we're about to port the chrome-extension. everything else mostly works
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@@ -3,6 +3,68 @@ const db = require('../database');
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const router = express.Router();
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/**
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* Select a game using weighted random selection based on favor bias
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*
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* Bias system:
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* - favor_bias = 1 (favored): 3x weight
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* - favor_bias = 0 (neutral): 1x weight
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* - favor_bias = -1 (disfavored): 0.2x weight (still possible but less likely)
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*
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* Also considers pack-level bias
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*/
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function selectGameWithBias(games) {
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if (games.length === 0) return null;
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if (games.length === 1) return games[0];
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// Get pack biases
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const packs = db.prepare('SELECT name, favor_bias FROM packs').all();
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const packBiasMap = {};
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packs.forEach(pack => {
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packBiasMap[pack.name] = pack.favor_bias || 0;
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});
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// Calculate weights for each game
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const weights = games.map(game => {
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let weight = 1.0; // Base weight
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// Apply game-level bias
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const gameBias = game.favor_bias || 0;
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if (gameBias === 1) {
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weight *= 3.0; // Favored games are 3x more likely
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} else if (gameBias === -1) {
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weight *= 0.2; // Disfavored games are 5x less likely
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}
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// Apply pack-level bias
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const packBias = packBiasMap[game.pack_name] || 0;
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if (packBias === 1) {
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weight *= 2.0; // Favored packs are 2x more likely
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} else if (packBias === -1) {
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weight *= 0.3; // Disfavored packs are ~3x less likely
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}
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return weight;
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});
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// Calculate total weight
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const totalWeight = weights.reduce((sum, w) => sum + w, 0);
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// Pick a random number between 0 and totalWeight
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let random = Math.random() * totalWeight;
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// Select game based on weighted random
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for (let i = 0; i < games.length; i++) {
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random -= weights[i];
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if (random <= 0) {
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return games[i];
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}
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}
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// Fallback (shouldn't reach here)
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return games[games.length - 1];
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}
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// Pick a random game with filters and repeat avoidance
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router.post('/pick', (req, res) => {
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try {
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@@ -11,7 +73,8 @@ router.post('/pick', (req, res) => {
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drawing,
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length,
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familyFriendly,
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sessionId
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sessionId,
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excludePlayed
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} = req.body;
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// Build query for eligible games
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@@ -60,14 +123,25 @@ router.post('/pick', (req, res) => {
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// Apply repeat avoidance if session provided
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if (sessionId) {
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const lastGames = db.prepare(`
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SELECT game_id FROM session_games
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WHERE session_id = ?
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ORDER BY played_at DESC
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LIMIT 2
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`).all(sessionId);
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let lastGamesQuery;
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if (excludePlayed) {
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// Exclude ALL previously played games in this session
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lastGamesQuery = db.prepare(`
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SELECT DISTINCT game_id FROM session_games
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WHERE session_id = ?
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`).all(sessionId);
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} else {
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// Default: only exclude last 2 games
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lastGamesQuery = db.prepare(`
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SELECT game_id FROM session_games
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WHERE session_id = ?
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ORDER BY played_at DESC
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LIMIT 2
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`).all(sessionId);
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}
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const excludeIds = lastGames.map(g => g.game_id);
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const excludeIds = lastGamesQuery.map(g => g.game_id);
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if (excludeIds.length > 0) {
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eligibleGames = eligibleGames.filter(game => !excludeIds.includes(game.id));
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@@ -75,16 +149,17 @@ router.post('/pick', (req, res) => {
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if (eligibleGames.length === 0) {
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return res.status(404).json({
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error: 'All eligible games have been played recently',
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error: excludePlayed
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? 'All eligible games have been played in this session'
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: 'All eligible games have been played recently',
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suggestion: 'Enable more games or adjust your filters',
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recentlyPlayed: excludeIds
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});
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}
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}
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// Pick random game from eligible pool
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const randomIndex = Math.floor(Math.random() * eligibleGames.length);
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const selectedGame = eligibleGames[randomIndex];
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// Apply favor biasing to selection
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const selectedGame = selectGameWithBias(eligibleGames);
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res.json({
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game: selectedGame,
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