameCanStart: true, gameIsStarting: true, gameFinished: false },
version: 5, from: 1,
});
const startEvents = events.filter(e => e.type === 'game.started');
expect(startEvents).toHaveLength(1);
expect(startEvents[0].data.playerCount).toBe(4);
expect(startEvents[0].data.players).toEqual(['A', 'B', 'C', 'D']);
});
test('does not broadcast game.started if already started', () => {
client.gameStarted = true;
client.gameState = 'Gameplay';
client.handleEntityUpdate({
key: 'room',
val: { state: 'Gameplay', lobbyState: '', gameCanStart: true, gameIsStarting: false, gameFinished: false },
version: 10, from: 1,
});
expect(events.filter(e => e.type === 'game.started')).toHaveLength(0);
});
test('broadcasts game.ended on gameFinished transition', () => {
client.gameStarted = true;
client.gameState = 'Gameplay';
client.gameFinished = false;
client.playerCount = 3;
client.playerNames = ['X', 'Y', 'Z'];
client.handleEntityUpdate({
key: 'room',
val: { state: 'Gameplay', lobbyState: '', gameCanStart: true, gameIsStarting: false, gameFinished: true },
version: 20, from: 1,
});
const endEvents = events.filter(e => e.type === 'game.ended');
expect(endEvents).toHaveLength(1);
expect(endEvents[0].data.playerCount).toBe(3);
});
test('broadcasts lobby.player-joined from textDescriptions', () => {
client.playerNames = ['Alice'];
client.playerCount = 1;
client.handleEntityUpdate({
key: 'textDescriptions',
val: {
latestDescriptions: [
{ category: 'TEXT_DESCRIPTION_PLAYER_JOINED', text: 'Bob joined.' }
]
},
version: 3, from: 1,
});
expect(events).toHaveLength(1);
expect(events[0].type).toBe('lobby.player-joined');
expect(events[0].data.playerName).toBe('Bob');
expect(events[0].data.playerCount).toBe(2);
expect(events[0].data.players).toEqual(['Alice', 'Bob']);
});
test('does not broadcast duplicate player join', () => {
client.playerNames = ['Alice', 'Bob'];
client.playerCount = 2;
client.handleEntityUpdate({
key: 'textDescriptions',
val: {
latestDescriptions: [
{ category: 'TEXT_DESCRIPTION_PLAYER_JOINED', text: 'Bob joined.' }
]
},
version: 4, from: 1,
});
expect(events).toHaveLength(0);
});
});
describe('handleClientConnected', () => {
test('broadcasts lobby.player-joined for new player connection', () => {
client.playerNames = ['Alice'];
client.playerCount = 1;
client.handleClientConnected({
id: 3,
roles: { player: { name: 'Charlie' } },
});
expect(events).toHaveLength(1);
expect(events[0].type).toBe('lobby.player-joined');
expect(events[0].data.playerName).toBe('Charlie');
expect(events[0].data.playerCount).toBe(2);
});
test('ignores non-player connections', () => {
client.handleClientConnected({
id: 5,
roles: { shard: {} },
});
expect(events).toHaveLength(0);
});
test('ignores duplicate player connection', () => {
client.playerNames = ['Alice'];
client.playerCount = 1;
client.handleClientConnected({
id: 2,
roles: { player: { name: 'Alice' } },
});
expect(events).toHaveLength(0);
});
});
});
});