we're about to port the chrome-extension. everything else mostly works

This commit is contained in:
cottongin
2025-10-30 13:27:55 -04:00
parent 2db707961c
commit db2a8abe66
29 changed files with 2490 additions and 562 deletions

4
.gitignore vendored
View File

@@ -32,6 +32,10 @@ Thumbs.db
# Docker
.dockerignore
# Local development
.local/
.old-chrome-extension/
# Cursor
.cursor/
chat-summaries/

View File

@@ -2,11 +2,14 @@ FROM node:18-alpine
WORKDIR /app
# Install wget for healthcheck
RUN apk add --no-cache wget
# Copy package files
COPY package*.json ./
# Install dependencies
RUN npm ci --only=production
RUN npm install --omit=dev
# Copy application files
COPY . .

View File

@@ -5,9 +5,17 @@ const fs = require('fs');
const dbPath = process.env.DB_PATH || path.join(__dirname, 'data', 'jackbox.db');
const dbDir = path.dirname(dbPath);
// Ensure data directory exists
if (!fs.existsSync(dbDir)) {
fs.mkdirSync(dbDir, { recursive: true });
// Ensure data directory exists with proper permissions
try {
if (!fs.existsSync(dbDir)) {
fs.mkdirSync(dbDir, { recursive: true, mode: 0o777 });
}
// Also ensure the directory is writable
fs.accessSync(dbDir, fs.constants.W_OK);
} catch (err) {
console.error(`Error with database directory ${dbDir}:`, err.message);
console.error('Please ensure the directory exists and is writable');
process.exit(1);
}
const db = new Database(dbPath);
@@ -56,10 +64,41 @@ function initializeDatabase() {
game_id INTEGER NOT NULL,
played_at DATETIME DEFAULT CURRENT_TIMESTAMP,
manually_added INTEGER DEFAULT 0,
status TEXT DEFAULT 'played',
FOREIGN KEY (session_id) REFERENCES sessions(id) ON DELETE CASCADE,
FOREIGN KEY (game_id) REFERENCES games(id) ON DELETE CASCADE
)
`);
// Add status column if it doesn't exist (for existing databases)
try {
db.exec(`ALTER TABLE session_games ADD COLUMN status TEXT DEFAULT 'played'`);
} catch (err) {
// Column already exists, ignore error
}
// Add favor_bias column to games if it doesn't exist
try {
db.exec(`ALTER TABLE games ADD COLUMN favor_bias INTEGER DEFAULT 0`);
} catch (err) {
// Column already exists, ignore error
}
// Packs table for pack-level favoriting
db.exec(`
CREATE TABLE IF NOT EXISTS packs (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT NOT NULL UNIQUE,
favor_bias INTEGER DEFAULT 0,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP
)
`);
// Populate packs table with unique pack names from games
db.exec(`
INSERT OR IGNORE INTO packs (name)
SELECT DISTINCT pack_name FROM games
`);
// Chat logs table
db.exec(`

View File

@@ -73,6 +73,91 @@ router.get('/', (req, res) => {
}
});
// Get all packs with their favor bias (MUST be before /:id)
router.get('/packs', (req, res) => {
try {
const packs = db.prepare('SELECT * FROM packs ORDER BY name').all();
res.json(packs);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Get pack metadata (MUST be before /:id)
router.get('/meta/packs', (req, res) => {
try {
const packs = db.prepare(`
SELECT
pack_name as name,
COUNT(*) as total_count,
SUM(CASE WHEN enabled = 1 THEN 1 ELSE 0 END) as enabled_count,
SUM(play_count) as total_plays
FROM games
GROUP BY pack_name
ORDER BY pack_name
`).all();
res.json(packs);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Export games as CSV (MUST be before /:id)
router.get('/export/csv', authenticateToken, (req, res) => {
try {
const games = db.prepare('SELECT * FROM games ORDER BY pack_name, title').all();
const records = games.map(game => ({
'Pack Name': game.pack_name,
'Title': game.title,
'Min Players': game.min_players,
'Max Players': game.max_players,
'Length (minutes)': game.length_minutes || '',
'Audience': game.has_audience ? 'Yes' : 'No',
'Family Friendly': game.family_friendly ? 'Yes' : 'No',
'Game Type': game.game_type || '',
'Secondary Type': game.secondary_type || ''
}));
const csv = stringify(records, { header: true });
res.setHeader('Content-Type', 'text/csv');
res.setHeader('Content-Disposition', 'attachment; filename="jackbox-games.csv"');
res.send(csv);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Set favor bias for a pack (MUST be before /:id)
router.patch('/packs/:name/favor', authenticateToken, (req, res) => {
try {
const { favor_bias } = req.body;
// Validate favor_bias value
if (![1, -1, 0].includes(favor_bias)) {
return res.status(400).json({ error: 'favor_bias must be 1 (favor), -1 (disfavor), or 0 (neutral)' });
}
// Update pack favor bias
const packStmt = db.prepare('UPDATE packs SET favor_bias = ? WHERE name = ?');
const packResult = packStmt.run(favor_bias, req.params.name);
if (packResult.changes === 0) {
// Pack doesn't exist, create it
const insertStmt = db.prepare('INSERT INTO packs (name, favor_bias) VALUES (?, ?)');
insertStmt.run(req.params.name, favor_bias);
}
res.json({
message: 'Pack favor bias updated successfully',
favor_bias
});
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Get single game by ID
router.get('/:id', (req, res) => {
try {
@@ -224,25 +309,6 @@ router.patch('/:id/toggle', authenticateToken, (req, res) => {
}
});
// Get list of unique pack names
router.get('/meta/packs', (req, res) => {
try {
const packs = db.prepare(`
SELECT
pack_name,
COUNT(*) as game_count,
SUM(enabled) as enabled_count
FROM games
GROUP BY pack_name
ORDER BY pack_name
`).all();
res.json(packs);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Toggle entire pack (admin only)
router.patch('/packs/:name/toggle', authenticateToken, (req, res) => {
try {
@@ -264,33 +330,6 @@ router.patch('/packs/:name/toggle', authenticateToken, (req, res) => {
}
});
// Export games to CSV (admin only)
router.get('/export/csv', authenticateToken, (req, res) => {
try {
const games = db.prepare('SELECT * FROM games ORDER BY pack_name, title').all();
const csvData = games.map(game => ({
'Game Pack': game.pack_name,
'Game Title': game.title,
'Min. Players': game.min_players,
'Max. Players': game.max_players,
'Length': game.length_minutes ? `${game.length_minutes} minutes` : '????',
'Audience': game.has_audience ? 'Yes' : 'No',
'Family Friendly?': game.family_friendly ? 'Yes' : 'No',
'Game Type': game.game_type || '',
'Secondary Type': game.secondary_type || ''
}));
const csv = stringify(csvData, { header: true });
res.setHeader('Content-Type', 'text/csv');
res.setHeader('Content-Disposition', 'attachment; filename=games-export.csv');
res.send(csv);
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Import games from CSV (admin only)
router.post('/import/csv', authenticateToken, (req, res) => {
try {
@@ -360,5 +399,31 @@ function parseBoolean(value) {
return value.toLowerCase() === 'yes' ? 1 : 0;
}
// Set favor bias for a game (1 = favor, -1 = disfavor, 0 = neutral)
router.patch('/:id/favor', authenticateToken, (req, res) => {
try {
const { favor_bias } = req.body;
// Validate favor_bias value
if (![1, -1, 0].includes(favor_bias)) {
return res.status(400).json({ error: 'favor_bias must be 1 (favor), -1 (disfavor), or 0 (neutral)' });
}
const stmt = db.prepare('UPDATE games SET favor_bias = ? WHERE id = ?');
const result = stmt.run(favor_bias, req.params.id);
if (result.changes === 0) {
return res.status(404).json({ error: 'Game not found' });
}
res.json({
message: 'Favor bias updated successfully',
favor_bias
});
} catch (error) {
res.status(500).json({ error: error.message });
}
});
module.exports = router;

View File

@@ -3,6 +3,68 @@ const db = require('../database');
const router = express.Router();
/**
* Select a game using weighted random selection based on favor bias
*
* Bias system:
* - favor_bias = 1 (favored): 3x weight
* - favor_bias = 0 (neutral): 1x weight
* - favor_bias = -1 (disfavored): 0.2x weight (still possible but less likely)
*
* Also considers pack-level bias
*/
function selectGameWithBias(games) {
if (games.length === 0) return null;
if (games.length === 1) return games[0];
// Get pack biases
const packs = db.prepare('SELECT name, favor_bias FROM packs').all();
const packBiasMap = {};
packs.forEach(pack => {
packBiasMap[pack.name] = pack.favor_bias || 0;
});
// Calculate weights for each game
const weights = games.map(game => {
let weight = 1.0; // Base weight
// Apply game-level bias
const gameBias = game.favor_bias || 0;
if (gameBias === 1) {
weight *= 3.0; // Favored games are 3x more likely
} else if (gameBias === -1) {
weight *= 0.2; // Disfavored games are 5x less likely
}
// Apply pack-level bias
const packBias = packBiasMap[game.pack_name] || 0;
if (packBias === 1) {
weight *= 2.0; // Favored packs are 2x more likely
} else if (packBias === -1) {
weight *= 0.3; // Disfavored packs are ~3x less likely
}
return weight;
});
// Calculate total weight
const totalWeight = weights.reduce((sum, w) => sum + w, 0);
// Pick a random number between 0 and totalWeight
let random = Math.random() * totalWeight;
// Select game based on weighted random
for (let i = 0; i < games.length; i++) {
random -= weights[i];
if (random <= 0) {
return games[i];
}
}
// Fallback (shouldn't reach here)
return games[games.length - 1];
}
// Pick a random game with filters and repeat avoidance
router.post('/pick', (req, res) => {
try {
@@ -11,7 +73,8 @@ router.post('/pick', (req, res) => {
drawing,
length,
familyFriendly,
sessionId
sessionId,
excludePlayed
} = req.body;
// Build query for eligible games
@@ -60,14 +123,25 @@ router.post('/pick', (req, res) => {
// Apply repeat avoidance if session provided
if (sessionId) {
const lastGames = db.prepare(`
SELECT game_id FROM session_games
WHERE session_id = ?
ORDER BY played_at DESC
LIMIT 2
`).all(sessionId);
let lastGamesQuery;
if (excludePlayed) {
// Exclude ALL previously played games in this session
lastGamesQuery = db.prepare(`
SELECT DISTINCT game_id FROM session_games
WHERE session_id = ?
`).all(sessionId);
} else {
// Default: only exclude last 2 games
lastGamesQuery = db.prepare(`
SELECT game_id FROM session_games
WHERE session_id = ?
ORDER BY played_at DESC
LIMIT 2
`).all(sessionId);
}
const excludeIds = lastGames.map(g => g.game_id);
const excludeIds = lastGamesQuery.map(g => g.game_id);
if (excludeIds.length > 0) {
eligibleGames = eligibleGames.filter(game => !excludeIds.includes(game.id));
@@ -75,16 +149,17 @@ router.post('/pick', (req, res) => {
if (eligibleGames.length === 0) {
return res.status(404).json({
error: 'All eligible games have been played recently',
error: excludePlayed
? 'All eligible games have been played in this session'
: 'All eligible games have been played recently',
suggestion: 'Enable more games or adjust your filters',
recentlyPlayed: excludeIds
});
}
}
// Pick random game from eligible pool
const randomIndex = Math.floor(Math.random() * eligibleGames.length);
const selectedGame = eligibleGames[randomIndex];
// Apply favor biasing to selection
const selectedGame = selectGameWithBias(eligibleGames);
res.json({
game: selectedGame,

View File

@@ -37,8 +37,9 @@ router.get('/active', (req, res) => {
LIMIT 1
`).get();
// Return null instead of 404 when no active session
if (!session) {
return res.status(404).json({ error: 'No active session found' });
return res.json({ session: null, message: 'No active session' });
}
res.json(session);
@@ -114,6 +115,13 @@ router.post('/:id/close', authenticateToken, (req, res) => {
return res.status(400).json({ error: 'Session is already closed' });
}
// Set all 'playing' games to 'played' before closing
db.prepare(`
UPDATE session_games
SET status = 'played'
WHERE session_id = ? AND status = 'playing'
`).run(req.params.id);
const stmt = db.prepare(`
UPDATE sessions
SET is_active = 0, closed_at = CURRENT_TIMESTAMP, notes = COALESCE(?, notes)
@@ -129,6 +137,33 @@ router.post('/:id/close', authenticateToken, (req, res) => {
}
});
// Delete session (admin only)
router.delete('/:id', authenticateToken, (req, res) => {
try {
const session = db.prepare('SELECT * FROM sessions WHERE id = ?').get(req.params.id);
if (!session) {
return res.status(404).json({ error: 'Session not found' });
}
// Prevent deletion of active sessions
if (session.is_active === 1) {
return res.status(400).json({ error: 'Cannot delete an active session. Please close it first.' });
}
// Delete related data first (cascade)
db.prepare('DELETE FROM chat_logs WHERE session_id = ?').run(req.params.id);
db.prepare('DELETE FROM session_games WHERE session_id = ?').run(req.params.id);
// Delete the session
db.prepare('DELETE FROM sessions WHERE id = ?').run(req.params.id);
res.json({ message: 'Session deleted successfully', sessionId: parseInt(req.params.id) });
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Get games played in a session
router.get('/:id/games', (req, res) => {
try {
@@ -180,10 +215,20 @@ router.post('/:id/games', authenticateToken, (req, res) => {
return res.status(404).json({ error: 'Game not found' });
}
// Add game to session
// Set all current 'playing' games to 'played' (except skipped ones)
db.prepare(`
UPDATE session_games
SET status = CASE
WHEN status = 'skipped' THEN 'skipped'
ELSE 'played'
END
WHERE session_id = ? AND status = 'playing'
`).run(req.params.id);
// Add game to session with 'playing' status
const stmt = db.prepare(`
INSERT INTO session_games (session_id, game_id, manually_added)
VALUES (?, ?, ?)
INSERT INTO session_games (session_id, game_id, manually_added, status)
VALUES (?, ?, ?, 'playing')
`);
const result = stmt.run(req.params.id, game_id, manually_added ? 1 : 0);
@@ -336,5 +381,64 @@ router.post('/:id/chat-import', authenticateToken, (req, res) => {
}
});
// Update session game status (admin only)
router.patch('/:sessionId/games/:gameId/status', authenticateToken, (req, res) => {
try {
const { status } = req.body;
const { sessionId, gameId } = req.params;
if (!status || !['playing', 'played', 'skipped'].includes(status)) {
return res.status(400).json({ error: 'Invalid status. Must be playing, played, or skipped' });
}
// If setting to 'playing', first set all other games in session to 'played' or keep as 'skipped'
if (status === 'playing') {
db.prepare(`
UPDATE session_games
SET status = CASE
WHEN status = 'skipped' THEN 'skipped'
ELSE 'played'
END
WHERE session_id = ? AND status = 'playing'
`).run(sessionId);
}
// Update the specific game
const result = db.prepare(`
UPDATE session_games
SET status = ?
WHERE session_id = ? AND id = ?
`).run(status, sessionId, gameId);
if (result.changes === 0) {
return res.status(404).json({ error: 'Session game not found' });
}
res.json({ message: 'Status updated successfully', status });
} catch (error) {
res.status(500).json({ error: error.message });
}
});
// Delete session game (admin only)
router.delete('/:sessionId/games/:gameId', authenticateToken, (req, res) => {
try {
const { sessionId, gameId } = req.params;
const result = db.prepare(`
DELETE FROM session_games
WHERE session_id = ? AND id = ?
`).run(sessionId, gameId);
if (result.changes === 0) {
return res.status(404).json({ error: 'Session game not found' });
}
res.json({ message: 'Game removed from session successfully' });
} catch (error) {
res.status(500).json({ error: error.message });
}
});
module.exports = router;

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@@ -1,5 +1,3 @@
version: '3.8'
services:
backend:
build:
@@ -14,12 +12,18 @@ services:
- JWT_SECRET=${JWT_SECRET:-change-me-in-production}
- ADMIN_KEY=${ADMIN_KEY:-admin123}
volumes:
- ./backend/data:/app/data
- jackbox-data:/app/data
- ./games-list.csv:/app/games-list.csv:ro
ports:
- "5000:5000"
networks:
- jackbox-network
healthcheck:
test: ["CMD", "wget", "--quiet", "--tries=1", "--spider", "http://localhost:5000/health"]
interval: 10s
timeout: 5s
retries: 5
start_period: 10s
frontend:
build:
@@ -30,7 +34,8 @@ services:
ports:
- "3000:80"
depends_on:
- backend
backend:
condition: service_healthy
networks:
- jackbox-network
@@ -39,5 +44,6 @@ networks:
driver: bridge
volumes:
backend-data:
jackbox-data:
driver: local

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@@ -7,7 +7,7 @@ WORKDIR /app
COPY package*.json ./
# Install dependencies
RUN npm ci
RUN npm install
# Copy application files
COPY . .

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@@ -2,11 +2,34 @@
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<!-- Branding -->
<title>Jackbox Game Picker</title>
<meta name="description" content="A web app for managing and picking Jackbox Party Pack games" />
<meta name="keywords" content="jackbox, party pack, game picker, multiplayer games" />
<meta name="author" content="Jackbox Game Picker" />
<!-- Favicon -->
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<!-- Theme color -->
<meta name="theme-color" content="#4F46E5" />
<!-- Open Graph / Social Media -->
<meta property="og:type" content="website" />
<meta property="og:title" content="Jackbox Game Picker" />
<meta property="og:description" content="A web app for managing and picking Jackbox Party Pack games" />
<!-- Prevent flash of unstyled content in dark mode -->
<script>
// Initialize theme before page renders
const theme = localStorage.getItem('theme') ||
(window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light');
document.documentElement.classList.add(theme);
</script>
</head>
<body>
<body class="bg-gray-100 dark:bg-gray-900 text-gray-900 dark:text-gray-100 transition-colors">
<div id="root"></div>
<script type="module" src="/src/main.jsx"></script>
</body>

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@@ -1,4 +1,4 @@
export default {
module.exports = {
plugins: {
tailwindcss: {},
autoprefixer: {},

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@@ -0,0 +1,25 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100">
<defs>
<linearGradient id="grad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#6366f1;stop-opacity:1" />
<stop offset="100%" style="stop-color:#4f46e5;stop-opacity:1" />
</linearGradient>
</defs>
<!-- Dice/Box shape -->
<rect x="10" y="10" width="80" height="80" rx="12" fill="url(#grad)"/>
<!-- Dots representing game selection -->
<circle cx="30" cy="30" r="6" fill="white" opacity="0.9"/>
<circle cx="50" cy="30" r="6" fill="white" opacity="0.9"/>
<circle cx="70" cy="30" r="6" fill="white" opacity="0.9"/>
<circle cx="30" cy="50" r="6" fill="white" opacity="0.9"/>
<circle cx="50" cy="50" r="6" fill="white" opacity="1"/>
<circle cx="70" cy="50" r="6" fill="white" opacity="0.9"/>
<circle cx="30" cy="70" r="6" fill="white" opacity="0.9"/>
<circle cx="50" cy="70" r="6" fill="white" opacity="0.9"/>
<circle cx="70" cy="70" r="6" fill="white" opacity="0.9"/>
</svg>

After

Width:  |  Height:  |  Size: 1021 B

View File

@@ -1,6 +1,10 @@
import React from 'react';
import React, { useState } from 'react';
import { Routes, Route, Link } from 'react-router-dom';
import { useAuth } from './context/AuthContext';
import { ToastProvider } from './components/Toast';
import { branding } from './config/branding';
import Logo from './components/Logo';
import ThemeToggle from './components/ThemeToggle';
import Home from './pages/Home';
import Login from './pages/Login';
import Picker from './pages/Picker';
@@ -9,36 +13,46 @@ import History from './pages/History';
function App() {
const { isAuthenticated, logout } = useAuth();
const [mobileMenuOpen, setMobileMenuOpen] = useState(false);
const closeMobileMenu = () => setMobileMenuOpen(false);
return (
<div className="min-h-screen bg-gray-100">
<ToastProvider>
<div className="min-h-screen bg-gray-100 dark:bg-gray-900 transition-colors flex flex-col">
{/* Navigation */}
<nav className="bg-indigo-600 text-white shadow-lg">
<div className="container mx-auto px-4">
<div className="flex justify-between items-center py-4">
<Link to="/" className="text-2xl font-bold">
Jackbox Game Picker
<nav className="bg-indigo-600 dark:bg-indigo-800 text-white shadow-lg flex-shrink-0">
<div className="container mx-auto px-2 sm:px-4">
<div className="flex justify-between items-center py-2 sm:py-3">
{/* Logo and Title */}
<Link to="/" className="flex items-center gap-2 hover:opacity-90 transition min-w-0" onClick={closeMobileMenu}>
<Logo size="sm" className="flex-shrink-0" />
<div className="hidden sm:block">
<div className="text-lg sm:text-xl font-bold">{branding.app.name}</div>
</div>
<div className="sm:hidden text-sm font-bold">JGP</div>
</Link>
<div className="flex gap-4 items-center">
<Link to="/" className="hover:text-indigo-200 transition">
{/* Desktop Navigation Links */}
<div className="hidden sm:flex gap-1 sm:gap-4 items-center text-sm sm:text-base">
<Link to="/" className="hover:text-indigo-200 dark:hover:text-indigo-300 transition px-2 py-1">
Home
</Link>
<Link to="/history" className="hover:text-indigo-200 transition">
<Link to="/history" className="hover:text-indigo-200 dark:hover:text-indigo-300 transition px-2 py-1">
History
</Link>
{isAuthenticated && (
<>
<Link to="/picker" className="hover:text-indigo-200 transition">
<Link to="/picker" className="hover:text-indigo-200 dark:hover:text-indigo-300 transition px-2 py-1">
Picker
</Link>
<Link to="/manager" className="hover:text-indigo-200 transition">
<Link to="/manager" className="hover:text-indigo-200 dark:hover:text-indigo-300 transition px-2 py-1">
Manager
</Link>
<button
onClick={logout}
className="bg-indigo-700 hover:bg-indigo-800 px-4 py-2 rounded transition"
className="bg-indigo-700 dark:bg-indigo-900 hover:bg-indigo-800 dark:hover:bg-indigo-950 px-2 sm:px-4 py-1 sm:py-2 rounded transition text-xs sm:text-sm"
>
Logout
</button>
@@ -48,18 +62,99 @@ function App() {
{!isAuthenticated && (
<Link
to="/login"
className="bg-indigo-700 hover:bg-indigo-800 px-4 py-2 rounded transition"
className="bg-indigo-700 dark:bg-indigo-900 hover:bg-indigo-800 dark:hover:bg-indigo-950 px-2 sm:px-4 py-1 sm:py-2 rounded transition text-xs sm:text-sm"
>
Admin Login
Login
</Link>
)}
{/* Theme Toggle */}
<ThemeToggle />
</div>
{/* Mobile: Theme Toggle and Hamburger */}
<div className="flex sm:hidden items-center gap-2">
<ThemeToggle />
<button
onClick={() => setMobileMenuOpen(!mobileMenuOpen)}
className="p-2 hover:bg-indigo-700 dark:hover:bg-indigo-900 rounded transition"
aria-label="Toggle menu"
>
<svg className="w-6 h-6" fill="none" stroke="currentColor" viewBox="0 0 24 24">
{mobileMenuOpen ? (
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M6 18L18 6M6 6l12 12" />
) : (
<path strokeLinecap="round" strokeLinejoin="round" strokeWidth={2} d="M4 6h16M4 12h16M4 18h16" />
)}
</svg>
</button>
</div>
</div>
{/* Mobile Menu Dropdown */}
{mobileMenuOpen && (
<div className="sm:hidden border-t border-indigo-700 dark:border-indigo-900 py-2">
<div className="flex flex-col space-y-1">
<Link
to="/"
onClick={closeMobileMenu}
className="px-4 py-2 hover:bg-indigo-700 dark:hover:bg-indigo-900 transition"
>
Home
</Link>
<Link
to="/history"
onClick={closeMobileMenu}
className="px-4 py-2 hover:bg-indigo-700 dark:hover:bg-indigo-900 transition"
>
History
</Link>
{isAuthenticated && (
<>
<Link
to="/picker"
onClick={closeMobileMenu}
className="px-4 py-2 hover:bg-indigo-700 dark:hover:bg-indigo-900 transition"
>
Picker
</Link>
<Link
to="/manager"
onClick={closeMobileMenu}
className="px-4 py-2 hover:bg-indigo-700 dark:hover:bg-indigo-900 transition"
>
Manager
</Link>
<button
onClick={() => {
logout();
closeMobileMenu();
}}
className="px-4 py-2 text-left hover:bg-indigo-700 dark:hover:bg-indigo-900 transition"
>
Logout
</button>
</>
)}
{!isAuthenticated && (
<Link
to="/login"
onClick={closeMobileMenu}
className="px-4 py-2 hover:bg-indigo-700 dark:hover:bg-indigo-900 transition"
>
Login
</Link>
)}
</div>
</div>
)}
</div>
</nav>
{/* Main Content */}
<main className="container mx-auto px-4 py-8">
<main className="container mx-auto px-4 py-8 flex-grow">
<Routes>
<Route path="/" element={<Home />} />
<Route path="/login" element={<Login />} />
@@ -68,7 +163,22 @@ function App() {
<Route path="/manager" element={<Manager />} />
</Routes>
</main>
{/* Footer */}
<footer className="bg-white dark:bg-gray-800 border-t border-gray-200 dark:border-gray-700 mt-12 flex-shrink-0">
<div className="container mx-auto px-4 py-6">
<div className="flex justify-between items-center text-sm text-gray-600 dark:text-gray-400">
<div>
{branding.app.name} v{branding.app.version}
</div>
<div>
{branding.app.description}
</div>
</div>
</div>
</footer>
</div>
</ToastProvider>
);
}

View File

@@ -0,0 +1,101 @@
import React from 'react';
function GamePoolModal({ games, onClose }) {
return (
<div className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50 p-4">
<div className="bg-white dark:bg-gray-800 rounded-lg max-w-4xl w-full max-h-[90vh] overflow-hidden flex flex-col">
<div className="flex justify-between items-center p-4 sm:p-6 border-b dark:border-gray-700">
<div>
<h2 className="text-xl sm:text-2xl font-bold dark:text-gray-100">Available Game Pool</h2>
<p className="text-sm text-gray-600 dark:text-gray-400 mt-1">
{games.length} {games.length === 1 ? 'game' : 'games'} match your filters
</p>
</div>
<button
onClick={onClose}
className="text-gray-500 hover:text-gray-700 dark:text-gray-400 dark:hover:text-gray-200 text-2xl"
>
×
</button>
</div>
<div className="overflow-y-auto p-4 sm:p-6">
{games.length === 0 ? (
<p className="text-gray-500 dark:text-gray-400 text-center py-8">
No games match your current filters. Try adjusting the filters or enabling more games.
</p>
) : (
<div className="grid gap-3 sm:grid-cols-2 lg:grid-cols-3">
{games.map((game) => {
// Determine border color based on favor bias
const getBorderStyle = () => {
if (game.favor_bias === 1) {
return 'border-green-300 dark:border-green-700 bg-green-50 dark:bg-green-900/10';
}
if (game.favor_bias === -1) {
return 'border-red-300 dark:border-red-700 bg-red-50 dark:bg-red-900/10';
}
return 'border-gray-200 dark:border-gray-700 bg-gray-50 dark:bg-gray-700';
};
return (
<div
key={game.id}
className={`border rounded-lg p-3 sm:p-4 ${getBorderStyle()}`}
>
<div className="flex items-start justify-between gap-2 mb-1">
<h3 className="font-semibold text-sm sm:text-base dark:text-gray-100 flex-1">
{game.title}
</h3>
{/* Show favor indicator */}
{game.favor_bias === 1 && (
<span className="text-xs font-semibold bg-green-100 dark:bg-green-900 text-green-800 dark:text-green-200 px-2 py-0.5 rounded whitespace-nowrap">
Favored
</span>
)}
{game.favor_bias === -1 && (
<span className="text-xs font-semibold bg-red-100 dark:bg-red-900 text-red-800 dark:text-red-200 px-2 py-0.5 rounded whitespace-nowrap">
Disfavored
</span>
)}
</div>
<p className="text-xs text-gray-600 dark:text-gray-400 mb-2">
{game.pack_name}
</p>
<div className="flex flex-wrap gap-2 text-xs">
<span className="bg-indigo-100 dark:bg-indigo-900 text-indigo-800 dark:text-indigo-200 px-2 py-1 rounded">
{game.min_players}-{game.max_players} players
</span>
{game.game_type && (
<span className="bg-gray-200 dark:bg-gray-600 text-gray-700 dark:text-gray-300 px-2 py-1 rounded">
{game.game_type}
</span>
)}
{game.play_count > 0 && (
<span className="bg-green-100 dark:bg-green-900 text-green-800 dark:text-green-200 px-2 py-1 rounded">
{game.play_count} plays
</span>
)}
</div>
</div>
);
})}
</div>
)}
</div>
<div className="border-t dark:border-gray-700 p-4 sm:p-6">
<button
onClick={onClose}
className="w-full bg-indigo-600 dark:bg-indigo-700 text-white py-2 sm:py-3 rounded-lg hover:bg-indigo-700 dark:hover:bg-indigo-800 transition"
>
Close
</button>
</div>
</div>
</div>
);
}
export default GamePoolModal;

View File

@@ -0,0 +1,48 @@
import React from 'react';
import { useTheme } from '../context/ThemeContext';
function Logo({ size = 'md', className = '' }) {
const { isDark } = useTheme();
const sizes = {
sm: 'w-8 h-8',
md: 'w-10 h-10',
lg: 'w-16 h-16',
xl: 'w-24 h-24',
};
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 100 100"
className={`${sizes[size]} ${className}`}
aria-label="Jackbox Game Picker Logo"
>
<defs>
<linearGradient id="logo-grad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style={{ stopColor: '#6366f1', stopOpacity: 1 }} />
<stop offset="100%" style={{ stopColor: '#4f46e5', stopOpacity: 1 }} />
</linearGradient>
</defs>
{/* Dice/Box shape */}
<rect x="10" y="10" width="80" height="80" rx="12" fill="url(#logo-grad)"/>
{/* Dots representing game selection */}
<circle cx="30" cy="30" r="6" fill="white" opacity="0.9"/>
<circle cx="50" cy="30" r="6" fill="white" opacity="0.9"/>
<circle cx="70" cy="30" r="6" fill="white" opacity="0.9"/>
<circle cx="30" cy="50" r="6" fill="white" opacity="0.9"/>
<circle cx="50" cy="50" r="6" fill="white" opacity="1"/>
<circle cx="70" cy="50" r="6" fill="white" opacity="0.9"/>
<circle cx="30" cy="70" r="6" fill="white" opacity="0.9"/>
<circle cx="50" cy="70" r="6" fill="white" opacity="0.9"/>
<circle cx="70" cy="70" r="6" fill="white" opacity="0.9"/>
</svg>
);
}
export default Logo;

View File

@@ -0,0 +1,41 @@
import React from 'react';
import { useTheme } from '../context/ThemeContext';
function ThemeToggle() {
const { theme, toggleTheme } = useTheme();
const getTitle = () => {
if (theme === 'light') return 'Switch to dark mode';
if (theme === 'dark') return 'Switch to system mode';
return 'Switch to light mode';
};
return (
<button
onClick={toggleTheme}
className="p-2 rounded-lg hover:bg-indigo-700 dark:hover:bg-indigo-900 transition-colors relative"
aria-label="Toggle theme"
title={getTitle()}
>
{theme === 'light' ? (
// Sun icon - currently light mode
<svg xmlns="http://www.w3.org/2000/svg" className="h-5 w-5" viewBox="0 0 20 20" fill="currentColor">
<path fillRule="evenodd" d="M10 2a1 1 0 011 1v1a1 1 0 11-2 0V3a1 1 0 011-1zm4 8a4 4 0 11-8 0 4 4 0 018 0zm-.464 4.95l.707.707a1 1 0 001.414-1.414l-.707-.707a1 1 0 00-1.414 1.414zm2.12-10.607a1 1 0 010 1.414l-.706.707a1 1 0 11-1.414-1.414l.707-.707a1 1 0 011.414 0zM17 11a1 1 0 100-2h-1a1 1 0 100 2h1zm-7 4a1 1 0 011 1v1a1 1 0 11-2 0v-1a1 1 0 011-1zM5.05 6.464A1 1 0 106.465 5.05l-.708-.707a1 1 0 00-1.414 1.414l.707.707zm1.414 8.486l-.707.707a1 1 0 01-1.414-1.414l.707-.707a1 1 0 011.414 1.414zM4 11a1 1 0 100-2H3a1 1 0 000 2h1z" clipRule="evenodd" />
</svg>
) : theme === 'dark' ? (
// Moon icon - currently dark mode
<svg xmlns="http://www.w3.org/2000/svg" className="h-5 w-5" viewBox="0 0 20 20" fill="currentColor">
<path d="M17.293 13.293A8 8 0 016.707 2.707a8.001 8.001 0 1010.586 10.586z" />
</svg>
) : (
// Computer/System icon - currently system mode
<svg xmlns="http://www.w3.org/2000/svg" className="h-5 w-5" viewBox="0 0 20 20" fill="currentColor">
<path fillRule="evenodd" d="M3 5a2 2 0 012-2h10a2 2 0 012 2v8a2 2 0 01-2 2h-2.22l.123.489.804.804A1 1 0 0113 18H7a1 1 0 01-.707-1.707l.804-.804L7.22 15H5a2 2 0 01-2-2V5zm5.771 7H5V5h10v7H8.771z" clipRule="evenodd" />
</svg>
)}
</button>
);
}
export default ThemeToggle;

View File

@@ -0,0 +1,76 @@
import { createContext, useContext, useState, useCallback } from 'react';
const ToastContext = createContext();
export const useToast = () => {
const context = useContext(ToastContext);
if (!context) {
throw new Error('useToast must be used within ToastProvider');
}
return context;
};
export const ToastProvider = ({ children }) => {
const [toasts, setToasts] = useState([]);
const showToast = useCallback((message, type = 'info', duration = 4000) => {
const id = Date.now();
setToasts(prev => [...prev, { id, message, type }]);
if (duration > 0) {
setTimeout(() => {
setToasts(prev => prev.filter(t => t.id !== id));
}, duration);
}
}, []);
const removeToast = useCallback((id) => {
setToasts(prev => prev.filter(t => t.id !== id));
}, []);
const success = useCallback((message, duration) => showToast(message, 'success', duration), [showToast]);
const error = useCallback((message, duration) => showToast(message, 'error', duration), [showToast]);
const info = useCallback((message, duration) => showToast(message, 'info', duration), [showToast]);
const warning = useCallback((message, duration) => showToast(message, 'warning', duration), [showToast]);
return (
<ToastContext.Provider value={{ showToast, success, error, info, warning, removeToast }}>
{children}
<div className="fixed top-4 right-4 z-50 space-y-2 pointer-events-none">
{toasts.map(toast => (
<Toast key={toast.id} toast={toast} onClose={() => removeToast(toast.id)} />
))}
</div>
</ToastContext.Provider>
);
};
const Toast = ({ toast, onClose }) => {
const bgColors = {
success: 'bg-green-600 dark:bg-green-700',
error: 'bg-red-600 dark:bg-red-700',
warning: 'bg-orange-600 dark:bg-orange-700',
info: 'bg-indigo-600 dark:bg-indigo-700'
};
const icons = {
success: '✓',
error: '✕',
warning: '⚠',
info: ''
};
return (
<div className={`${bgColors[toast.type]} text-white px-4 py-3 rounded-lg shadow-lg flex items-center gap-3 min-w-[300px] max-w-md pointer-events-auto animate-slide-in`}>
<span className="text-xl font-bold flex-shrink-0">{icons[toast.type]}</span>
<span className="flex-1 text-sm">{toast.message}</span>
<button
onClick={onClose}
className="flex-shrink-0 hover:opacity-80 transition text-xl leading-none"
>
×
</button>
</div>
);
};

View File

@@ -0,0 +1,18 @@
export const branding = {
app: {
name: 'HSO Jackbox Game Picker',
shortName: 'HSO JGP',
version: '0.2.1',
description: 'Spicing up Hyper Spaceout game nights!',
},
meta: {
author: 'cottongin',
keywords: 'hso, hyper spaceout, jackbox, party pack, game picker, multiplayer games',
themeColor: '#4F46E5', // Indigo-600
},
links: {
github: '', // Optional: Add your repo URL
support: 'cottongin@cottongin.xyz', // Optional: Add support/contact URL
}
};

View File

@@ -0,0 +1,70 @@
import React, { createContext, useState, useContext, useEffect } from 'react';
const ThemeContext = createContext();
export const useTheme = () => {
const context = useContext(ThemeContext);
if (!context) {
throw new Error('useTheme must be used within a ThemeProvider');
}
return context;
};
export const ThemeProvider = ({ children }) => {
const [theme, setTheme] = useState(() => {
// Check localStorage first, then system preference
const stored = localStorage.getItem('theme');
if (stored) return stored;
return 'system'; // Default to system preference
});
useEffect(() => {
const root = window.document.documentElement;
if (theme === 'system') {
// Follow system preference
const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;
root.classList.remove('light', 'dark');
root.classList.add(isDark ? 'dark' : 'light');
localStorage.setItem('theme', 'system');
} else {
// Use explicit theme
root.classList.remove('light', 'dark');
root.classList.add(theme);
localStorage.setItem('theme', theme);
}
}, [theme]);
// Listen for system theme changes when in system mode
useEffect(() => {
if (theme !== 'system') return;
const mediaQuery = window.matchMedia('(prefers-color-scheme: dark)');
const handleChange = () => {
const root = window.document.documentElement;
root.classList.remove('light', 'dark');
root.classList.add(mediaQuery.matches ? 'dark' : 'light');
};
mediaQuery.addEventListener('change', handleChange);
return () => mediaQuery.removeEventListener('change', handleChange);
}, [theme]);
const toggleTheme = () => {
setTheme(prev => {
if (prev === 'light') return 'dark';
if (prev === 'dark') return 'system';
return 'light';
});
};
const value = {
theme,
toggleTheme,
isDark: theme === 'dark' || (theme === 'system' && window.matchMedia('(prefers-color-scheme: dark)').matches),
};
return <ThemeContext.Provider value={value}>{children}</ThemeContext.Provider>;
};

View File

@@ -2,17 +2,9 @@
@tailwind components;
@tailwind utilities;
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
@layer base {
body {
@apply antialiased;
}
}

View File

@@ -3,14 +3,17 @@ import ReactDOM from 'react-dom/client';
import { BrowserRouter } from 'react-router-dom';
import App from './App';
import { AuthProvider } from './context/AuthContext';
import { ThemeProvider } from './context/ThemeContext';
import './index.css';
ReactDOM.createRoot(document.getElementById('root')).render(
<React.StrictMode>
<BrowserRouter>
<AuthProvider>
<App />
</AuthProvider>
<ThemeProvider>
<AuthProvider>
<App />
</AuthProvider>
</ThemeProvider>
</BrowserRouter>
</React.StrictMode>,
);

View File

@@ -1,20 +1,50 @@
import React, { useState, useEffect } from 'react';
import { useAuth } from '../context/AuthContext';
import { useToast } from '../components/Toast';
import api from '../api/axios';
import { formatLocalDateTime, formatLocalDate, formatLocalTime } from '../utils/dateUtils';
function History() {
const { isAuthenticated } = useAuth();
const { error, success } = useToast();
const [sessions, setSessions] = useState([]);
const [selectedSession, setSelectedSession] = useState(null);
const [sessionGames, setSessionGames] = useState([]);
const [loading, setLoading] = useState(true);
const [showChatImport, setShowChatImport] = useState(false);
const [closingSession, setClosingSession] = useState(null);
const [showAllSessions, setShowAllSessions] = useState(false);
const [deletingSession, setDeletingSession] = useState(null);
useEffect(() => {
loadSessions();
}, []);
// Auto-select active session if navigating from picker
useEffect(() => {
if (sessions.length > 0 && !selectedSession) {
const activeSession = sessions.find(s => s.is_active === 1);
if (activeSession) {
loadSessionGames(activeSession.id);
}
}
}, [sessions]);
// Poll for updates on active session
useEffect(() => {
if (!selectedSession) return;
const currentSession = sessions.find(s => s.id === selectedSession);
if (!currentSession || currentSession.is_active !== 1) return;
// Refresh games every 3 seconds for active session
const interval = setInterval(() => {
loadSessionGames(selectedSession, true); // silent refresh
}, 3000);
return () => clearInterval(interval);
}, [selectedSession, sessions]);
const loadSessions = async () => {
try {
const response = await api.get('/sessions');
@@ -26,13 +56,17 @@ function History() {
}
};
const loadSessionGames = async (sessionId) => {
const loadSessionGames = async (sessionId, silent = false) => {
try {
const response = await api.get(`/sessions/${sessionId}/games`);
setSessionGames(response.data);
setSelectedSession(sessionId);
if (!silent) {
setSelectedSession(sessionId);
}
} catch (err) {
console.error('Failed to load session games', err);
if (!silent) {
console.error('Failed to load session games', err);
}
}
};
@@ -41,74 +75,123 @@ function History() {
await api.post(`/sessions/${sessionId}/close`, { notes });
await loadSessions();
setClosingSession(null);
if (selectedSession === sessionId) {
// Reload the session details to show updated state
loadSessionGames(sessionId);
}
success('Session ended successfully');
} catch (err) {
error('Failed to close session');
}
};
const handleDeleteSession = async (sessionId) => {
try {
await api.delete(`/sessions/${sessionId}`);
await loadSessions();
setDeletingSession(null);
if (selectedSession === sessionId) {
setSelectedSession(null);
setSessionGames([]);
}
success('Session deleted successfully');
} catch (err) {
alert('Failed to close session');
error('Failed to delete session: ' + (err.response?.data?.error || err.message));
}
};
if (loading) {
return (
<div className="flex justify-center items-center h-64">
<div className="text-xl text-gray-600">Loading...</div>
<div className="text-xl text-gray-600 dark:text-gray-400">Loading...</div>
</div>
);
}
return (
<div className="max-w-7xl mx-auto">
<h1 className="text-4xl font-bold mb-8 text-gray-800">Session History</h1>
<h1 className="text-4xl font-bold mb-8 text-gray-800 dark:text-gray-100">Session History</h1>
<div className="grid md:grid-cols-3 gap-6">
{/* Sessions List */}
<div className="md:col-span-1">
<div className="bg-white rounded-lg shadow-lg p-6">
<h2 className="text-2xl font-semibold mb-4 text-gray-800">Sessions</h2>
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-6">
<div className="flex justify-between items-center mb-4">
<h2 className="text-2xl font-semibold text-gray-800 dark:text-gray-100">Sessions</h2>
{sessions.length > 3 && (
<button
onClick={() => setShowAllSessions(!showAllSessions)}
className="text-sm text-indigo-600 dark:text-indigo-400 hover:text-indigo-800 dark:hover:text-indigo-300 transition"
>
{showAllSessions ? 'Show Recent' : `Show All (${sessions.length})`}
</button>
)}
</div>
{sessions.length === 0 ? (
<p className="text-gray-500">No sessions found</p>
<p className="text-gray-500 dark:text-gray-400">No sessions found</p>
) : (
<div className="space-y-2 max-h-[600px] overflow-y-auto">
{sessions.map(session => (
<div className="space-y-1 max-h-[600px] overflow-y-auto">
{(showAllSessions ? sessions : sessions.slice(0, 3)).map(session => (
<div
key={session.id}
onClick={() => loadSessionGames(session.id)}
className={`p-4 border rounded-lg cursor-pointer transition ${
className={`border rounded-lg transition ${
selectedSession === session.id
? 'border-indigo-500 bg-indigo-50'
: 'border-gray-300 hover:border-indigo-300'
? 'border-indigo-500 bg-indigo-50 dark:bg-indigo-900/30'
: 'border-gray-300 dark:border-gray-600 hover:border-indigo-300 dark:hover:border-indigo-600'
}`}
>
<div className="flex justify-between items-start mb-2">
<div className="font-semibold text-gray-800">
Session #{session.id}
{/* Main session info - clickable */}
<div
onClick={() => loadSessionGames(session.id)}
className="p-3 cursor-pointer"
>
<div className="flex flex-col sm:flex-row sm:justify-between sm:items-center gap-2">
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 mb-1">
<span className="font-semibold text-sm text-gray-800 dark:text-gray-100">
Session #{session.id}
</span>
{session.is_active === 1 && (
<span className="bg-green-100 dark:bg-green-900 text-green-800 dark:text-green-200 text-xs px-2 py-0.5 rounded flex-shrink-0">
Active
</span>
)}
</div>
<div className="flex flex-wrap gap-x-2 text-xs text-gray-500 dark:text-gray-400">
<span>{formatLocalDate(session.created_at)}</span>
<span></span>
<span>{session.games_played} game{session.games_played !== 1 ? 's' : ''}</span>
</div>
</div>
</div>
{session.is_active === 1 && (
<span className="bg-green-100 text-green-800 text-xs px-2 py-1 rounded">
Active
</span>
)}
</div>
<div className="text-sm text-gray-600">
{new Date(session.created_at).toLocaleDateString()}
</div>
<div className="text-sm text-gray-500">
{session.games_played} game{session.games_played !== 1 ? 's' : ''} played
</div>
{isAuthenticated && session.is_active === 1 && (
<button
onClick={(e) => {
e.stopPropagation();
setClosingSession(session.id);
}}
className="mt-2 w-full bg-yellow-600 text-white px-3 py-1 rounded text-sm hover:bg-yellow-700 transition"
>
Close Session
</button>
{/* Action buttons for authenticated users */}
{isAuthenticated && (
<div className="px-3 pb-3 pt-0 flex gap-2">
{session.is_active === 1 ? (
<button
onClick={(e) => {
e.stopPropagation();
setClosingSession(session.id);
}}
className="w-full bg-orange-600 dark:bg-orange-700 text-white px-4 py-2 rounded text-sm hover:bg-orange-700 dark:hover:bg-orange-800 transition"
>
End Session
</button>
) : (
<button
onClick={(e) => {
e.stopPropagation();
setDeletingSession(session.id);
}}
className="w-full bg-red-600 dark:bg-red-700 text-white px-4 py-2 rounded text-sm hover:bg-red-700 dark:hover:bg-red-800 transition"
>
Delete Session
</button>
)}
</div>
)}
</div>
))}
@@ -120,22 +203,34 @@ function History() {
{/* Session Details */}
<div className="md:col-span-2">
{selectedSession ? (
<div className="bg-white rounded-lg shadow-lg p-6">
<div className="flex justify-between items-start mb-6">
<div>
<h2 className="text-2xl font-semibold text-gray-800">
Session #{selectedSession}
</h2>
<p className="text-gray-600">
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4 sm:p-6">
<div className="flex flex-col gap-4 mb-6">
<div className="flex-1">
<div className="flex flex-col sm:flex-row sm:items-center gap-2 mb-2">
<h2 className="text-xl sm:text-2xl font-semibold text-gray-800 dark:text-gray-100">
Session #{selectedSession}
</h2>
{sessions.find(s => s.id === selectedSession)?.is_active === 1 && (
<span className="bg-green-100 dark:bg-green-900 text-green-800 dark:text-green-200 text-xs sm:text-sm px-2 sm:px-3 py-1 rounded-full font-semibold animate-pulse inline-flex items-center gap-1 w-fit">
🟢 Active
</span>
)}
</div>
<p className="text-sm sm:text-base text-gray-600 dark:text-gray-400">
{sessions.find(s => s.id === selectedSession)?.created_at &&
new Date(sessions.find(s => s.id === selectedSession).created_at).toLocaleString()}
formatLocalDateTime(sessions.find(s => s.id === selectedSession).created_at)}
</p>
{sessions.find(s => s.id === selectedSession)?.is_active === 1 && (
<p className="text-xs sm:text-sm text-gray-500 dark:text-gray-500 mt-1 italic">
Games update automatically
</p>
)}
</div>
{isAuthenticated && sessions.find(s => s.id === selectedSession)?.is_active === 1 && (
<button
onClick={() => setShowChatImport(true)}
className="bg-indigo-600 text-white px-4 py-2 rounded-lg hover:bg-indigo-700 transition"
className="bg-indigo-600 dark:bg-indigo-700 text-white px-4 py-2 rounded-lg hover:bg-indigo-700 dark:hover:bg-indigo-800 transition text-sm sm:text-base w-full sm:w-auto"
>
Import Chat Log
</button>
@@ -154,35 +249,35 @@ function History() {
)}
{sessionGames.length === 0 ? (
<p className="text-gray-500">No games played in this session</p>
<p className="text-gray-500 dark:text-gray-400">No games played in this session</p>
) : (
<div>
<h3 className="text-xl font-semibold mb-4 text-gray-700">
<h3 className="text-xl font-semibold mb-4 text-gray-700 dark:text-gray-200">
Games Played ({sessionGames.length})
</h3>
<div className="space-y-3">
{sessionGames.map((game, index) => (
<div key={game.id} className="border border-gray-200 rounded-lg p-4">
<div key={game.id} className="border border-gray-200 dark:border-gray-700 rounded-lg p-4 bg-gray-50 dark:bg-gray-700/50">
<div className="flex justify-between items-start mb-2">
<div>
<div className="font-semibold text-lg text-gray-800">
<div className="font-semibold text-lg text-gray-800 dark:text-gray-100">
{index + 1}. {game.title}
</div>
<div className="text-gray-600">{game.pack_name}</div>
<div className="text-gray-600 dark:text-gray-400">{game.pack_name}</div>
</div>
<div className="text-right">
<div className="text-sm text-gray-500">
{new Date(game.played_at).toLocaleTimeString()}
<div className="text-sm text-gray-500 dark:text-gray-400">
{formatLocalTime(game.played_at)}
</div>
{game.manually_added === 1 && (
<span className="inline-block mt-1 text-xs bg-yellow-100 text-yellow-800 px-2 py-1 rounded">
<span className="inline-block mt-1 text-xs bg-yellow-100 dark:bg-yellow-900 text-yellow-800 dark:text-yellow-200 px-2 py-1 rounded">
Manual
</span>
)}
</div>
</div>
<div className="grid grid-cols-2 md:grid-cols-4 gap-2 text-sm text-gray-600">
<div className="grid grid-cols-2 md:grid-cols-4 gap-2 text-sm text-gray-600 dark:text-gray-400">
<div>
<span className="font-semibold">Players:</span> {game.min_players}-{game.max_players}
</div>
@@ -191,7 +286,7 @@ function History() {
</div>
<div>
<span className="font-semibold">Popularity:</span>{' '}
<span className={game.popularity_score >= 0 ? 'text-green-600' : 'text-red-600'}>
<span className={game.popularity_score >= 0 ? 'text-green-600 dark:text-green-400' : 'text-red-600 dark:text-red-400'}>
{game.popularity_score > 0 ? '+' : ''}{game.popularity_score}
</span>
</div>
@@ -203,41 +298,105 @@ function History() {
)}
</div>
) : (
<div className="bg-white rounded-lg shadow-lg p-6 flex items-center justify-center h-64">
<p className="text-gray-500 text-lg">Select a session to view details</p>
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-6 flex items-center justify-center h-64">
<p className="text-gray-500 dark:text-gray-400 text-lg">Select a session to view details</p>
</div>
)}
</div>
</div>
{/* Close Session Modal */}
{/* End Session Modal */}
{closingSession && (
<CloseSessionModal
<EndSessionModal
sessionId={closingSession}
sessionGames={closingSession === selectedSession ? sessionGames : []}
onClose={() => setClosingSession(null)}
onConfirm={handleCloseSession}
onShowChatImport={() => {
setShowChatImport(true);
if (closingSession !== selectedSession) {
loadSessionGames(closingSession);
}
}}
/>
)}
{/* Delete Confirmation Modal */}
{deletingSession && (
<div className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50 p-4">
<div className="bg-white dark:bg-gray-800 rounded-lg p-8 max-w-md w-full">
<h2 className="text-2xl font-bold mb-4 text-red-600 dark:text-red-400">Delete Session?</h2>
<p className="text-gray-700 dark:text-gray-300 mb-6">
Are you sure you want to delete Session #{deletingSession}?
This will permanently delete all games and chat logs associated with this session. This action cannot be undone.
</p>
<div className="flex gap-4">
<button
onClick={() => handleDeleteSession(deletingSession)}
className="flex-1 bg-red-600 dark:bg-red-700 text-white py-3 rounded-lg hover:bg-red-700 dark:hover:bg-red-800 transition font-semibold"
>
Delete Permanently
</button>
<button
onClick={() => setDeletingSession(null)}
className="flex-1 bg-gray-600 dark:bg-gray-700 text-white py-3 rounded-lg hover:bg-gray-700 dark:hover:bg-gray-800 transition"
>
Cancel
</button>
</div>
</div>
</div>
)}
</div>
);
}
function CloseSessionModal({ sessionId, onClose, onConfirm }) {
function EndSessionModal({ sessionId, sessionGames, onClose, onConfirm, onShowChatImport }) {
const [notes, setNotes] = useState('');
// Check if any games have been voted on (popularity != 0)
const hasPopularityData = sessionGames.some(game => game.popularity_score !== 0);
const showPopularityWarning = sessionGames.length > 0 && !hasPopularityData;
return (
<div className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
<div className="bg-white rounded-lg p-8 max-w-md w-full">
<h2 className="text-2xl font-bold mb-4">Close Session #{sessionId}</h2>
<div className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50 p-4">
<div className="bg-white dark:bg-gray-800 rounded-lg p-8 max-w-md w-full">
<h2 className="text-2xl font-bold mb-4 dark:text-gray-100">End Session #{sessionId}</h2>
{/* Popularity Warning */}
{showPopularityWarning && (
<div className="mb-4 p-4 bg-yellow-50 dark:bg-yellow-900/30 border border-yellow-300 dark:border-yellow-700 rounded-lg">
<div className="flex items-start gap-2">
<span className="text-yellow-600 dark:text-yellow-400 text-xl"></span>
<div className="flex-1">
<p className="font-semibold text-yellow-800 dark:text-yellow-200 mb-1">
No Popularity Data
</p>
<p className="text-sm text-yellow-700 dark:text-yellow-300 mb-3">
You haven't imported chat reactions yet. Import now to track which games your players loved!
</p>
<button
onClick={() => {
onClose();
onShowChatImport();
}}
className="text-sm bg-yellow-600 dark:bg-yellow-700 text-white px-4 py-2 rounded hover:bg-yellow-700 dark:hover:bg-yellow-800 transition"
>
Import Chat Log
</button>
</div>
</div>
</div>
)}
<div className="mb-4">
<label className="block text-gray-700 font-semibold mb-2">
<label className="block text-gray-700 dark:text-gray-300 font-semibold mb-2">
Session Notes (optional)
</label>
<textarea
value={notes}
onChange={(e) => setNotes(e.target.value)}
className="w-full px-4 py-2 border border-gray-300 rounded-lg h-32"
className="w-full px-4 py-2 border border-gray-300 dark:border-gray-600 rounded-lg h-32 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100"
placeholder="Add any notes about this session..."
/>
</div>
@@ -245,13 +404,13 @@ function CloseSessionModal({ sessionId, onClose, onConfirm }) {
<div className="flex gap-4">
<button
onClick={() => onConfirm(sessionId, notes)}
className="flex-1 bg-indigo-600 text-white py-3 rounded-lg hover:bg-indigo-700 transition"
className="flex-1 bg-orange-600 dark:bg-orange-700 text-white py-3 rounded-lg hover:bg-orange-700 dark:hover:bg-orange-800 transition"
>
Close Session
End Session
</button>
<button
onClick={onClose}
className="flex-1 bg-gray-600 text-white py-3 rounded-lg hover:bg-gray-700 transition"
className="flex-1 bg-gray-600 dark:bg-gray-700 text-white py-3 rounded-lg hover:bg-gray-700 dark:hover:bg-gray-800 transition"
>
Cancel
</button>
@@ -265,10 +424,11 @@ function ChatImportPanel({ sessionId, onClose, onImportComplete }) {
const [chatData, setChatData] = useState('');
const [importing, setImporting] = useState(false);
const [result, setResult] = useState(null);
const { error, success } = useToast();
const handleImport = async () => {
if (!chatData.trim()) {
alert('Please enter chat data');
error('Please enter chat data');
return;
}
@@ -281,45 +441,46 @@ function ChatImportPanel({ sessionId, onClose, onImportComplete }) {
chatData: parsedData
});
setResult(response.data);
success('Chat log imported successfully');
setTimeout(() => {
onImportComplete();
}, 2000);
} catch (err) {
alert('Import failed: ' + (err.response?.data?.error || err.message));
error('Import failed: ' + (err.response?.data?.error || err.message));
} finally {
setImporting(false);
}
};
return (
<div className="bg-gray-50 border border-gray-300 rounded-lg p-6 mb-6">
<h3 className="text-xl font-semibold mb-4">Import Chat Log</h3>
<div className="bg-gray-50 dark:bg-gray-700/50 border border-gray-300 dark:border-gray-600 rounded-lg p-6 mb-6">
<h3 className="text-xl font-semibold mb-4 dark:text-gray-100">Import Chat Log</h3>
<p className="text-sm text-gray-600 mb-4">
<p className="text-sm text-gray-600 dark:text-gray-400 mb-4">
Paste JSON array with format: [{"{"}"username": "...", "message": "...", "timestamp": "..."{"}"}]
<br />
The system will detect "thisgame++" and "thisgame--" patterns and update game popularity.
</p>
<div className="mb-4">
<label className="block text-gray-700 font-semibold mb-2">Chat JSON Data</label>
<label className="block text-gray-700 dark:text-gray-300 font-semibold mb-2">Chat JSON Data</label>
<textarea
value={chatData}
onChange={(e) => setChatData(e.target.value)}
className="w-full px-4 py-2 border border-gray-300 rounded-lg h-48 font-mono text-sm"
className="w-full px-4 py-2 border border-gray-300 dark:border-gray-600 rounded-lg h-48 font-mono text-sm bg-white dark:bg-gray-800 text-gray-900 dark:text-gray-100"
placeholder='[{"username":"Alice","message":"thisgame++","timestamp":"2024-01-01T12:00:00Z"}]'
disabled={importing}
/>
</div>
{result && (
<div className="mb-4 p-4 bg-green-50 border border-green-300 rounded-lg">
<p className="font-semibold text-green-800">Import Successful!</p>
<p className="text-sm text-green-700">
<div className="mb-4 p-4 bg-green-50 dark:bg-green-900/30 border border-green-300 dark:border-green-700 rounded-lg">
<p className="font-semibold text-green-800 dark:text-green-200">Import Successful!</p>
<p className="text-sm text-green-700 dark:text-green-300">
Imported {result.messagesImported} messages, processed {result.votesProcessed} votes
</p>
{result.votesByGame && Object.keys(result.votesByGame).length > 0 && (
<div className="mt-2 text-sm">
<div className="mt-2 text-sm text-green-700 dark:text-green-300">
<p className="font-semibold">Votes by game:</p>
<ul className="list-disc list-inside">
{Object.values(result.votesByGame).map((vote, i) => (
@@ -337,13 +498,13 @@ function ChatImportPanel({ sessionId, onClose, onImportComplete }) {
<button
onClick={handleImport}
disabled={importing}
className="bg-indigo-600 text-white px-6 py-2 rounded-lg hover:bg-indigo-700 transition disabled:bg-gray-400"
className="bg-indigo-600 text-white px-6 py-2 rounded-lg hover:bg-indigo-700 transition disabled:bg-gray-400 dark:disabled:bg-gray-600"
>
{importing ? 'Importing...' : 'Import'}
</button>
<button
onClick={onClose}
className="bg-gray-600 text-white px-6 py-2 rounded-lg hover:bg-gray-700 transition"
className="bg-gray-600 dark:bg-gray-700 text-white px-6 py-2 rounded-lg hover:bg-gray-700 dark:hover:bg-gray-800 transition"
>
Close
</button>

View File

@@ -2,6 +2,7 @@ import React, { useEffect, useState } from 'react';
import { Link } from 'react-router-dom';
import { useAuth } from '../context/AuthContext';
import api from '../api/axios';
import { formatLocalDateTime, formatLocalTime } from '../utils/dateUtils';
function Home() {
const { isAuthenticated } = useAuth();
@@ -13,14 +14,28 @@ function Home() {
loadActiveSession();
}, []);
// Auto-refresh for active session
useEffect(() => {
if (!activeSession) return;
// Refresh games every 3 seconds for active session
const interval = setInterval(() => {
loadSessionGames(activeSession.id, true); // silent refresh
}, 3000);
return () => clearInterval(interval);
}, [activeSession]);
const loadActiveSession = async () => {
try {
const response = await api.get('/sessions/active');
setActiveSession(response.data);
if (response.data?.id) {
const gamesResponse = await api.get(`/sessions/${response.data.id}/games`);
setSessionGames(gamesResponse.data);
// Handle both old format (direct session) and new format (session: null)
const session = response.data?.session !== undefined ? response.data.session : response.data;
setActiveSession(session);
if (session?.id) {
await loadSessionGames(session.id);
}
} catch (error) {
// No active session is okay
@@ -30,38 +45,47 @@ function Home() {
}
};
const loadSessionGames = async (sessionId, silent = false) => {
try {
const gamesResponse = await api.get(`/sessions/${sessionId}/games`);
// Reverse chronological order (most recent first)
setSessionGames(gamesResponse.data.reverse());
} catch (error) {
if (!silent) {
console.error('Failed to load session games', error);
}
}
};
if (loading) {
return (
<div className="flex justify-center items-center h-64">
<div className="text-xl text-gray-600">Loading...</div>
<div className="text-xl text-gray-600 dark:text-gray-400">Loading...</div>
</div>
);
}
return (
<div className="max-w-4xl mx-auto">
<h1 className="text-4xl font-bold mb-8 text-gray-800">
Welcome to Jackbox Game Picker
</h1>
{activeSession ? (
<div className="bg-white rounded-lg shadow-lg p-6 mb-8">
<div className="flex justify-between items-start mb-4">
<div>
<h2 className="text-2xl font-semibold text-green-600 mb-2">
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4 sm:p-6 mb-8">
<div className="flex flex-col sm:flex-row sm:justify-between sm:items-start gap-4 mb-4">
<div className="flex-1">
<h2 className="text-xl sm:text-2xl font-semibold text-green-600 dark:text-green-400 mb-2">
Live Session Active
</h2>
<p className="text-gray-600">
Started: {new Date(activeSession.created_at).toLocaleString()}
<p className="text-sm sm:text-base text-gray-600 dark:text-gray-400">
Started: {formatLocalDateTime(activeSession.created_at)}
</p>
{activeSession.notes && (
<p className="text-gray-600 mt-2">Notes: {activeSession.notes}</p>
<p className="text-sm sm:text-base text-gray-600 dark:text-gray-400 mt-2">Notes: {activeSession.notes}</p>
)}
</div>
{isAuthenticated && (
<Link
to="/picker"
className="bg-indigo-600 text-white px-6 py-3 rounded-lg hover:bg-indigo-700 transition"
className="bg-indigo-600 dark:bg-indigo-700 text-white px-6 py-3 rounded-lg hover:bg-indigo-700 dark:hover:bg-indigo-800 transition text-center sm:text-left whitespace-nowrap"
>
Pick a Game
</Link>
@@ -70,50 +94,79 @@ function Home() {
{sessionGames.length > 0 && (
<div className="mt-6">
<h3 className="text-xl font-semibold mb-4">Games Played This Session</h3>
<h3 className="text-lg sm:text-xl font-semibold mb-4 text-gray-800 dark:text-gray-100">Games Played This Session</h3>
<div className="space-y-2">
{sessionGames.map((game, index) => (
{sessionGames.map((game, index) => {
const displayIndex = sessionGames.length - index;
const isPlaying = game.status === 'playing';
const isSkipped = game.status === 'skipped';
return (
<div
key={game.id}
className="flex items-center justify-between p-4 bg-gray-50 rounded-lg"
className={`flex flex-col sm:flex-row sm:items-center sm:justify-between gap-2 p-3 sm:p-4 rounded-lg transition ${
isPlaying
? 'bg-green-50 dark:bg-green-900/20 border-2 border-green-300 dark:border-green-700'
: isSkipped
? 'bg-gray-100 dark:bg-gray-700/50'
: 'bg-gray-50 dark:bg-gray-700'
}`}
>
<div>
<span className="font-semibold text-gray-700">
{index + 1}. {game.title}
</span>
<span className="text-gray-500 ml-2">({game.pack_name})</span>
{game.manually_added === 1 && (
<span className="ml-2 text-xs bg-yellow-100 text-yellow-800 px-2 py-1 rounded">
Manual
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 flex-wrap">
<span className={`font-semibold text-sm sm:text-base break-words ${
isSkipped
? 'text-gray-500 dark:text-gray-500 line-through'
: 'text-gray-700 dark:text-gray-200'
}`}>
{displayIndex}. {game.title}
</span>
)}
{isPlaying && (
<span className="inline-flex items-center gap-1 text-xs bg-green-100 dark:bg-green-900 text-green-800 dark:text-green-200 px-2 py-1 rounded font-semibold">
🎮 Playing
</span>
)}
{isSkipped && (
<span className="inline-flex items-center gap-1 text-xs bg-gray-100 dark:bg-gray-700 text-gray-600 dark:text-gray-400 px-2 py-1 rounded">
Skipped
</span>
)}
</div>
<div className="text-xs sm:text-sm text-gray-500 dark:text-gray-400 mt-1">
({game.pack_name})
{game.manually_added === 1 && (
<span className="ml-2 text-xs bg-yellow-100 dark:bg-yellow-900 text-yellow-800 dark:text-yellow-200 px-2 py-1 rounded">
Manual
</span>
)}
</div>
</div>
<span className="text-sm text-gray-500">
{new Date(game.played_at).toLocaleTimeString()}
<span className="text-xs sm:text-sm text-gray-500 dark:text-gray-400 flex-shrink-0">
{formatLocalTime(game.played_at)}
</span>
</div>
))}
);
})}
</div>
</div>
)}
</div>
) : (
<div className="bg-white rounded-lg shadow-lg p-6 mb-8">
<h2 className="text-2xl font-semibold text-gray-700 mb-4">
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-6 mb-8">
<h2 className="text-2xl font-semibold text-gray-700 dark:text-gray-200 mb-4">
No Active Session
</h2>
<p className="text-gray-600 mb-4">
<p className="text-gray-600 dark:text-gray-400 mb-4">
There is currently no game session in progress.
</p>
{isAuthenticated ? (
<Link
to="/picker"
className="inline-block bg-indigo-600 text-white px-6 py-3 rounded-lg hover:bg-indigo-700 transition"
className="inline-block bg-indigo-600 dark:bg-indigo-700 text-white px-6 py-3 rounded-lg hover:bg-indigo-700 dark:hover:bg-indigo-800 transition"
>
Start a New Session
</Link>
) : (
<p className="text-gray-500">
<p className="text-gray-500 dark:text-gray-400">
Admin access required to start a new session.
</p>
)}
@@ -123,12 +176,12 @@ function Home() {
<div className="grid md:grid-cols-2 gap-6">
<Link
to="/history"
className="bg-white rounded-lg shadow-lg p-6 hover:shadow-xl transition"
className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-6 hover:shadow-xl transition"
>
<h3 className="text-xl font-semibold text-gray-800 mb-2">
<h3 className="text-xl font-semibold text-gray-800 dark:text-gray-100 mb-2">
Session History
</h3>
<p className="text-gray-600">
<p className="text-gray-600 dark:text-gray-300">
View past gaming sessions and the games that were played
</p>
</Link>
@@ -136,12 +189,12 @@ function Home() {
{isAuthenticated && (
<Link
to="/manager"
className="bg-white rounded-lg shadow-lg p-6 hover:shadow-xl transition"
className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-6 hover:shadow-xl transition"
>
<h3 className="text-xl font-semibold text-gray-800 mb-2">
<h3 className="text-xl font-semibold text-gray-800 dark:text-gray-100 mb-2">
Game Manager
</h3>
<p className="text-gray-600">
<p className="text-gray-600 dark:text-gray-300">
Manage games, packs, and view statistics
</p>
</Link>

View File

@@ -32,12 +32,12 @@ function Login() {
return (
<div className="max-w-md mx-auto">
<div className="bg-white rounded-lg shadow-lg p-8">
<h1 className="text-3xl font-bold mb-6 text-gray-800">Admin Login</h1>
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-8">
<h1 className="text-3xl font-bold mb-6 text-gray-800 dark:text-gray-100">Admin Login</h1>
<form onSubmit={handleSubmit}>
<div className="mb-4">
<label htmlFor="key" className="block text-gray-700 font-semibold mb-2">
<label htmlFor="key" className="block text-gray-700 dark:text-gray-300 font-semibold mb-2">
Admin Key
</label>
<input
@@ -45,7 +45,7 @@ function Login() {
id="key"
value={key}
onChange={(e) => setKey(e.target.value)}
className="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500"
className="w-full px-4 py-2 border border-gray-300 dark:border-gray-600 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100"
placeholder="Enter admin key"
required
disabled={loading}
@@ -53,7 +53,7 @@ function Login() {
</div>
{error && (
<div className="mb-4 p-3 bg-red-100 border border-red-400 text-red-700 rounded">
<div className="mb-4 p-3 bg-red-100 dark:bg-red-900 border border-red-400 dark:border-red-700 text-red-700 dark:text-red-200 rounded">
{error}
</div>
)}
@@ -61,13 +61,13 @@ function Login() {
<button
type="submit"
disabled={loading}
className="w-full bg-indigo-600 text-white py-3 rounded-lg hover:bg-indigo-700 transition disabled:bg-gray-400 disabled:cursor-not-allowed"
className="w-full bg-indigo-600 text-white py-3 rounded-lg hover:bg-indigo-700 transition disabled:bg-gray-400 dark:disabled:bg-gray-600 disabled:cursor-not-allowed"
>
{loading ? 'Logging in...' : 'Login'}
</button>
</form>
<p className="mt-4 text-sm text-gray-600 text-center">
<p className="mt-4 text-sm text-gray-600 dark:text-gray-400 text-center">
Admin privileges are required to manage games and sessions
</p>
</div>

File diff suppressed because it is too large Load Diff

View File

@@ -2,9 +2,11 @@ import React, { useState, useEffect } from 'react';
import { useNavigate } from 'react-router-dom';
import { useAuth } from '../context/AuthContext';
import api from '../api/axios';
import GamePoolModal from '../components/GamePoolModal';
import { formatLocalTime } from '../utils/dateUtils';
function Picker() {
const { isAuthenticated } = useAuth();
const { isAuthenticated, loading: authLoading } = useAuth();
const navigate = useNavigate();
const [activeSession, setActiveSession] = useState(null);
@@ -23,26 +25,48 @@ function Picker() {
// Manual game selection
const [showManualSelect, setShowManualSelect] = useState(false);
const [manualGameId, setManualGameId] = useState('');
// Game pool viewer
const [showGamePool, setShowGamePool] = useState(false);
const [eligibleGames, setEligibleGames] = useState([]);
// Trigger to refresh session games list
const [gamesUpdateTrigger, setGamesUpdateTrigger] = useState(0);
// Mobile filters toggle
const [showFilters, setShowFilters] = useState(false);
// Exclude previously played games
const [excludePlayedGames, setExcludePlayedGames] = useState(false);
useEffect(() => {
// Wait for auth to finish loading before checking authentication
if (authLoading) return;
if (!isAuthenticated) {
navigate('/login');
return;
}
loadData();
}, [isAuthenticated, navigate]);
}, [isAuthenticated, authLoading, navigate]);
const loadData = async () => {
try {
// Load active session or create one
try {
const sessionResponse = await api.get('/sessions/active');
setActiveSession(sessionResponse.data);
} catch (err) {
// No active session, create one
const sessionResponse = await api.get('/sessions/active');
// Handle new format { session: null } or old format (direct session object)
let session = sessionResponse.data?.session !== undefined
? sessionResponse.data.session
: sessionResponse.data;
// If no active session, create one
if (!session || !session.id) {
const newSession = await api.post('/sessions', {});
setActiveSession(newSession.data);
session = newSession.data;
}
setActiveSession(session);
// Load all games for manual selection
const gamesResponse = await api.get('/games');
@@ -54,6 +78,50 @@ function Picker() {
}
};
const loadEligibleGames = async () => {
try {
const params = new URLSearchParams();
params.append('enabled', 'true');
if (playerCount) {
params.append('playerCount', playerCount);
}
if (drawingFilter !== 'both') {
params.append('drawing', drawingFilter);
}
if (lengthFilter) {
params.append('length', lengthFilter);
}
if (familyFriendlyFilter) {
params.append('familyFriendly', familyFriendlyFilter);
}
let games = await api.get(`/games?${params.toString()}`);
let eligibleGamesList = games.data;
// Apply session-based exclusions if needed
if (activeSession && excludePlayedGames) {
// Get all played games in this session
const sessionGamesResponse = await api.get(`/sessions/${activeSession.id}/games`);
const playedGameIds = sessionGamesResponse.data.map(g => g.game_id);
// Filter out played games
eligibleGamesList = eligibleGamesList.filter(game => !playedGameIds.includes(game.id));
} else if (activeSession) {
// Default behavior: exclude last 2 games
const sessionGamesResponse = await api.get(`/sessions/${activeSession.id}/games`);
const recentGames = sessionGamesResponse.data.slice(-2);
const recentGameIds = recentGames.map(g => g.game_id);
eligibleGamesList = eligibleGamesList.filter(game => !recentGameIds.includes(game.id));
}
setEligibleGames(eligibleGamesList);
} catch (err) {
console.error('Failed to load eligible games', err);
}
};
const handlePickGame = async () => {
if (!activeSession) return;
@@ -66,7 +134,8 @@ function Picker() {
playerCount: playerCount ? parseInt(playerCount) : undefined,
drawing: drawingFilter !== 'both' ? drawingFilter : undefined,
length: lengthFilter || undefined,
familyFriendly: familyFriendlyFilter ? familyFriendlyFilter === 'yes' : undefined
familyFriendly: familyFriendlyFilter ? familyFriendlyFilter === 'yes' : undefined,
excludePlayed: excludePlayedGames
});
setSelectedGame(response.data.game);
@@ -87,8 +156,8 @@ function Picker() {
manually_added: false
});
// Reload data
await loadData();
// Trigger games list refresh
setGamesUpdateTrigger(prev => prev + 1);
setSelectedGame(null);
setError('');
} catch (err) {
@@ -105,8 +174,8 @@ function Picker() {
manually_added: true
});
// Reload data
await loadData();
// Trigger games list refresh
setGamesUpdateTrigger(prev => prev + 1);
setManualGameId('');
setShowManualSelect(false);
setError('');
@@ -115,10 +184,59 @@ function Picker() {
}
};
if (loading) {
const handleSelectVersion = async (gameId) => {
if (!activeSession) return;
try {
await api.post(`/sessions/${activeSession.id}/games`, {
game_id: gameId,
manually_added: false
});
// Trigger games list refresh
setGamesUpdateTrigger(prev => prev + 1);
setSelectedGame(null);
setError('');
} catch (err) {
setError('Failed to add game to session');
}
};
// Find similar versions of a game based on title patterns
const findSimilarVersions = (game) => {
if (!game) return [];
// Extract base name by removing common version patterns
const baseName = game.title
.replace(/\s*\d+$/, '') // Remove trailing numbers (e.g., "Game 2" -> "Game")
.replace(/\s*:\s*.*$/, '') // Remove subtitle after colon
.replace(/\s*\(.*?\)$/, '') // Remove parenthetical
.trim();
// Find games with similar base names (but not the exact same game)
return allGames.filter(g => {
if (g.id === game.id) return false; // Exclude the current game
if (!g.enabled) return false; // Only show enabled games
const otherBaseName = g.title
.replace(/\s*\d+$/, '')
.replace(/\s*:\s*.*$/, '')
.replace(/\s*\(.*?\)$/, '')
.trim();
// Match if base names are the same (case insensitive)
return otherBaseName.toLowerCase() === baseName.toLowerCase();
});
};
const similarVersions = React.useMemo(() => {
return findSimilarVersions(selectedGame);
}, [selectedGame, allGames]);
if (authLoading || loading) {
return (
<div className="flex justify-center items-center h-64">
<div className="text-xl text-gray-600">Loading...</div>
<div className="text-xl text-gray-600 dark:text-gray-400">Loading...</div>
</div>
);
}
@@ -126,7 +244,7 @@ function Picker() {
if (!activeSession) {
return (
<div className="max-w-4xl mx-auto">
<div className="bg-red-100 border border-red-400 text-red-700 p-4 rounded">
<div className="bg-red-100 dark:bg-red-900 border border-red-400 dark:border-red-700 text-red-700 dark:text-red-200 p-4 rounded">
Failed to load or create session. Please try again.
</div>
</div>
@@ -135,141 +253,298 @@ function Picker() {
return (
<div className="max-w-6xl mx-auto">
<h1 className="text-4xl font-bold mb-8 text-gray-800">Game Picker</h1>
<h1 className="text-2xl sm:text-4xl font-bold mb-4 sm:mb-8 text-gray-800 dark:text-gray-100">Game Picker</h1>
<div className="grid md:grid-cols-3 gap-6">
{/* Filters Panel */}
<div className="md:col-span-1">
<div className="bg-white rounded-lg shadow-lg p-6">
<h2 className="text-2xl font-semibold mb-4 text-gray-800">Filters</h2>
<div className="space-y-4">
<div>
<label className="block text-gray-700 font-semibold mb-2">
Player Count
</label>
<div className="grid md:grid-cols-3 gap-4 sm:gap-6">
{/* Picker Controls Panel */}
<div className="md:col-span-1 space-y-4">
{/* Main Action Buttons - Above filters on mobile */}
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4">
<button
onClick={handlePickGame}
disabled={picking}
className="w-full bg-indigo-600 text-white py-4 rounded-lg hover:bg-indigo-700 transition disabled:bg-gray-400 dark:disabled:bg-gray-600 disabled:cursor-not-allowed font-bold text-xl mb-3"
>
{picking ? 'Rolling...' : '🎲 Roll the Dice'}
</button>
{/* Exclude played games checkbox */}
<label className="flex items-center gap-3 p-3 mb-4 cursor-pointer group bg-gray-50 dark:bg-gray-700/30 hover:bg-gray-100 dark:hover:bg-gray-700/50 rounded-lg border border-gray-200 dark:border-gray-600 transition">
<div className="relative flex items-center">
<input
type="number"
min="1"
max="100"
value={playerCount}
onChange={(e) => setPlayerCount(e.target.value)}
className="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500"
placeholder="Any"
type="checkbox"
checked={excludePlayedGames}
onChange={(e) => setExcludePlayedGames(e.target.checked)}
className="w-5 h-5 rounded border-2 border-gray-300 dark:border-gray-500 text-indigo-600 focus:ring-2 focus:ring-indigo-500 focus:ring-offset-2 dark:focus:ring-offset-gray-800 bg-white dark:bg-gray-800 cursor-pointer transition checked:border-indigo-600 dark:checked:border-indigo-500 checked:bg-indigo-600 dark:checked:bg-indigo-600"
/>
</div>
<div>
<label className="block text-gray-700 font-semibold mb-2">
Drawing Games
</label>
<select
value={drawingFilter}
onChange={(e) => setDrawingFilter(e.target.value)}
className="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500"
<span className="text-sm font-medium text-gray-700 dark:text-gray-300 group-hover:text-gray-900 dark:group-hover:text-gray-100 transition select-none flex-1">
Only select from unplayed games
</span>
</label>
<div className="space-y-4 sm:space-y-2">
<div className="grid grid-cols-2 gap-4 sm:gap-2">
<button
onClick={() => setShowManualSelect(!showManualSelect)}
className="bg-gray-600 dark:bg-gray-700 text-white py-3 sm:py-2 rounded-lg hover:bg-gray-700 dark:hover:bg-gray-800 transition text-xs sm:text-sm"
>
<option value="both">Both</option>
<option value="only">Only Drawing</option>
<option value="exclude">No Drawing</option>
</select>
{showManualSelect ? 'Cancel' : 'Manual'}
</button>
<button
onClick={async () => {
await loadEligibleGames();
setShowGamePool(true);
}}
className="bg-blue-600 dark:bg-blue-700 text-white py-3 sm:py-2 rounded-lg hover:bg-blue-700 dark:hover:bg-blue-800 transition text-xs sm:text-sm"
>
View Pool
</button>
</div>
<button
onClick={() => navigate('/history')}
className="w-full bg-indigo-300 dark:bg-indigo-400 text-gray-900 dark:text-gray-900 py-3 sm:py-2 rounded-lg hover:bg-indigo-400 dark:hover:bg-indigo-500 transition text-xs sm:text-sm font-medium"
>
Go to Session Manager
</button>
</div>
</div>
{/* Filters */}
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg overflow-hidden">
{/* Mobile: Collapsible header */}
<button
onClick={() => setShowFilters(!showFilters)}
className="w-full md:hidden flex justify-between items-center p-3 text-left hover:bg-gray-50 dark:hover:bg-gray-700/50 transition"
>
<span className="text-sm font-medium text-gray-700 dark:text-gray-300">
Filters {playerCount || lengthFilter || drawingFilter !== 'both' || familyFriendlyFilter ? '(Active)' : ''}
</span>
<span className="text-gray-500 dark:text-gray-400">
{showFilters ? '▼' : '▶'}
</span>
</button>
{/* Desktop: Always show title */}
<div className="hidden md:block p-4 pb-0">
<h2 className="text-lg font-semibold mb-3 text-gray-800 dark:text-gray-100">Filters</h2>
</div>
{/* Filter content - collapsible on mobile */}
<div className={`${showFilters ? 'block' : 'hidden'} md:block p-4 space-y-3`}>
<div>
<label className="block text-sm text-gray-700 dark:text-gray-300 font-semibold mb-1">
Player Count
</label>
<div className="flex items-center gap-2">
<button
onClick={() => {
const current = parseInt(playerCount) || 0;
if (current > 1) {
setPlayerCount(String(current - 1));
} else if (!playerCount) {
setPlayerCount('3');
}
}}
className="w-10 h-10 sm:w-8 sm:h-8 flex items-center justify-center bg-gray-200 dark:bg-gray-700 hover:bg-gray-300 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-200 rounded-lg transition font-bold text-lg disabled:opacity-50 disabled:cursor-not-allowed"
disabled={playerCount && parseInt(playerCount) <= 1}
title="Decrease"
>
</button>
<div className="flex-1 relative">
<input
type="number"
min="1"
max="100"
value={playerCount}
onChange={(e) => setPlayerCount(e.target.value)}
className="w-full px-3 py-2 pr-8 border border-gray-300 dark:border-gray-600 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm text-center [appearance:textfield] [&::-webkit-outer-spin-button]:appearance-none [&::-webkit-inner-spin-button]:appearance-none"
placeholder="Any"
/>
{playerCount && (
<button
onClick={() => setPlayerCount('')}
className="absolute right-2 top-1/2 -translate-y-1/2 w-5 h-5 flex items-center justify-center text-gray-400 hover:text-gray-600 dark:text-gray-500 dark:hover:text-gray-300 transition"
title="Clear filter"
>
×
</button>
)}
</div>
<button
onClick={() => {
const current = parseInt(playerCount) || 0;
if (current > 0 && current < 100) {
setPlayerCount(String(current + 1));
} else if (!playerCount || current === 0) {
setPlayerCount('3');
}
}}
className="w-10 h-10 sm:w-8 sm:h-8 flex items-center justify-center bg-gray-200 dark:bg-gray-700 hover:bg-gray-300 dark:hover:bg-gray-600 text-gray-700 dark:text-gray-200 rounded-lg transition font-bold text-lg disabled:opacity-50 disabled:cursor-not-allowed"
disabled={playerCount && parseInt(playerCount) >= 100}
title="Increase"
>
+
</button>
</div>
</div>
<div>
<label className="block text-gray-700 font-semibold mb-2">
<label className="block text-sm text-gray-700 dark:text-gray-300 font-semibold mb-1">
Game Length
</label>
<select
value={lengthFilter}
onChange={(e) => setLengthFilter(e.target.value)}
className="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500"
className="w-full px-3 py-2 border border-gray-300 dark:border-gray-600 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm"
>
<option value="">Any</option>
<option value="short">Short (15 min)</option>
<option value="short">Short &lt;15 min</option>
<option value="medium">Medium (16-25 min)</option>
<option value="long">Long (>25 min)</option>
<option value="long">Long &gt;25 min</option>
</select>
</div>
<div>
<label className="block text-gray-700 font-semibold mb-2">
Family Friendly
</label>
<select
value={familyFriendlyFilter}
onChange={(e) => setFamilyFriendlyFilter(e.target.value)}
className="w-full px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500"
>
<option value="">Any</option>
<option value="yes">Yes</option>
<option value="no">No</option>
</select>
{/* Compact Toggle Filters */}
<div className="grid grid-cols-2 gap-3 sm:gap-2">
<div>
<label className="block text-xs text-gray-700 dark:text-gray-300 font-semibold mb-1">
Drawing
</label>
<div className="flex border border-gray-300 dark:border-gray-600 rounded-lg overflow-hidden">
<button
onClick={() => setDrawingFilter('exclude')}
className={`flex-1 py-2 sm:py-1.5 text-xs transition ${
drawingFilter === 'exclude'
? 'bg-red-500 text-white'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300'
}`}
>
No
</button>
<button
onClick={() => setDrawingFilter('both')}
className={`flex-1 py-2 sm:py-1.5 text-xs border-x border-gray-300 dark:border-gray-600 transition ${
drawingFilter === 'both'
? 'bg-gray-500 text-white'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300'
}`}
>
Any
</button>
<button
onClick={() => setDrawingFilter('only')}
className={`flex-1 py-2 sm:py-1.5 text-xs transition ${
drawingFilter === 'only'
? 'bg-green-500 text-white'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300'
}`}
>
Yes
</button>
</div>
</div>
<div>
<label className="block text-xs text-gray-700 dark:text-gray-300 font-semibold mb-1">
Family Friendly
</label>
<div className="flex border border-gray-300 dark:border-gray-600 rounded-lg overflow-hidden">
<button
onClick={() => setFamilyFriendlyFilter('no')}
className={`flex-1 py-2 sm:py-1.5 text-xs transition ${
familyFriendlyFilter === 'no'
? 'bg-red-500 text-white'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300'
}`}
>
No
</button>
<button
onClick={() => setFamilyFriendlyFilter('')}
className={`flex-1 py-2 sm:py-1.5 text-xs border-x border-gray-300 dark:border-gray-600 transition ${
familyFriendlyFilter === ''
? 'bg-gray-500 text-white'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300'
}`}
>
Any
</button>
<button
onClick={() => setFamilyFriendlyFilter('yes')}
className={`flex-1 py-2 sm:py-1.5 text-xs transition ${
familyFriendlyFilter === 'yes'
? 'bg-green-500 text-white'
: 'bg-white dark:bg-gray-700 text-gray-700 dark:text-gray-300'
}`}
>
Yes
</button>
</div>
</div>
</div>
<button
onClick={handlePickGame}
disabled={picking}
className="w-full bg-indigo-600 text-white py-3 rounded-lg hover:bg-indigo-700 transition disabled:bg-gray-400 disabled:cursor-not-allowed font-semibold text-lg"
>
{picking ? 'Rolling...' : '🎲 Roll the Dice'}
</button>
<button
onClick={() => setShowManualSelect(!showManualSelect)}
className="w-full bg-gray-600 text-white py-2 rounded-lg hover:bg-gray-700 transition"
>
{showManualSelect ? 'Cancel' : 'Manual Selection'}
</button>
</div>
</div>
</div>
{/* Game Pool Modal */}
{showGamePool && (
<GamePoolModal
games={eligibleGames}
onClose={() => setShowGamePool(false)}
/>
)}
{/* Results Panel */}
<div className="md:col-span-2">
{error && (
<div className="bg-red-100 border border-red-400 text-red-700 p-4 rounded mb-4">
<div className="bg-red-100 dark:bg-red-900 border border-red-400 dark:border-red-700 text-red-700 dark:text-red-200 p-4 rounded mb-4">
{error}
</div>
)}
{selectedGame && (
<div className="bg-white rounded-lg shadow-lg p-8 mb-6">
<h2 className="text-3xl font-bold mb-4 text-gray-800">
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4 sm:p-8 mb-6">
<h2 className="text-2xl sm:text-3xl font-bold mb-4 text-gray-800 dark:text-gray-100">
{selectedGame.title}
</h2>
<p className="text-xl text-gray-600 mb-4">{selectedGame.pack_name}</p>
<p className="text-lg sm:text-xl text-gray-600 dark:text-gray-400 mb-4">{selectedGame.pack_name}</p>
<div className="grid grid-cols-2 gap-4 mb-6">
<div className="grid grid-cols-2 gap-3 sm:gap-4 mb-6 text-sm sm:text-base">
<div>
<span className="font-semibold text-gray-700">Players:</span>
<span className="ml-2 text-gray-600">
<span className="font-semibold text-gray-700 dark:text-gray-300">Players:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400">
{selectedGame.min_players}-{selectedGame.max_players}
</span>
</div>
<div>
<span className="font-semibold text-gray-700">Length:</span>
<span className="ml-2 text-gray-600">
<span className="font-semibold text-gray-700 dark:text-gray-300">Length:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400">
{selectedGame.length_minutes ? `${selectedGame.length_minutes} min` : 'Unknown'}
</span>
</div>
<div>
<span className="font-semibold text-gray-700">Type:</span>
<span className="ml-2 text-gray-600">
<span className="font-semibold text-gray-700 dark:text-gray-300">Type:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400">
{selectedGame.game_type || 'N/A'}
</span>
</div>
<div>
<span className="font-semibold text-gray-700">Family Friendly:</span>
<span className="ml-2 text-gray-600">
<span className="font-semibold text-gray-700 dark:text-gray-300">Family Friendly:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400">
{selectedGame.family_friendly ? 'Yes' : 'No'}
</span>
</div>
<div>
<span className="font-semibold text-gray-700">Play Count:</span>
<span className="ml-2 text-gray-600">{selectedGame.play_count}</span>
<span className="font-semibold text-gray-700 dark:text-gray-300">Play Count:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400">{selectedGame.play_count}</span>
</div>
<div>
<span className="font-semibold text-gray-700">Popularity:</span>
<span className="ml-2 text-gray-600">
<span className="font-semibold text-gray-700 dark:text-gray-300">Popularity:</span>
<span className="ml-2 text-gray-600 dark:text-gray-400">
{selectedGame.popularity_score > 0 ? '+' : ''}
{selectedGame.popularity_score}
</span>
@@ -279,30 +554,65 @@ function Picker() {
<div className="flex gap-4">
<button
onClick={handleAcceptGame}
className="flex-1 bg-green-600 text-white py-3 rounded-lg hover:bg-green-700 transition font-semibold"
className="flex-1 bg-green-600 dark:bg-green-700 text-white py-3 rounded-lg hover:bg-green-700 dark:hover:bg-green-800 transition font-semibold"
>
Play This Game
</button>
<button
onClick={handlePickGame}
className="flex-1 bg-yellow-600 text-white py-3 rounded-lg hover:bg-yellow-700 transition font-semibold"
className="flex-1 bg-yellow-600 dark:bg-yellow-700 text-white py-3 rounded-lg hover:bg-yellow-700 dark:hover:bg-yellow-800 transition font-semibold"
>
🎲 Re-roll
</button>
</div>
{/* Other Versions Suggestion */}
{similarVersions.length > 0 && (
<div className="mt-6 pt-6 border-t border-gray-200 dark:border-gray-700">
<h3 className="text-lg font-semibold mb-3 text-gray-800 dark:text-gray-100">
🔄 Other Versions Available
</h3>
<p className="text-sm text-gray-600 dark:text-gray-400 mb-3">
This game has multiple versions. You can choose a different one:
</p>
<div className="space-y-2">
{similarVersions.map((version) => (
<button
key={version.id}
onClick={() => handleSelectVersion(version.id)}
className="w-full text-left p-3 border border-gray-300 dark:border-gray-600 rounded-lg hover:bg-gray-50 dark:hover:bg-gray-700/50 transition group"
>
<div className="flex justify-between items-start">
<div className="flex-1">
<div className="font-semibold text-gray-800 dark:text-gray-100 group-hover:text-indigo-600 dark:group-hover:text-indigo-400">
{version.title}
</div>
<div className="text-sm text-gray-600 dark:text-gray-400 mt-1">
{version.pack_name}
</div>
</div>
<div className="text-xs text-gray-500 dark:text-gray-400 ml-2">
{version.min_players}-{version.max_players} players
</div>
</div>
</button>
))}
</div>
</div>
)}
</div>
)}
{showManualSelect && (
<div className="bg-white rounded-lg shadow-lg p-6 mb-6">
<h3 className="text-xl font-semibold mb-4 text-gray-800">
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4 sm:p-6 mb-6">
<h3 className="text-lg sm:text-xl font-semibold mb-4 text-gray-800 dark:text-gray-100">
Manual Game Selection
</h3>
<div className="flex gap-4">
<div className="flex flex-col sm:flex-row gap-3 sm:gap-4">
<select
value={manualGameId}
onChange={(e) => setManualGameId(e.target.value)}
className="flex-1 px-4 py-2 border border-gray-300 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500"
className="flex-1 px-4 py-2 border border-gray-300 dark:border-gray-600 rounded-lg focus:outline-none focus:ring-2 focus:ring-indigo-500 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100"
>
<option value="">Select a game...</option>
{allGames.map((game) => (
@@ -314,7 +624,7 @@ function Picker() {
<button
onClick={handleAddManualGame}
disabled={!manualGameId}
className="bg-indigo-600 text-white px-6 py-2 rounded-lg hover:bg-indigo-700 transition disabled:bg-gray-400"
className="bg-indigo-600 text-white px-6 py-2 rounded-lg hover:bg-indigo-700 transition disabled:bg-gray-400 dark:disabled:bg-gray-600"
>
Add
</button>
@@ -323,25 +633,28 @@ function Picker() {
)}
{/* Session info and games */}
<SessionInfo sessionId={activeSession.id} />
<SessionInfo sessionId={activeSession.id} onGamesUpdate={gamesUpdateTrigger} />
</div>
</div>
</div>
);
}
function SessionInfo({ sessionId }) {
function SessionInfo({ sessionId, onGamesUpdate }) {
const { isAuthenticated } = useAuth();
const [games, setGames] = useState([]);
const [loading, setLoading] = useState(true);
const [confirmingRemove, setConfirmingRemove] = useState(null);
useEffect(() => {
loadGames();
}, [sessionId]);
}, [sessionId, onGamesUpdate]);
const loadGames = async () => {
try {
const response = await api.get(`/sessions/${sessionId}/games`);
setGames(response.data);
// Reverse chronological order (most recent first)
setGames(response.data.reverse());
} catch (err) {
console.error('Failed to load session games');
} finally {
@@ -349,35 +662,145 @@ function SessionInfo({ sessionId }) {
}
};
const handleUpdateStatus = async (gameId, newStatus) => {
try {
await api.patch(`/sessions/${sessionId}/games/${gameId}/status`, { status: newStatus });
loadGames(); // Reload to get updated statuses
} catch (err) {
console.error('Failed to update game status', err);
}
};
const handleRemoveClick = (gameId) => {
if (confirmingRemove === gameId) {
// Second click - actually remove
handleRemoveGame(gameId);
} else {
// First click - show confirmation
setConfirmingRemove(gameId);
// Reset after 3 seconds
setTimeout(() => setConfirmingRemove(null), 3000);
}
};
const handleRemoveGame = async (gameId) => {
try {
await api.delete(`/sessions/${sessionId}/games/${gameId}`);
setConfirmingRemove(null);
loadGames(); // Reload after deletion
} catch (err) {
console.error('Failed to remove game', err);
setConfirmingRemove(null);
}
};
const getStatusBadge = (status) => {
if (status === 'playing') {
return (
<span className="inline-flex items-center gap-1 text-xs bg-green-100 dark:bg-green-900 text-green-800 dark:text-green-200 px-2 py-1 rounded font-semibold">
🎮 Playing
</span>
);
}
if (status === 'skipped') {
return (
<span className="inline-flex items-center gap-1 text-xs bg-gray-100 dark:bg-gray-700 text-gray-600 dark:text-gray-400 px-2 py-1 rounded">
Skipped
</span>
);
}
return null;
};
return (
<div className="bg-white rounded-lg shadow-lg p-6">
<h3 className="text-xl font-semibold mb-4 text-gray-800">
<div className="bg-white dark:bg-gray-800 rounded-lg shadow-lg p-4 sm:p-6">
<h3 className="text-lg sm:text-xl font-semibold mb-4 text-gray-800 dark:text-gray-100">
Games Played This Session ({games.length})
</h3>
{loading ? (
<p className="text-gray-500">Loading...</p>
<p className="text-gray-500 dark:text-gray-400">Loading...</p>
) : games.length === 0 ? (
<p className="text-gray-500">No games played yet. Pick a game to get started!</p>
<p className="text-gray-500 dark:text-gray-400">No games played yet. Pick a game to get started!</p>
) : (
<div className="space-y-2 max-h-96 overflow-y-auto">
{games.map((game, index) => (
<div key={game.id} className="flex items-center justify-between p-3 bg-gray-50 rounded">
<div>
<span className="font-semibold text-gray-700">
{index + 1}. {game.title}
</span>
<span className="text-gray-500 ml-2 text-sm">({game.pack_name})</span>
{game.manually_added === 1 && (
<span className="ml-2 text-xs bg-yellow-100 text-yellow-800 px-2 py-1 rounded">
Manual
</span>
)}
{games.map((game) => {
const index = games.length - games.indexOf(game);
return (
<div
key={game.id}
className={`p-3 rounded border transition ${
game.status === 'playing'
? 'bg-green-50 dark:bg-green-900/20 border-green-300 dark:border-green-700'
: game.status === 'skipped'
? 'bg-gray-100 dark:bg-gray-700/50 border-gray-300 dark:border-gray-600'
: 'bg-gray-50 dark:bg-gray-700/30 border-gray-200 dark:border-gray-600'
}`}
>
<div className="flex items-start justify-between gap-2 mb-2">
<div className="flex-1 min-w-0">
<div className="flex items-center gap-2 flex-wrap">
<span className={`font-semibold text-sm sm:text-base ${
game.status === 'skipped'
? 'text-gray-500 dark:text-gray-500 line-through'
: 'text-gray-700 dark:text-gray-200'
}`}>
{index + 1}. {game.title}
</span>
{getStatusBadge(game.status)}
{game.manually_added === 1 && (
<span className="text-xs bg-yellow-100 dark:bg-yellow-900 text-yellow-800 dark:text-yellow-200 px-2 py-1 rounded">
Manual
</span>
)}
</div>
<div className="text-xs sm:text-sm text-gray-500 dark:text-gray-400 mt-1">
{game.pack_name} {formatLocalTime(game.played_at)}
</div>
</div>
</div>
<span className="text-sm text-gray-500">
{new Date(game.played_at).toLocaleTimeString()}
</span>
{/* Action buttons for admins */}
{isAuthenticated && (
<div className="flex flex-wrap gap-2">
{game.status !== 'playing' && (
<button
onClick={() => handleUpdateStatus(game.id, 'playing')}
className="text-xs px-3 py-1 bg-green-600 dark:bg-green-700 text-white rounded hover:bg-green-700 dark:hover:bg-green-800 transition"
>
Mark as Playing
</button>
)}
{game.status === 'playing' && (
<button
onClick={() => handleUpdateStatus(game.id, 'played')}
className="text-xs px-3 py-1 bg-blue-600 dark:bg-blue-700 text-white rounded hover:bg-blue-700 dark:hover:bg-blue-800 transition"
>
Mark as Played
</button>
)}
{game.status !== 'skipped' && (
<button
onClick={() => handleUpdateStatus(game.id, 'skipped')}
className="text-xs px-3 py-1 bg-gray-600 dark:bg-gray-700 text-white rounded hover:bg-gray-700 dark:hover:bg-gray-800 transition"
>
Mark as Skipped
</button>
)}
<button
onClick={() => handleRemoveClick(game.id)}
className={`text-xs px-3 py-1 rounded transition ${
confirmingRemove === game.id
? 'bg-red-700 dark:bg-red-800 text-white animate-pulse'
: 'bg-red-600 dark:bg-red-700 text-white hover:bg-red-700 dark:hover:bg-red-800'
}`}
>
{confirmingRemove === game.id ? 'Confirm?' : 'Remove'}
</button>
</div>
)}
</div>
))}
);
})}
</div>
)}
</div>

View File

@@ -0,0 +1,49 @@
/**
* Parse a SQLite timestamp (which is stored as UTC) into a JavaScript Date object.
* SQLite CURRENT_TIMESTAMP returns: "YYYY-MM-DD HH:MM:SS" in UTC
* But without a 'Z' suffix, JavaScript treats it as local time.
* This function ensures it's interpreted as UTC.
*
* @param {string} sqliteTimestamp - Timestamp from SQLite (e.g., "2025-10-30 14:30:00")
* @returns {Date} - JavaScript Date object
*/
export function parseUTCTimestamp(sqliteTimestamp) {
if (!sqliteTimestamp) return new Date();
// If timestamp already has 'Z' or timezone info, use it directly
if (sqliteTimestamp.includes('Z') || sqliteTimestamp.includes('+') || sqliteTimestamp.includes('T')) {
return new Date(sqliteTimestamp);
}
// SQLite format: "YYYY-MM-DD HH:MM:SS"
// Add 'Z' to explicitly mark it as UTC
return new Date(sqliteTimestamp + 'Z');
}
/**
* Format a SQLite timestamp as a localized date string
* @param {string} sqliteTimestamp
* @returns {string} - Localized date (e.g., "10/30/2025")
*/
export function formatLocalDate(sqliteTimestamp) {
return parseUTCTimestamp(sqliteTimestamp).toLocaleDateString();
}
/**
* Format a SQLite timestamp as a localized time string
* @param {string} sqliteTimestamp
* @returns {string} - Localized time (e.g., "2:30:00 PM")
*/
export function formatLocalTime(sqliteTimestamp) {
return parseUTCTimestamp(sqliteTimestamp).toLocaleTimeString();
}
/**
* Format a SQLite timestamp as a localized date and time string
* @param {string} sqliteTimestamp
* @returns {string} - Localized date and time (e.g., "10/30/2025, 2:30:00 PM")
*/
export function formatLocalDateTime(sqliteTimestamp) {
return parseUTCTimestamp(sqliteTimestamp).toLocaleString();
}

View File

@@ -1,11 +1,36 @@
/** @type {import('tailwindcss').Config} */
export default {
module.exports = {
darkMode: 'class',
content: [
"./index.html",
"./src/**/*.{js,ts,jsx,tsx}",
],
theme: {
extend: {},
extend: {
colors: {
brand: {
50: '#eef2ff',
100: '#e0e7ff',
200: '#c7d2fe',
300: '#a5b4fc',
400: '#818cf8',
500: '#6366f1',
600: '#4f46e5',
700: '#4338ca',
800: '#3730a3',
900: '#312e81',
}
},
keyframes: {
'slide-in': {
'0%': { transform: 'translateX(100%)', opacity: '0' },
'100%': { transform: 'translateX(0)', opacity: '1' }
}
},
animation: {
'slide-in': 'slide-in 0.3s ease-out'
}
},
},
plugins: [],
}

View File

@@ -1,7 +1,7 @@
import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react';
const { defineConfig } = require('vite');
const react = require('@vitejs/plugin-react');
export default defineConfig({
module.exports = defineConfig({
plugins: [react()],
server: {
host: '0.0.0.0',

34
todos.md Normal file
View File

@@ -0,0 +1,34 @@
# TODO:
## Chrome Extension
- [ ] /.old-chrome-extension/ contains OLD code that needs adjusting for new game picker format.
- [ ] remove clunky gamealias system, we are only tracking "thisgame++" and "thisgame--" now.
- [ ] ensure the extension is watching for "thisgame++" or "thisgame--" anywhere in each chat line.
- [ ] if a chat line matches capture the whole message/line, the author, and the timestamp (UTC).
- [ ] ensure our JSON output matches the new format:
```json
[
{
"username": "Alice",
"message": "thisgame++",
"timestamp": "2024-10-30T20:15:00Z"
},
{
"username": "Bob",
"message": "This is fun! thisgame++",
"timestamp": "2024-10-30T20:16:30Z"
}
]
```
## Game Manager
- [x] implement favoring system (for packs and games). (COMPLETED: Full weighted selection system with visual indicators)
- [x] if a game or pack is marked favored (👍), then we bias the picking algorithm to pick those games.
- [x] if a game or pack is marked as disfavored (👎), then we bias the picking algorithm to not pick those games.
- [x] biased games/packs should be highlighted subtley somehow in *any* lists they're in elsewhere in the UI, like the Pool Viewer.
## Bug Fixes
- [x] Entire App: local timezone display still isn't working. I see UTC times. (FIXED: Created dateUtils.js to properly parse SQLite UTC timestamps)
## Other Features
- [ ] Session History: export sessions to plaintext and JSON.