feat: add reconnection logic with exponential backoff to shard client

This commit is contained in:
cottongin
2026-03-20 11:24:48 -04:00
parent 3f21299720
commit de395d3a28
2 changed files with 148 additions and 8 deletions

View File

@@ -354,4 +354,46 @@ describe('EcastShardClient', () => {
});
});
});
describe('buildReconnectUrl', () => {
test('uses stored secret and id', () => {
const client = new EcastShardClient({
sessionId: 1,
gameId: 1,
roomCode: 'TEST',
maxPlayers: 8,
onEvent: () => {},
});
client.secret = 'abc-123';
client.shardId = 5;
client.host = 'ecast-prod-use2.jackboxgames.com';
const url = client.buildReconnectUrl();
expect(url).toContain('secret=abc-123');
expect(url).toContain('id=5');
expect(url).toContain('role=shard');
expect(url).toContain('ecast-prod-use2.jackboxgames.com');
});
});
describe('handleError with code 2027', () => {
test('marks game as finished and emits events on room-closed error', () => {
const events = [];
const client = new EcastShardClient({
sessionId: 1,
gameId: 5,
roomCode: 'TEST',
maxPlayers: 8,
onEvent: (type, data) => events.push({ type, data }),
});
client.playerCount = 4;
client.playerNames = ['A', 'B', 'C', 'D'];
client.handleError({ code: 2027, msg: 'the room has already been closed' });
expect(client.gameFinished).toBe(true);
expect(events.some(e => e.type === 'game.ended')).toBe(true);
expect(events.some(e => e.type === 'room.disconnected' && e.data.reason === 'room_closed')).toBe(true);
});
});
});